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Solvable Models of Artificial Neural Networks

Neural Information Processing Systems

Solvable models of nonlinear learning machines are proposed, and learning in artificial neural networks is studied based on the theory of ordinary differential equations. A learning algorithm is constructed, bywhich the optimal parameter can be found without any recursive procedure. The solvable models enable us to analyze the reason why experimental results by the error backpropagation often contradict the statistical learning theory.


A Hybrid Radial Basis Function Neurocomputer and Its Applications

Neural Information Processing Systems

A neurocomputer was implemented using radial basis functions and a combination of analog and digital VLSI circuits. The hybrid system uses custom analog circuits for the input layer and a digital signal processing board for the hidden and output layers. The system combines the advantages of both analog and digital circuits.


Adaptive knot Placement for Nonparametric Regression

Neural Information Processing Systems

We show how an "Elman" network architecture, constructed from recurrently connected oscillatory associative memory network modules, canemploy selective "attentional" control of synchronization to direct the flow of communication and computation within the architecture to solve a grammatical inference problem. Previously we have shown how the discrete time "Elman" network algorithm can be implemented in a network completely described by continuous ordinary differential equations. The time steps (machine cycles)of the system are implemented by rhythmic variation (clocking) of a bifurcation parameter. In this architecture, oscillation amplitudecodes the information content or activity of a module (unit), whereas phase and frequency are used to "softwire" the network. Only synchronized modules communicate by exchanging amplitudeinformation; the activity of non-resonating modules contributes incoherent crosstalk noise. Attentional control is modeled as a special subset of the hidden modules with ouputs which affect the resonant frequencies of other hidden modules. They control synchrony among the other modules anddirect the flow of computation (attention) to effect transitions betweentwo subgraphs of a thirteen state automaton which the system emulates to generate a Reber grammar. The internal crosstalk noise is used to drive the required random transitions of the automaton.


Illumination-Invariant Face Recognition with a Contrast Sensitive Silicon Retina

Neural Information Processing Systems

We report face recognition results under drastically changing lighting conditions for a computer vision system whichconcurrently uses a contrast sensitive silicon retina and a conventional, gaincontrolled CCO camera. For both input devices the face recognition system employs an elastic matching algorithm with wavelet based features to classify unknown faces. To assess the effect of analog on-chip preprocessing by the silicon retina the CCO images have been "digitally preprocessed" with a bandpass filter to adjust the power spectrum. Thesilicon retina with its ability to adjust sensitivity increases the recognition rate up to 50 percent. These comparative experiments demonstrate that preprocessing with an analog VLSI silicon retina generates imagedata enriched with object-constant features.


Locally Adaptive Nearest Neighbor Algorithms

Neural Information Processing Systems

Four versions of a k-nearest neighbor algorithm with locally adaptive kare introduced and compared to the basic k-nearest neighbor algorithm (kNN). Locally adaptive kNN algorithms choose the value of k that should be used to classify a query by consulting the results of cross-validation computations in the local neighborhood of the query. Local kNN methods are shown to perform similar to kNN in experiments with twelve commonly used data sets. Encouraging resultsin three constructed tasks show that local methods can significantly outperform kNN in specific applications. Local methods can be recommended for online learning and for applications wheredifferent regions of the input space are covered by patterns solving different sub-tasks.


Credit Assignment through Time: Alternatives to Backpropagation

Neural Information Processing Systems

Learning to recognize or predict sequences using long-term context hasmany applications. However, practical and theoretical problems are found in training recurrent neural networks to perform tasksin which input/output dependencies span long intervals. Starting from a mathematical analysis of the problem, we consider and compare alternative algorithms and architectures on tasks for which the span of the input/output dependencies can be controlled. Results on the new algorithms show performance qualitatively superior tothat obtained with backpropagation. 1 Introduction Recurrent neural networks have been considered to learn to map input sequences to output sequences. Machines that could efficiently learn such tasks would be useful for many applications involving sequence prediction, recognition or production.


Exploiting Chaos to Control the Future

Neural Information Processing Systems

Recently, Ott, Grebogi and Yorke (OGY) [6] found an effective method to control chaotic systems to unstable fixed points by using onlysmall control forces; however, OGY's method is based on and limited to a linear theory and requires considerable knowledge of the dynamics of the system to be controlled. In this paper we use two radial basis function networks: one as a model of an unknown plant and the other as the controller. The controller is trained with a recurrent learning algorithm to minimize a novel objective function such that the controller can locate an unstable fixed point and drive the system into the fixed point with no a priori knowledge ofthe system dynamics. Our results indicate that the neural controller offers many advantages over OGY's technique.


Non-Intrusive Gaze Tracking Using Artificial Neural Networks

Neural Information Processing Systems

We have developed an artificial neural network based gaze tracking system which can be customized to individual users. Unlike other gaze trackers, which normally require the user to wear cumbersome headgear, or to use a chin rest to ensure head immobility, our system is entirely non-intrusive. Currently, the best intrusive gaze tracking systems are accurate to approximately 0.75degrees. In our experiments, we have been able to achieve an accuracy of 1.5 degrees, while allowing head mobility. In this paper we present an empirical analysis of the performance of a large number of artificial neuralnetwork architectures for this task.


The Parti-Game Algorithm for Variable Resolution Reinforcement Learning in Multidimensional State-Spaces

Neural Information Processing Systems

Andrew W. Moore School of Computer Science Carnegie-Mellon University Pittsburgh, PA 15213 Abstract Parti-game is a new algorithm for learning from delayed rewards in high dimensional real-valued state-spaces. In high dimensions it is essential that learning does not explore or plan over state space uniformly. Parti-game maintains a decision-tree partitioning of state-space and applies game-theory and computational geometry techniquesto efficiently and reactively concentrate high resolution onlyon critical areas. Many simulated problems have been tested, ranging from 2-dimensional to 9-dimensional state-spaces, including mazes, path planning, nonlinear dynamics, and uncurling snakerobots in restricted spaces. In all cases, a good solution is found in less than twenty trials and a few minutes. 1 REINFORCEMENT LEARNING Reinforcement learning [Samuel, 1959, Sutton, 1984, Watkins, 1989, Barto et al., 1991] is a promising method for control systems to program and improve themselves.


A Comparative Study of a Modified Bumptree Neural Network with Radial Basis Function Networks and the Standard Multi Layer Perceptron

Neural Information Processing Systems

Bumptrees are geometric data structures introduced by Omohundro (1991) to provide efficient access to a collection of functions on a Euclidean space of interest. We describe a modified bumptree structure that has been employed as a neural network classifier, and compare its performance on several classification tasks against that of radial basis function networks and the standard mutIi-Iayer perceptron. 1 INTRODUCTION A number of neural network studies have demonstrated the utility of the multi-layer perceptron (MLP) and shown it to be a highly effective paradigm. Studies have also shown, however, that the MLP is not without its problems, in particular it requires an extensive training time, is susceptible to local minima problems and its perfonnance is dependent upon its internal network architecture. In an attempt to improve upon the generalisation performance and computational efficiency a number of studies have been undertaken principally concerned with investigating the parametrisation of the MLP. It is well known, for example, that the generalisation performance of the MLP is affected by the number of hidden units in the network, which have to be determined empirically since theory provides no guidance.