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Non-resolution theorem proving

Classics

Earlier work by Newell, Simon, Shaw, and Gelernter in the middle and late 1950s emphasized the heuristic approach, but the weight soon shifted to various syntactic methods culminating in a large effort on resolution type systems in the last half of the 1960s. It was about 1970 when considerable interest was revived in heuristic methods and the use of human supplied, domain dependent, knowledge. It is not my intention here to slight the great names in automatic theorem proving, and their contributions to all we do, but rather to show another side of it. For recent books on automatic theorem proving see Chang and Lee [19], Loveland [44], and Hayes [31]. Also see Nilsson's recent review article [61]. The word "resolution" has come to be associated with general purpose types of theorem provers which use very little domain dependent information and few if any special heuristics besides those of a syntactic nature. It has also connoted the use of clauses and refutation proofs. There was much hope in the late 60's that such systems, especially with various exciting improvements, such as set of support, model elimination, etc., would be powerful provers. But by the early 70's there was emerging a belief that resolution type systems could never really "hack" it, could not prove really hard mathematical theorems, without some extensive changes in philosophy.


Language access to distributed data with error recovery

Classics

This paper discusses an effort in the application of artificial intelligence to the access of data from a large, distributed data base over a computer network. A running system is described that provides real-time access over the ARPANET to a data base distributed over several machines. The system accepts a rather wide range of natural language questions about the data, plans a sequence of appropriate queries to the data base management system to answer the question, determines on which machine(s) to carry out the queries, establishes links to those machines over the ARPANET, monitors the prosecution of the queries and recovers from certain errors in execution, and prepares a relevant answer. In addition to the components that make up the demonstration system, more sophisticated functionally equivalent components are discussed and proposed. The work described in this paper represents the joint efforts of an integrated, energetic group at SRI. Members of this group include Rich Fikes (now at Xerox PARC), Koichi Furukawa (now at ETL).



Meta-level knowledge: Overview and applications

Classics

A range of different encoding techniques have been developed, along with a number of approaches to applying knowledge. Most of the effort to date, however, has concentrated on representing and manipulating knowledge about a specific domain of application, like game-playing ([14]), natural language understanding ([15], [19]), speech understanding ([8], [11]), chemistry ([7]), etc. This paper explores a number of issues involving representation and use of what we term meta-level knowledge, or knowledge about knowledge. It begins by defining the term, then exploring a few of its varieties and considering the range of capabilities it makes possible. Four specific examples of meta-level knowledge are described, and a demonstration given of their application to a number of problems, including interactive transfer of expertise and guiding the use of knowledge. Finally, we consider the long term implications of the concept and its likely impact on the design of large programs.


Towards the Simulation of Clinical Cognition: Taking a Present Illness by Computer Program

Classics

A YOUNG MAN, WHO HAS OLIGURIA. IT HAS BEEN DENIED THAT HE HAS RECENT SCARLET FEVER. HE HAS NOT-RECEIVED RADIOGRAPHIC CONTRAST MATERIAL. HE HAS NOT-RECEIVED NEPHROTOXIC DRUGS. HE HAS MODERATELY-ELEVATED URINE SODIUM.


Artificial intelligence meets natural stupidity

Classics

Anyone interested in acting as editor for a special issue of the Newsletter devoted to a particular topic in A! is invited to contact the Editor. Letters to the Editor will be considered as submitted for publication unless they contain a request to the contrary. Technical papers appearing in this issue are unrefereed working papers, and opinions expressed in contributions are to be construed as those of the individual author rather than the official position of SIGART,the ACM, or any organization with which the writer may be affiliated. You are invited to join and participate actively. SIGART membership is open to ACM members upon payment of dues of $3.00 per year and to non-ACM members upon payment of dues of $5.00 per year. To indicate a change of address or to become a member of SIGART, complete the form on the last page of this issue.



Computer-Based Medical Consultations: MYCIN

Classics

This text is a description of a computer-based system designed to assist physicians with clinical decision-making. This system, termed MYCIN, utilizes computer techniques derived principally from the subfield of computer science known as artificial intelligence (AI). MYCIN's task is to assist with the decisions involved in the selection of appropriate therapy for patients with infections.

MYCIN contains considerable medical expertise and is also a novel application of computing technology. Thus, this text is addressed both to members of the medical community, who may have limited computer science backgrounds, and to computer scientists with limited knowledge of medical computing and clinical medicine. Some sections of the text may be of greater interest to one community than to the other. A guide to the text follows so that you may select those portions most pertinent to your particular interests and background.

The complete book in a single file.


Notes on a schema for stories

Classics

Northwestern students who are interested in changing their major, or simply sampling the computer science field, can take individual introductory courses.


The Frame Problem and Related Problems in Artificial Intelligence

Classics

The frame problem arises in attempts to formalise problem--solving processes involving interactions with a complex world. It concerns the difficulty of keeping track of the consequences of the performance of an action in, or more generally of the making of some alteration to, a representation of the world. The paper contains a survey of the problem, showing how it arises in several contexts and relating it to some traditional problems in philosophical logic. In the second part of the paper several suggested partial solutions to the problem are outlined and compared. This comparison necessitates an analysis of what is meant by a representation of a robot's environment.