Genre
Open Answer Set Programming with Guarded Programs
Heymans, Stijn, Van Nieuwenborgh, Davy, Vermeir, Dirk
Open answer set programming (OASP) is an extension of answer set programming where one may ground a program with an arbitrary superset of the program's constants. We define a fixed point logic (FPL) extension of Clark's completion such that open answer sets correspond to models of FPL formulas and identify a syntactic subclass of programs, called (loosely) guarded programs. Whereas reasoning with general programs in OASP is undecidable, the FPL translation of (loosely) guarded programs falls in the decidable (loosely) guarded fixed point logic (mu(L)GF). Moreover, we reduce normal closed ASP to loosely guarded OASP, enabling for the first time, a characterization of an answer set semantics by muLGF formulas. We further extend the open answer set semantics for programs with generalized literals. Such generalized programs (gPs) have interesting properties, e.g., the ability to express infinity axioms. We restrict the syntax of gPs such that both rules and generalized literals are guarded. Via a translation to guarded fixed point logic, we deduce 2-exptime-completeness of satisfiability checking in such guarded gPs (GgPs). Bound GgPs are restricted GgPs with exptime-complete satisfiability checking, but still sufficiently expressive to optimally simulate computation tree logic (CTL). We translate Datalog lite programs to GgPs, establishing equivalence of GgPs under an open answer set semantics, alternation-free muGF, and Datalog lite.
Generic Global Constraints based on MDDs
Tiedemann, Peter, Andersen, Henrik Reif, Pagh, Rasmus
Constraint Programming (CP)[1] has been successfully appl ied to both constraint satisfaction and constraint optimization prob lems. A wide variety of specialized global constraints provide critical assistan ce in achieving a good model that can take advantage of the structure of the problem in the search for a solution. However, a key outstanding issue is the representation of'a d-hoc' constraints that do not have an inherent combinatorial nature, and hence are n ot modelled well using narrowly specialized global constraints. We attempt to address this issue by considering a hybrid of search and compilation. Specificall y we suggest the use of Reduced Ordered Multi-V alued Decision Diagrams (ROMDDs) as the supporting data structure for a generic global constraint. We g ive an algorithm for maintaining generalized arc consistency (GAC) on this cons traint that amortizes the cost of the GAC computation over a root-to-leaf path in th e search tree without requiring asymptotically more space than used for the MD D. Furthermore we present an approach for incrementally maintaining the redu ced property of the MDD during the search, and show how this can be used for provid ing domain entailment detection. Finally we discuss how to apply our ap proach to other similar data structures such as AOMDDs and Case DAGs. The techni que used can be seen as an extension of the GAC algorithm for the regular la nguage constraint on finite length input [2].
Algorithm of Segment-Syllabic Synthesis in Speech Recognition Problem
Karpov, Oleg N., Savenkova, Olga A.
Speech recognition based on the syllable segment is discussed in this paper. The principal search methods in space of states for the speech recognition problem by segment-syllabic parameters trajectory synthesis are investigated. Recognition as comparison the parameters trajectories in chosen speech units on the sections of the segmented speech is realized. Some experimental results are given and discussed.
Target assignment for robotic networks: asymptotic performance under limited communication
Smith, Stephen L., Bullo, Francesco
We are given an equal number of mobile robotic agents, and distinct target locations. Each agent has simple integrator dynamics, a limited communication range, and knowledge of the position of every target. We address the problem of designing a distributed algorithm that allows the group of agents to divide the targets among themselves and, simultaneously, leads each agent to reach its unique target. We do not require connectivity of the communication graph at any time. We introduce a novel assignment-based algorithm with the following features: initial assignments and robot motions follow a greedy rule, and distributed refinements of the assignment exploit an implicit circular ordering of the targets. We prove correctness of the algorithm, and give worst-case asymptotic bounds on the time to complete the assignment as the environment grows with the number of agents. We show that among a certain class of distributed algorithms, our algorithm is asymptotically optimal. The analysis utilizes results on the Euclidean traveling salesperson problem.
Space-contained conflict revision, for geographic information
Doukari, Omar, Jeansoulin, Robert
Using qualitative reasoning with geographic information, contrarily, for instance, with robotics, looks not only fastidious (i.e.: encoding knowledge Propositional Logics PL), but appears to be computational complex, and not tractable at all, most of the time. However, knowledge fusion or revision, is a common operation performed when users merge several different data sets in a unique decision making process, without much support. Introducing logics would be a great improvement, and we propose in this paper, means for deciding -a priori- if one application can benefit from a complete revision, under only the assumption of a conjecture that we name the "containment conjecture", which limits the size of the minimal conflicts to revise. We demonstrate that this conjecture brings us the interesting computational property of performing a not-provable but global, revision, made of many local revisions, at a tractable size. We illustrate this approach on an application.
On Approximating Optimal Weighted Lobbying, and Frequency of Correctness versus Average-Case Polynomial Time
Erdelyi, Gabor, Hemaspaandra, Lane A., Rothe, Joerg, Spakowski, Holger
We investigate issues related to two hard problems related to voting, the optimal weighted lobbying problem and the winner problem for Dodgson elections. Regarding the former, Christian et al. [CFRS06] showed that optimal lobbying is intractable in the sense of parameterized complexity. We provide an efficient greedy algorithm that achieves a logarithmic approximation ratio for this problem and even for a more general variant--optimal weighted lobbying. We prove that essentially no better approximation ratio than ours can be proven for this greedy algorithm. The problem of determining Dodgson winners is known to be complete for parallel access to NP [HHR97]. Homan and Hemaspaandra [HH06] proposed an efficient greedy heuristic for finding Dodgson winners with a guaranteed frequency of success, and their heuristic is a ``frequently self-knowingly correct algorithm.'' We prove that every distributional problem solvable in polynomial time on the average with respect to the uniform distribution has a frequently self-knowingly correct polynomial-time algorithm. Furthermore, we study some features of probability weight of correctness with respect to Procaccia and Rosenschein's junta distributions [PR07].
Copula Component Analysis
A framework named Copula Component Analysis (CCA) for blind source separation is proposed as a generalization of Independent Component Analysis (ICA). It differs from ICA which assumes independence of sources that the underlying components may be dependent with certain structure which is represented by Copula. By incorporating dependency structure, much accurate estimation can be made in principle in the case that the assumption of independence is invalidated. A two phrase inference method is introduced for CCA which is based on the notion of multidimensional ICA.
An Analysis of Arithmetic Constraints on Integer Intervals
Apt, Krzysztof R., Zoeteweij, Peter
Arithmetic constraints on integer intervals are supported in many constraint programming systems. We study here a number of approaches to implement constraint propagation for these constraints. To describe them we introduce integer interval arithmetic. Each approach is explained using appropriate proof rules that reduce the variable domains. We compare these approaches using a set of benchmarks. For the most promising approach we provide results that characterize the effect of constraint propagation. This is a full version of our earlier paper, cs.PL/0403016.
Computing Good Nash Equilibria in Graphical Games
Elkind, Edith, Goldberg, Leslie Ann, Goldberg, Paul W.
This paper addresses the problem of fair equilibrium selection in graphical games. Our approach is based on the data structure called the {\em best response policy}, which was proposed by Kearns et al. \cite{kls} as a way to represent all Nash equilibria of a graphical game. In \cite{egg}, it was shown that the best response policy has polynomial size as long as the underlying graph is a path. In this paper, we show that if the underlying graph is a bounded-degree tree and the best response policy has polynomial size then there is an efficient algorithm which constructs a Nash equilibrium that guarantees certain payoffs to all participants. Another attractive solution concept is a Nash equilibrium that maximizes the social welfare. We show that, while exactly computing the latter is infeasible (we prove that solving this problem may involve algebraic numbers of an arbitrarily high degree), there exists an FPTAS for finding such an equilibrium as long as the best response policy has polynomial size. These two algorithms can be combined to produce Nash equilibria that satisfy various fairness criteria.
Spines of Random Constraint Satisfaction Problems: Definition and Connection with Computational Complexity
Istrate, Gabriel, Boettcher, Stefan, Percus, Allon G.
We study the connection between the order of phase transitions in combinatorial problems and the complexity of decision algorithms for such problems. We rigorously show that, for a class of random constraint satisfaction problems, a limited connection between the two phenomena indeed exists. Specifically, we extend the definition of the spine order parameter of Bollobas et al. to random constraint satisfaction problems, rigorously showing that for such problems a discontinuity of the spine is associated with a $2^{Ω(n)}$ resolution complexity (and thus a $2^{Ω(n)}$ complexity of DPLL algorithms) on random instances. The two phenomena have a common underlying cause: the emergence of ``large'' (linear size) minimally unsatisfiable subformulas of a random formula at the satisfiability phase transition. We present several further results that add weight to the intuition that random constraint satisfaction problems with a sharp threshold and a continuous spine are ``qualitatively similar to random 2-SAT''. Finally, we argue that it is the spine rather than the backbone parameter whose continuity has implications for the decision complexity of combinatorial problems, and we provide experimental evidence that the two parameters can behave in a different manner.