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Towards the Patterns of Hard CSPs with Association Rule Mining

arXiv.org Artificial Intelligence

The hardness of finite domain Constraint Satisfaction Problems (CSPs) is a very important research area in Constraint Programming (CP) community. However, this problem has not yet attracted much attention from the researchers in the association rule mining community. As a popular data mining technique, association rule mining has an extremely wide application area and it has already been successfully applied to many interdisciplines. In this paper, we study the association rule mining techniques and propose a cascaded approach to extract the interesting patterns of the hard CSPs. As far as we know, this problem is investigated with the data mining techniques for the first time. Specifically, we generate the random CSPs and collect their characteristics by solving all the CSP instances, and then apply the data mining techniques on the data set and further to discover the interesting patterns of the hardness of the randomly generated CSPs.


A Novel Two-Stage Dynamic Decision Support based Optimal Threat Evaluation and Defensive Resource Scheduling Algorithm for Multi Air-borne threats

arXiv.org Artificial Intelligence

This paper presents a novel two-stage flexible dynamic decision support based optimal threat evaluation and defensive resource scheduling algorithm for multi-target air-borne threats. The algorithm provides flexibility and optimality by swapping between two objective functions, i.e. the preferential and subtractive defense strategies as and when required. To further enhance the solution quality, it outlines and divides the critical parameters used in Threat Evaluation and Weapon Assignment (TEWA) into three broad categories (Triggering, Scheduling and Ranking parameters). Proposed algorithm uses a variant of many-to-many Stable Marriage Algorithm (SMA) to solve Threat Evaluation (TE) and Weapon Assignment (WA) problem. In TE stage, Threat Ranking and Threat-Asset pairing is done. Stage two is based on a new flexible dynamic weapon scheduling algorithm, allowing multiple engagements using shoot-look-shoot strategy, to compute near-optimal solution for a range of scenarios. Analysis part of this paper presents the strengths and weaknesses of the proposed algorithm over an alternative greedy algorithm as applied to different offline scenarios.


Node discovery in a networked organization

arXiv.org Artificial Intelligence

In this paper, I present a method to solve a node discovery problem in a networked organization. Covert nodes refer to the nodes which are not observable directly. They affect social interactions, but do not appear in the surveillance logs which record the participants of the social interactions. Discovering the covert nodes is defined as identifying the suspicious logs where the covert nodes would appear if the covert nodes became overt. A mathematical model is developed for the maximal likelihood estimation of the network behind the social interactions and for the identification of the suspicious logs. Precision, recall, and F measure characteristics are demonstrated with the dataset generated from a real organization and the computationally synthesized datasets. The performance is close to the theoretical limit for any covert nodes in the networks of any topologies and sizes if the ratio of the number of observation to the number of possible communication patterns is large.


Concept-based Recommendations for Internet Advertisement

arXiv.org Artificial Intelligence

The problem of detecting terms that can be interesting to the advertiser is considered. If a company has already bought some advertising terms which describe certain services, it is reasonable to find out the terms bought by competing companies. A part of them can be recommended as future advertising terms to the company. The goal of this work is to propose better interpretable recommendations based on FCA and association rules.


On empirical meaning of randomness with respect to a real parameter

arXiv.org Artificial Intelligence

We study the empirical meaning of randomness with respect to a family of probability distributions $P_\theta$, where $\theta$ is a real parameter, using algorithmic randomness theory. In the case when for a computable probability distribution $P_\theta$ an effectively strongly consistent estimate exists, we show that the Levin's a priory semicomputable semimeasure of the set of all $P_\theta$-random sequences is positive if and only if the parameter $\theta$ is a computable real number. The different methods for generating ``meaningful'' $P_\theta$-random sequences with noncomputable $\theta$ are discussed.


Llull and Copeland Voting Computationally Resist Bribery and Constructive Control

Journal of Artificial Intelligence Research

Control and bribery are settings in which an external agent seeks to influence the outcome of an election. Constructive control of elections refers to attempts by an agent to, via such actions as addition/deletion/partition of candidates or voters, ensure that a given candidate wins. Destructive control refers to attempts by an agent to, via the same actions, preclude a given candidate's victory. An election system in which an agent can sometimes affect the result and it can be determined in polynomial time on which inputs the agent can succeed is said to be vulnerable to the given type of control. An election system in which an agent can sometimes affect the result, yet in which it is NP-hard to recognize the inputs on which the agent can succeed, is said to be resistant to the given type of control. Aside from election systems with an NP-hard winner problem, the only systems previously known to be resistant to all the standard control types were highly artificial election systems created by hybridization. This paper studies a parameterized version of Copeland voting, denoted by Copeland^\alpha, where the parameter \alpha is a rational number between 0 and 1 that specifies how ties are valued in the pairwise comparisons of candidates. In every previously studied constructive or destructive control scenario, we determine which of resistance or vulnerability holds for Copeland^\alpha for each rational \alpha, 0 \leq \alpha \leq 1. In particular, we prove that Copeland^{0.5}, the system commonly referred to as ``Copeland voting,'' provides full resistance to constructive control, and we prove the same for Copeland^\alpha, for all rational \alpha, 0 < \alpha < 1. Among systems with a polynomial-time winner problem, Copeland voting is the first natural election system proven to have full resistance to constructive control. In addition, we prove that both Copeland^0 and Copeland^1 (interestingly, Copeland^1 is an election system developed by the thirteenth-century mystic Llull) are resistant to all standard types of constructive control other than one variant of addition of candidates. Moreover, we show that for each rational \alpha, 0 \leq \alpha \leq 1, Copeland^\alpha voting is fully resistant to bribery attacks, and we establish fixed-parameter tractability of bounded-case control for Copeland^\alpha. We also study Copeland^\alpha elections under more flexible models such as microbribery and extended control, we integrate the potential irrationality of voter preferences into many of our results, and we prove our results in both the unique-winner model and the nonunique-winner model. Our vulnerability results for microbribery are proven via a novel technique involving min-cost network flow.


A Bilinear Programming Approach for Multiagent Planning

Journal of Artificial Intelligence Research

Multiagent planning and coordination problems are common and known to be computationally hard. We show that a wide range of two-agent problems can be formulated as bilinear programs. We present a successive approximation algorithm that significantly outperforms the coverage set algorithm, which is the state-of-the-art method for this class of multiagent problems. Because the algorithm is formulated for bilinear programs, it is more general and simpler to implement. The new algorithm can be terminated at any time and-unlike the coverage set algorithm-it facilitates the derivation of a useful online performance bound. It is also much more efficient, on average reducing the computation time of the optimal solution by about four orders of magnitude. Finally, we introduce an automatic dimensionality reduction method that improves the effectiveness of the algorithm, extending its applicability to new domains and providing a new way to analyze a subclass of bilinear programs.


On landmark selection and sampling in high-dimensional data analysis

arXiv.org Machine Learning

In recent years, the spectral analysis of appropriately defined kernel matrices has emerged as a principled way to extract the low-dimensional structure often prevalent in high-dimensional data. Here we provide an introduction to spectral methods for linear and nonlinear dimension reduction, emphasizing ways to overcome the computational limitations currently faced by practitioners with massive datasets. In particular, a data subsampling or landmark selection process is often employed to construct a kernel based on partial information, followed by an approximate spectral analysis termed the Nystrom extension. We provide a quantitative framework to analyse this procedure, and use it to demonstrate algorithmic performance bounds on a range of practical approaches designed to optimize the landmark selection process. We compare the practical implications of these bounds by way of real-world examples drawn from the field of computer vision, whereby low-dimensional manifold structure is shown to emerge from high-dimensional video data streams.


Search Strategies for an Anytime Usage of the Branch and Prune Algorithm

AAAI Conferences

But this premature paving is not very useful if the searchtree is explored depth-first (DFS) or breadth-first (BFS): DFS When applied to numerical CSPs, the branch and quickly converges to ɛ-boxes that are too close to one another prune algorithm (BPA) computes a sharp covering to be representative of the solution set (see the left part of of the solution set. The BPA is therefore impractical Figure 1); BFS computes a homogeneous paving but finds no when the solution set is large, typically when ɛ-box at all if stopped too early (see the center graphic of Figure it has a dimension larger than four or five which is 1; note that such a sharp paving cannot be computed for often met in underconstrained problems. The purpose larger solution sets, making BFS useless in such cases). of this paper is to present a new search tree The search strategy used in an anytime BPA should quickly exploration strategy for BPA that hybridizes depthfirst find ɛ-boxes that are representative of the solution set: ɛ- and breadth-first searches. This search strategy boxes should be discovered uniformly on a continuous connected allows the BPA discovering potential solutions component in the solution set, while every connected in different areas of the search space in early stages components should be reached by some ɛ-boxes in early of the exploration, hence allowing an anytime usage stages of the search. Two such strategies are introduced in of the BPA. The merits of the proposed search the present paper. The most distant-first strategy (MDFS) strategy are experimentally evaluated.


Nonmyopic Adaptive Informative Path Planning for Multiple Robots

AAAI Conferences

Many robotic path planning applications, such as search and rescue, involve uncertain environments with complex dynamics that can be only partially observed. When selecting the best subset of observation locations subject to constrained resources (such as limited time or battery capacity) it is an important problem to trade off exploration (gathering information about the environment) and exploitation (using the current knowledge about the environment most effectively) for efficiently observing these environments. Even the nonadaptive setting, where paths are planned before observations are made, is NP-hard, and has been subject to much research. In this paper, we present a novel approach to adaptive informative path planning that addresses this exploration-exploitation tradeoff. Our approach is nonmyopic, i.e. it plans ahead for possible observations that can be made in the future. We quantify the benefit of exploration through the “adaptivity gap” between an adaptive and a nonadaptive algorithm in terms of the uncertainty in the environment. Exploiting the submodularity (a diminishing returns property) and locality properties of the objective function, we develop an algorithm that performs provably near-optimally in settings where the adaptivity gap is small. In case of large gap, we use an objective function that simultaneously optimizes paths for exploration and exploitation. We also provide an algorithm to extend any single robot algorithm for adaptive informative path planning to the multi robot setting while approximately preserving the theoretical guarantee of the single robot algorithm. We extensively evaluate our approach on a search and rescue domain and a scientific monitoring problem using a real robotic system.