Genre
Multi-valued Action Languages in CLP(FD)
Dovier, Agostino, Formisano, Andrea, Pontelli, Enrico
Action description languages, such as A and B (Gelfond and Lifschitz 1998), are expressive instruments introduced for formalizing planning domains and planning problem instances. The paper starts by proposing a methodology to encode an action language (with conditional effects and static causal laws), a slight variation of B, using Constraint Logic Programming over Finite Domains. The approach is then generalized to raise the use of constraints to the level of the action language itself. A prototype implementation has been developed, and the preliminary results are presented and discussed. To appear in Theory and Practice of Logic Programming (TPLP).
Under-determined reverberant audio source separation using a full-rank spatial covariance model
Duong, Ngoc, Vincent, Emmanuel, Gribonval, Remi
This article addresses the modeling of reverberant recording environments in the context of under-determined convolutive blind source separation. We model the contribution of each source to all mixture channels in the time-frequency domain as a zero-mean Gaussian random variable whose covariance encodes the spatial characteristics of the source. We then consider four specific covariance models, including a full-rank unconstrained model. We derive a family of iterative expectationmaximization (EM) algorithms to estimate the parameters of each model and propose suitable procedures to initialize the parameters and to align the order of the estimated sources across all frequency bins based on their estimated directions of arrival (DOA). Experimental results over reverberant synthetic mixtures and live recordings of speech data show the effectiveness of the proposed approach.
Learning an Interactive Segmentation System
Nickisch, Hannes, Kohli, Pushmeet, Rother, Carsten
Many successful applications of computer vision to image or video manipulation are interactive by nature. However, parameters of such systems are often trained neglecting the user. Traditionally, interactive systems have been treated in the same manner as their fully automatic counterparts. Their performance is evaluated by computing the accuracy of their solutions under some fixed set of user interactions. This paper proposes a new evaluation and learning method which brings the user in the loop. It is based on the use of an active robot user - a simulated model of a human user. We show how this approach can be used to evaluate and learn parameters of state-of-the-art interactive segmentation systems. We also show how simulated user models can be integrated into the popular max-margin method for parameter learning and propose an algorithm to solve the resulting optimisation problem.
A Model-Based Approach to Predicting Predator-Prey & Friend-Foe Relationships in Ant Colonies
Understanding predator-prey relationships among insects is a challenging task in the domain of insect-colony research. This is due to several factors involved, such as determining whether a particular behavior is the result of a predator-prey interaction, a friend-foe interaction or another kind of interaction. In this paper, we analyze a series of predator-prey and friend-foe interactions in two colonies of carpenter ants to better understand and predict such behavior. Using the data gathered, we have also come up with a preliminary model for predicting such behavior under the specific conditions the experiment was conducted in. In this paper, we present the results of our data analysis as well as an overview of the processes involved.
Modeling sparse connectivity between underlying brain sources for EEG/MEG
Haufe, Stefan, Tomioka, Ryota, Nolte, Guido, Mueller, Klaus-Robert, Kawanabe, Motoaki
A. Functional brain connectivity The analysis of neural connectivity plays a crucial role for understanding the general functioning of the brain. In the past two decades such analysis has become possible thanks to tremendous progress that has been made in the fields of neuroimaging and mathematical modeling. Today, a multiplicity of imaging modalities exists, allowing to monitor brain dynamics at different spatial and temporal scales. Given multiple simultaneously-recorded time-series reflecting neural activity in different brain regions, a functional (taskrelated) connection (sometimes also called information flow or (causal) interaction in this paper) between two regions is commonly inferred, if a significant time-lagged influence between the corresponding time-series is found. Different measures have been proposed for quantifying this influence, most of them being formulated either in terms of the cross-spectrum (e.g., coherence, phase slope index [1]) or an autoregressive models (e.g., Granger causality [2], directed transfer function [3], partial directed coherence [4], [5]). B. Volume conduction problem in EEG and MEG In electroencephalography (EEG) and magnetoencephalography (MEG), sensors are placed outside the head and the problem of volume conduction arises. That is, rather than measuring activity of only one brain site, each sensor captures a linear superposition of signals from all over the brain. This mixing introduces instantaneous correlations in the data, which can cause traditional analyses to detect spurious connectivity [6].
Adapting Heuristic Mastermind Strategies to Evolutionary Algorithms
Runarsson, Tomas Philip, Merelo-Guervos, Juan J.
The art of solving the Mastermind puzzle was initiated by Donald Knuth and is already more than 30 years old; despite that, it still receives much attention in operational research and computer games journals, not to mention the nature-inspired stochastic algorithm literature. In this paper we try to suggest a strategy that will allow nature-inspired algorithms to obtain results as good as those based on exhaustive search strategies; in order to do that, we first review, compare and improve current approaches to solving the puzzle; then we test one of these strategies with an estimation of distribution algorithm. Finally, we try to find a strategy that falls short of being exhaustive, and is then amenable for inclusion in nature inspired algorithms (such as evolutionary or particle swarm algorithms). This paper proves that by the incorporation of local entropy into the fitness function of the evolutionary algorithm it becomes a better player than a random one, and gives a rule of thumb on how to incorporate the best heuristic strategies to evolutionary algorithms without incurring in an excessive computational cost.
Discovering general partial orders in event streams
Achar, Avinash, Laxman, Srivatsan, Viswanathan, Raajay, Sastry, P. S.
Frequent episode discovery is a popular framework for pattern discovery in event streams. An episode is a partially ordered set of nodes with each node associated with an event type. Efficient (and separate) algorithms exist for episode discovery when the associated partial order is total (serial episode) and trivial (parallel episode). In this paper, we propose efficient algorithms for discovering frequent episodes with general partial orders. These algorithms can be easily specialized to discover serial or parallel episodes. Also, the algorithms are flexible enough to be specialized for mining in the space of certain interesting subclasses of partial orders. We point out that there is an inherent combinatorial explosion in frequent partial order mining and most importantly, frequency alone is not a sufficient measure of interestingness. We propose a new interestingness measure for general partial order episodes and a discovery method based on this measure, for filtering out uninteresting partial orders. Simulations demonstrate the effectiveness of our algorithms.
Closing the Learning-Planning Loop with Predictive State Representations
Boots, Byron, Siddiqi, Sajid M., Gordon, Geoffrey J.
A central problem in artificial intelligence is that of planning to maximize future reward under uncertainty in a partially observable environment. In this paper we propose and demonstrate a novel algorithm which accurately learns a model of such an environment directly from sequences of action-observation pairs. We then close the loop from observations to actions by planning in the learned model and recovering a policy which is near-optimal in the original environment. Specifically, we present an efficient and statistically consistent spectral algorithm for learning the parameters of a Predictive State Representation (PSR). We demonstrate the algorithm by learning a model of a simulated high-dimensional, vision-based mobile robot planning task, and then perform approximate point-based planning in the learned PSR. Analysis of our results shows that the algorithm learns a state space which efficiently captures the essential features of the environment. This representation allows accurate prediction with a small number of parameters, and enables successful and efficient planning.
Design of Intelligent layer for flexible querying in databases
Nihalani, Mrs. Neelu, Silakari, Dr. Sanjay, Motwani, Dr. Mahesh
Computer-based information technologies have been extensively used to help many organizations, private companies, and academic and education institutions manage their processes and information systems hereby become their nervous centre. The explosion of massive data sets created by businesses, science and governments necessitates intelligent and more powerful computing paradigms so that users can benefit from this data. Therefore most new-generation database applications demand intelligent information management to enhance efficient interactions between database and the users. Database systems support only a Boolean query model. A selection query on SQL database returns all those tuples that satisfy the conditions in the query.