Genre
ChunkKV: Semantic-Preserving KV Cache Compression for Efficient Long-Context LLM Inference
Large Language Models (LLMs) require significant GPU memory when processing long texts, with the key value (KV) cache consuming up to 70\% of total memory during inference. Although existing compression methods reduce memory by evaluating the importance of individual tokens, they overlook critical semantic relationships between tokens, resulting in fragmented context and degraded performance. We introduce \method{}, which fundamentally reimagines KV cache compression by treating semantic chunks - rather than isolated tokens - as basic compression units. This approach preserves complete linguistic structures and contextual integrity, ensuring that essential meaning is retained even under aggressive compression. Our innovation includes a novel layer-wise index reuse technique that exploits the higher cross-layer similarity of preserved indices in \method{}, reducing computational overhead and improving throughput by 26.5\%. Comprehensive evaluations on challenging benchmarks: LongBench, Needle-In-A-HayStack, GSM8K, and JailbreakV demonstrate that \method{} outperforms state-of-the-art methods by up to 8.7\% in precision while maintaining the same compression ratio. These results confirm that semantic-aware compression significantly enhances both efficiency and performance for long-context LLM inference, providing a simple yet effective solution to the memory bottleneck problem.
Spike4DGS: Towards High-Speed Dynamic Scene Rendering with 4D Gaussian Splatting via a Spike Camera Array
Spike camera with high temporal resolution offers a new perspective on high-speed dynamic scene rendering. Most existing rendering methods rely on Neural Radiance Fields (NeRF) or 3D Gaussian Splatting (3DGS) for static scenes using a monocular spike camera. However, these methods struggle with dynamic motion, while a single camera suffers from limited spatial coverage, making it challenging to reconstruct fine details in high-speed scenes. To address these problems, we propose Spike4DGS, the first high-speed dynamic scene rendering framework with 4D Gaussian Splatting using spike camera arrays. Technically, we first build a multi-view spike camera array to validate our solution, then establish both synthetic and real-world multi-view spike-based reconstruction datasets. Then, we design a multi-view spike-based dense initialization module that obtains dense point clouds and camera poses from continuous spike streams. Finally, we propose a spike-pixel synergy constraint supervision to optimize Spike4DGS, incorporating both rendered image quality loss and dynamic spatiotemporal spike loss. The results show that our Spike4DGS outperforms state-of-the-art methods in terms of novel view rendering quality on both synthetic and real-world datasets.
Semantic-KG: Using Knowledge Graphs to Construct Benchmarks for Measuring Semantic Similarity
Evaluating the open-form textual responses generated by Large Language Models (LLMs) typically requires measuring the semantic similarity of the response to a (human generated) reference. However, there is evidence that current semantic similarity methods may capture syntactic or lexical forms over semantic content. While benchmarks exist for semantic equivalence, they often suffer from high generation costs due to reliance on subjective human judgment, limited availability for domain-specific applications, and unclear definitions of equivalence. This paper introduces a novel method for generating benchmarks to evaluate semantic similarity methods for LLM outputs, specifically addressing these limitations. Our approach leverages knowledge graphs (KGs) to generate pairs of natural-language statements that are semantically similar or dissimilar, with dissimilar pairs categorized into one of four sub-types. We generate benchmark datasets in four different domains (general knowledge, biomedicine, finance, biology), and conduct a comparative study of semantic similarity methods including traditional natural language processing scores and LLM-as-a-judge predictions. We observe that the sub-type of semantic variation, as well as the domain of the benchmark impact the performance of semantic similarity methods, with no method being consistently superior.
Bandit and Delayed Feedback in Online Structured Prediction
Online structured prediction is a task of sequentially predicting outputs with complex structures based on inputs and past observations, encompassing online classification. Recent studies showed that in the full-information setting, we can achieve finite bounds on the *surrogate regret*, *i.e.,* the extra target loss relative to the best possible surrogate loss. In practice, however, full-information feedback is often unrealistic as it requires immediate access to the whole structure of complex outputs. Motivated by this, we propose algorithms that work with less demanding feedback, *bandit* and *delayed* feedback. For bandit feedback, by using a standard inverse-weighted gradient estimator, we achieve a surrogate regret bound of $O(\sqrt{KT})$ for the time horizon $T$ and the size of the output set $K$. However, $K$ can be extremely large when outputs are highly complex, resulting in an undesirable bound.
VideoLucy: Deep Memory Backtracking for Long Video Understanding
Recent studies have shown that agent-based systems leveraging large language models (LLMs) for key information retrieval and integration have emerged as a promising approach for long video understanding. However, these systems face two major challenges. First, they typically perform modeling and reasoning on individual frames, struggling to capture the temporal context of consecutive frames. Second, to reduce the cost of dense frame-level captioning, they adopt sparse frame sampling, which risks discarding crucial information. To overcome these limitations, we propose VideoLucy, a deep memory backtracking framework for long video understanding.
HARDMath2: A Benchmark for Applied Mathematics Built by Students as Part of a Graduate Class
Large language models (LLMs) have shown remarkable progress in mathematical problem-solving, but evaluation has largely focused on problems that have exact analytical solutions or involve formal proofs, often overlooking approximation-based problems ubiquitous in applied science and engineering. To fill this gap, we build on prior work and present $\textbf{HARDMath2}$, a dataset of 211 original problems covering the core topics in an introductory graduate applied math class, including boundary-layer analysis, WKB methods, asymptotic solutions of nonlinear partial differential equations, and the asymptotics of oscillatory integrals. This dataset was designed and verified by the students and instructors of a core graduate applied mathematics course at Harvard. We build the dataset through a novel collaborative environment that challenges students to write and refine difficult problems consistent with the class syllabus, peer-validate solutions, test different models, and automatically check LLM-generated solutions against their own answers and numerical ground truths. Evaluation results show that leading frontier models still struggle with many of the problems in the dataset, highlighting a gap in the mathematical reasoning skills of current LLMs. Importantly, students identified strategies to create increasingly difficult problems by interacting with the models and exploiting common failure modes. This back-and-forth with the models not only resulted in a richer and more challenging benchmark but also led to qualitative improvements in the students' understanding of the course material, which is increasingly important as we enter an age where state-of-the-art language models can solve many challenging problems across a wide domain of fields.
A High-Dimensional Statistical Method for Optimizing Transfer Quantities in Multi-Source Transfer Learning
Multi-source transfer learning provides an effective solution to data scarcity in real-world supervised learning scenarios by leveraging multiple source tasks. In this field, existing works typically use all available samples from sources in training, which constrains their training efficiency and may lead to suboptimal results. To address this, we propose a theoretical framework that answers the question: what is the optimal quantity of source samples needed from each source task to jointly train the target model? Specifically, we introduce a generalization error measure based on K-L divergence, and minimize it based on high-dimensional statistical analysis to determine the optimal transfer quantity for each source task. Additionally, we develop an architecture-agnostic and data-efficient algorithm OTQMS to implement our theoretical results for target model training in multi-source transfer learning. Experimental studies on diverse architectures and two real-world benchmark datasets show that our proposed algorithm significantly outperforms state-of-the-art approaches in both accuracy and data efficiency. The code is available at https://github.com/zqy0126/OTQMS.
SingRef6D: Monocular Novel Object Pose Estimation with a Single RGB Reference
Recent 6D pose estimation methods demonstrate notable performance but still face some practical limitations. For instance, many of them rely heavily on sensor depth, which may fail with challenging surface conditions, such as transparent or highly reflective materials. In the meantime, RGB-based solutions provide less robust matching performance in low-light and texture-less scenes due to the lack of geometry information. Motivated by these, we propose **SingRef6D**, a lightweight pipeline requiring only a **single RGB** image as a reference, eliminating the need for costly depth sensors, multi-view image acquisition, or training view synthesis models and neural fields. This enables SingRef6D to remain robust and capable even under resource-limited settings where depth or dense templates are unavailable.
AutoDiscovery: Open-ended Scientific Discovery via Bayesian Surprise
The promise of autonomous scientific discovery (ASD) hinges not only on answering questions, but also on knowing which questions to ask. Most recent works in ASD explore the use of large language models (LLMs) in goal-driven settings, relying on human-specified research questions to guide hypothesis generation. However, scientific discovery may be accelerated further by allowing the AI system to drive exploration by its own criteria. The few existing approaches in open-ended ASD select hypotheses based on diversity heuristics or subjective proxies for human interestingness, but the former struggles to meaningfully navigate the typically vast hypothesis space, and the latter suffers from imprecise definitions. This paper presents AutoDiscovery--a method for open-ended ASD that instead drives scientific exploration using Bayesian surprise.
Learning to Focus: Causal Attention Distillation via Gradient‐Guided Token Pruning
Large language models (LLMs) have demonstrated significant improvements in contextual understanding. However, their ability to attend to truly critical information during long-context reasoning and generation still falls behind the pace. Specifically, our preliminary experiments reveal that certain distracting patterns can misdirect the model's attention during inference, and removing these patterns substantially improves reasoning accuracy and generation quality. We attribute this phenomenon to spurious correlations in the training data, which obstruct the model's capacity to infer authentic causal instruction-response relationships. This phenomenon may induce redundant reasoning processes, potentially resulting in significant inference overhead and, more critically, the generation of erroneous or suboptimal responses. To mitigate this, we introduce a two-stage framework called Learning to Focus (LeaF) leveraging intervention-based inference to disentangle confounding factors. In the first stage, LeaF employs gradient-based comparisons with an advanced teacher to automatically identify confounding tokens based on causal relationships in the training corpus. Then, in the second stage, it prunes these tokens during distillation to enact intervention, aligning the student's attention with the teacher's focus distribution on truly critical context tokens. Experimental results demonstrate that LeaF not only achieves an absolute improvement in various mathematical reasoning, code generation and multi-hop question answering benchmarks but also effectively suppresses attention to confounding tokens during inference, yielding a more interpretable and reliable reasoning model.