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A Constraint Generation Approach to Learning Stable Linear Dynamical Systems

Neural Information Processing Systems

Stability is a desirable characteristic for linear dynamical systems, but it is often ignored by algorithms that learn these systems from data. We propose a novel method for learning stable linear dynamical systems: we formulate an approximation of the problem as a convex program, start with a solution to a relaxed version of the program, and incrementally add constraints to improve stability. Rather than continuing to generate constraints until we reach a feasible solution, we test stability at each step; because the convex program is only an approximation of the desired problem, this early stopping rule can yield a higher-quality solution. We apply our algorithm to the task of learning dynamic textures from image sequences as well as to modeling biosurveillance drug-sales data. The constraint generation approach leads to noticeable improvement in the quality of simulated sequences. We compare our method to those of Lacy and Bernstein [1, 2], with positive results in terms of accuracy, quality of simulated sequences, and efficiency.


Markov Chain Monte Carlo with People

Neural Information Processing Systems

Many formal models of cognition implicitly use subjective probability distributions to capture the assumptions of human learners. Most applications of these models determine these distributions indirectly. We propose a method for directly determining the assumptions of human learners by sampling from subjective probability distributions. Using a correspondence between a model of human choice and Markov chain Monte Carlo (MCMC), we describe a method for sampling from the distributions over objects that people associate with different categories. In our task, subjects choose whether to accept or reject a proposed change to an object. The task is constructed so that these decisions follow an MCMC acceptance rule, defining a Markov chain for which the stationary distribution is the category distribution. We test this procedure for both artificial categories acquired in the laboratory, and natural categories acquired from experience.


Probabilistic Matrix Factorization

Neural Information Processing Systems

Many existing approaches to collaborative filtering can neither handle very large datasets nor easily deal with users who have very few ratings. In this paper we present the Probabilistic Matrix Factorization (PMF) model which scales linearly with the number of observations and, more importantly, performs well on the large, sparse, and very imbalanced Netflix dataset. We further extend the PMF model to include an adaptive prior on the model parameters and show how the model capacity can be controlled automatically. Finally, we introduce a constrained version of the PMF model that is based on the assumption that users who have rated similar sets of movies are likely to have similar preferences. The resulting model is able to generalize considerably better for users with very few ratings. When the predictions of multiple PMF models are linearly combined with the predictions of Restricted Boltzmann Machines models, we achieve an error rate of 0.8861, that is nearly 7% better than the score of Netflix's own system.


Congruence between model and human attention reveals unique signatures of critical visual events

Neural Information Processing Systems

Current computational models of bottom-up and top-down components of attention are predictive of eye movements across a range of stimuli and of simple, fixed visual tasks (such as visual search for a target among distractors). However, to date there exists no computational framework which can reliably mimic human gaze behavior in more complex environments and tasks, such as driving a vehicle through traffic. Here, we develop a hybrid computational/behavioral framework, combining simple models for bottom-up salience and top-down relevance, and looking for changes in the predictive power of these components at different critical event times during 4.7 hours (500,000 video frames) of observers playing car racing and flight combat video games. This approach is motivated by our observation that the predictive strengths of the salience and relevance models exhibit reliable temporal signatures during critical event windows in the task sequence--for example, when the game player directly engages an enemy plane in a flight combat game, the predictive strength of the salience model increases significantly, while that of the relevance model decreases significantly. Our new framework combines these temporal signatures to implement several event detectors. Critically, we find that an event detector based on fused behavioral and stimulus information (in the form of the model's predictive strength) is much stronger than detectors based on behavioral information alone (eye position) or image information alone (model prediction maps). This approach to event detection, based on eye tracking combined with computational models applied to the visual input, may have useful applications as a less-invasive alternative to other event detection approaches based on neural signatures derived from EEG or fMRI recordings.



Experience-Guided Search: A Theory of Attentional Control

Neural Information Processing Systems

People perform a remarkable range of tasks that require search of the visual environment for a target item among distractors. The Guided Search model (Wolfe, 1994, 2007), or GS, is perhaps the best developed psychological account of human visual search. To prioritize search, GS assigns saliency to locations in the visual field. Saliency is a linear combination of activations from retinotopic maps representing primitive visual features. GS includes heuristics for setting the gain coefficient associated with each map.


Transfer Learning using Kolmogorov Complexity: Basic Theory and Empirical Evaluations

Neural Information Processing Systems

In transfer learning we aim to solve new problems using fewer examples using information gained from solving related problems. Transfer learning has been successful in practice, and extensive PAC analysis of these methods has been developed. However it is not yet clear how to define relatedness between tasks. This is considered as a major problem as it is conceptually troubling and it makes it unclear how much information to transfer and when and how to transfer it. In this paper we propose to measure the amount of information one task contains about another using conditional Kolmogorov complexity between the tasks. We show how existing theory neatly solves the problem of measuring relatedness and transferring the'right' amount of information in sequential transfer learning in a Bayesian setting. The theory also suggests that, in a very formal and precise sense, no other reasonable transfer method can do much better than our Kolmogorov Complexity theoretic transfer method, and that sequential transfer is always justified. We also develop a practical approximation to the method and use it to transfer information between 8 arbitrarily chosen databases from the UCI ML repository.


Semi-Supervised Multitask Learning

Neural Information Processing Systems

A semi-supervised multitask learning (MTL) framework is presented, in which M parameterized semi-supervised classifiers, each associated with one of M partially labeled data manifolds, are learned jointly under the constraint of a softsharing prior imposed over the parameters of the classifiers. The unlabeled data are utilized by basing classifier learning on neighborhoods, induced by a Markov random walk over a graph representation of each manifold. Experimental results on real data sets demonstrate that semi-supervised MTL yields significant improvements in generalization performance over either semi-supervised single-task learning (STL) or supervised MTL.


Blind channel identification for speech dereverberation using l1-norm sparse learning

Neural Information Processing Systems

Speech dereverberation remains an open problem after more than three decades of research. The most challenging step in speech dereverberation is blind channel identification (BCI). Although many BCI approaches have been developed, their performance is still far from satisfactory for practical applications. The main difficulty in BCI lies in finding an appropriate acoustic model, which not only can effectively resolve solution degeneracies due to the lack of knowledge of the source, but also robustly models real acoustic environments. This paper proposes a sparse acoustic room impulse response (RIR) model for BCI, that is, an acoustic RIR can be modeled by a sparse FIR filter.


McRank: Learning to Rank Using Multiple Classification and Gradient Boosting

Neural Information Processing Systems

We cast the ranking problem as (1) multiple classification ("Mc") (2) multiple ordinal classification, which lead to computationally tractable learning algorithms for relevance ranking in Web search. We consider the DCG criterion (discounted cumulative gain), a standard quality measure in information retrieval. Our approach is motivated by the fact that perfect classifications result in perfect DCG scores and the DCG errors are bounded by classification errors. We propose using the Expected Relevance to convert class probabilities into ranking scores. The class probabilities are learned using a gradient boosting tree algorithm. Evaluations on large-scale datasets show that our approach can improve LambdaRank [5] and the regressions-based ranker [6], in terms of the (normalized) DCG scores. An efficient implementation of the boosting tree algorithm is also presented.