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Verification and Validation of Knowledge-Based Systems: Report on Two 1997 Events

AI Magazine

This article gives an overview of two recent events on the validation and verification of knowledge-based systems: (1) the 1997 European Symposium on the Verification and Validation of Knowledge-Based Systems (EUROVAV-97) and (2) the Four-teenth National Conference on Artificial Intelligence Workshop on the Verification and Validation of Knowledge- Based Systems. To give an integrated view of current research issues in this field, we organized this article along thematic lines, unifying the reports of the two separate meetings. Our report focuses on the trends that we think will be important in the near future in this field.


The 1997 AAAI Mobile Robot Competition and Exhibition

AI Magazine

In July 1997, the Sixth Annual Association for the Advancement of Artificial Intelligence (AAAI) Mobile Robot Competition and Exhibition was held. The competition consisted of four new events: (1) Find Life on Mars; (2) Find the Remote; (3) Home Vacuum; and (4) Hors d'Oeuvres, Anyone? The robot exhibition was the largest in AAAI history. This article presents the history, motivation, and contributions for the event.


A Review of How the Mind Works

AI Magazine

Book review of "How the Mind Works, Steven Pinker, W. W. Norton & Co., New York, 1997, 660 pp., $29.90, ISBN 0-393- 04535-8. Book review of "How the Mind Works, Steven Pinker, W. W. Norton & Co., New York, 1997, 660 pp., $29.90, ISBN 0-393- 04535-8.


Highly Autonomous Systems Workshop

AI Magazine

Researchers and technology developers from the National Aeronautics and Space Administration (NASA), other government agencies, academia, and industry recently met in Pasadena, California, to take stock of past and current work and future challenges in the application of AI to highly autonomous systems. The meeting was catalyzed by new opportunities in developing autonomous spacecraft for NASA and was in part a celebration of the fictional birth year of the HAL-9000 computer.



The Computational Complexity of Probabilistic Planning

Journal of Artificial Intelligence Research

We examine the computational complexity of testing and finding small plans in probabilistic planning domains with both flat and propositional representations. The complexity of plan evaluation and existence varies with the plan type sought; we examine totally ordered plans, acyclic plans, and looping plans, and partially ordered plans under three natural definitions of plan value. We show that problems of interest are complete for a variety of complexity classes: PL, P, NP, co-NP, PP, NP^PP, co-NP^PP, and PSPACE. In the process of proving that certain planning problems are complete for NP^PP, we introduce a new basic NP^PP-complete problem, E-MAJSAT, which generalizes the standard Boolean satisfiability problem to computations involving probabilistic quantities; our results suggest that the development of good heuristics for E-MAJSAT could be important for the creation of efficient algorithms for a wide variety of problems.


Computer Bridge: A Big Win for AI Planning

AI Magazine

A computer program that uses AI planning techniques is now the world champion computer program in the game of Contract Bridge. As reported in The New York Times and The Washington Post, this program -- a new version of Great Game Products' BRIDGE BARON program -- won the Baron Barclay World Bridge Computer Challenge, an international competition hosted in July 1997 by the American Contract Bridge League. It is well known that the game tree search techniques used in computer programs for games such as Chess and Checkers work differently from how humans think about such games. This article gives an overview of the planning techniques that we have incorporated into the BRIDGE BARON and discusses what the program's victory signifies for research on AI planning and game playing.


Empirical Methods in AI

AI Magazine

In the last few years, we have witnessed a major growth in the use of empirical methods in AI. In part, this growth has arisen from the availability of fast networked computers that allow certain problems of a practical size to be tackled for the first time. There is also a growing realization that results obtained empirically are no less valuable than theoretical results. I identify some of the emerging trends in this area by describing a recent workshop that brought together researchers using empirical methods as far apart as robotics and knowledge-based systems.


Empirical Methods in AI

AI Magazine

In the last few years, we have witnessed a major growth in the use of empirical methods in AI. In part, this growth has arisen from the availability of fast networked computers that allow certain problems of a practical size to be tackled for the first time. There is also a growing realization that results obtained empirically are no less valuable than theoretical results. Experiments can, for example, offer solutions to problems that have defeated a theoretical attack and provide insights that are not possible from a purely theoretical analysis. I identify some of the emerging trends in this area by describing a recent workshop that brought together researchers using empirical methods as far apart as robotics and knowledge-based systems.