Genre
Online Planning to Control a Packaging Infeed System
Do, Minh (Palo Alto Research Center) | Lee, Lawrence (Palo Alto Research Center) | Zhou, Rong (Palo Alto Research Center) | Crawford, Lara (Palo Alto Research Center) | Uckun, Serdar (Palo Alto Research Center)
In this paper, we investigate a novel application of online planning and scheduling:controlling an automated infeeder for a packaging line of foodand consumer packaged goods. In this system, products arrive continuously at high-speedfrom the end of the production line and need to be arranged into a specific configurationfor downstream primary and secondary packaging machines.In collaboration with a domain expert from the packaging industry,we developed an innovative design for a reconfigurable parallel infeed system usinga matrix of interchangeable smart belts. We also adapted our online model-basedPlantrol planner to this domain. Our planner can control various configurations ofthe new infeed system through simulation both in nominal planning and when runtimefailures occur. We are also building a small physical prototype to validate the newdesign and our software framework.
A Machine Learning Based System for Semi-Automatically Redacting Documents
Cumby, Chad (Accenture Technology Labs) | Ghani, Rayid (Accenture Technology Labs)
Redacting text documents has traditionally been a mostly manual activity, making it expensive and prone to disclosure risks. This paper describes a semi-automated system to ensure a specified level of privacy in text data sets. Recent work has attempted to quantify the likelihood of privacy breaches for text data. We build on these notions to provide a means of obstructing such breaches by framing it as a multi-class classification problem. Our system gives users fine-grained control over the level of privacy needed to obstruct sensitive concepts present in that data. Additionally, our system is designed to respect a user-defined utility metric on the data (such as disclosure of a particular concept), which our methods try to maximize while anonymizing. We describe our redaction framework, algorithms, as well as a prototype tool built in to Microsoft Word that allows enterprise users to redact documents before sharing them internally and obscure client specific information. In addition we show experimental evaluation using publicly available data sets that show the effectiveness of our approach against both automated attackers and human subjects.The results show that we are able to preserve the utility of a text corpus while reducing disclosure risk of the sensitive concept.
Machine Learning and Sensor Fusion for Estimating Continuous Energy Expenditure
Vyas, Nisarg (BodyMedia Inc.) | Farringdon, Jonathan (BodyMedia Inc.) | Andre, David (BodyMedia Inc.) | Stivoric, John (Ivo) (BodyMedia Inc.)
In this paper we provide insight into the BodyMedia FITยฎ armband system โ a wearable multi-sensor technology that achieves the goals of continuous physiological monitoring (especially energy expenditure estimation) and weight management using machine learning and data modeling methods. This system has been commercially available since 2001 and more than half a million users have used the system to track their physiological parameters and to achieve their individual health goals including weight-loss. We describe several challenges that arise in applying machine learning techniques to the health care domain and present various solutions utilized in the armband system. We demonstrate how machine learning and multi-sensor data fusion techniques are critical to the systemโs succ
Playing to Program: Towards an Intelligent Programming Tutor for RUR-PLE
desJardins, Marie (University of Maryland Baltimore County) | Ciavolino, Amy (University of Maryland Baltimore County) | Deloatch, Robert (University of Maryland Baltimore County) | Feasley, Eliana (University of Maryland Baltimore County)
Intelligent tutoring systems (ITSs) provide students with a one-on-one tutor, allowing them to work at their own pace, and helping them to focus on their weaker areas. The RUR1โPython Learning Environment (RUR-PLE), a game-like virtual environment to help students learn to program, provides an interface for students to write their own Python code and visualize the code execution (Roberge 2005). RUR-PLE provides a fixed sequence of learning lessons for students to explore. We are extending RUR-PLE to develop the Playing to Program (PtP) ITS, which consists of three components: (1) a Bayesian student model that tracks student competence, (2) a diagnosis module that provides tailored feedback to students, and (3) a problem selection module that guides the studentโs learning process. In this paper, we summarize RUR-PLE and the PtP design, and describe an ongoing user study to evaluate the predictive accuracy of our student modeling approach.
Introducing Uninformed Search with Tangible Board Games
Martin, Fred G. (University of Massachusetts Lowell)
Researchers have established the value of hands-on learning with tangible artifacts in mathematics and related fields. Inspired by this work, an assignment was developed for an undergraduate/graduate Artificial Intelligence course to introduce students to the formal representation of search. Students analyzed a familiar board game โ e.g., Rush Hour or peg solitaire โ using the standard approach to modeling an uninformed search process. The assignment was well-received by students, and analysis of their work yielded unexpected insights into the challenges students face in understanding how the formal problem model interacts with search algorithms. This paper introduces the theoretical motivations for the work, analyzes student work products, and makes recommendations for future extensions.
A Scalable Tree-Based Approach for Joint Object and Pose Recognition
Lai, Kevin (University of Washington) | Bo, Liefeng (University of Washington) | Ren, Xiaofeng (Intel Labs) | Fox, Dieter (University of Washington)
Recognizing possibly thousands of objects is a crucial capability for an autonomous agent to understand and interact with everyday environments. Practical object recognition comes in multiple forms: Is this a coffee mug (category recognition). Is this Alice's coffee mug? (instance recognition). Is the mug with the handle facing left or right? (pose recognition). We present a scalable framework, Object-Pose Tree, which efficiently organizes data into a semantically structured tree. The tree structure enables both scalable training and testing, allowing us to solve recognition over thousands of object poses in near real-time. Moreover, by simultaneously optimizing all three tasks, our approach outperforms standard nearest neighbor and 1-vs-all classifications, with large improvements on pose recognition. We evaluate the proposed technique on a dataset of 300 household objects collected using a Kinect-style 3D camera. Experiments demonstrate that our system achieves robust and efficient object category, instance, and pose recognition on challenging everyday objects.
On Improving Conformant Planners by Analyzing Domain-Structures
Nguyen, Khoi Hoang (New Mexico State University) | Tran, Vien Dang (New Mexico State University) | Son, Tran Cao (New Mexico State University) | Pontelli, Enrico (New Mexico State University)
The paper introduces a novel technique for improving the performance and scalability of best-first progression-based conformant planners. The technique is inspired by different well-known techniques from classical planning, such as landmark and stratification. Its most salient feature is that it is relatively cheap to implement yet quite effective when applicable. The effectiveness of the proposed technique is demonstrated by the development of new conformant planners by integrating the technique in various state-of-the-art conformant planners and an extensive experimental evaluation of the new planners using benchmarks collected from various sources. The result shows that the technique can be applied in several benchmarks and helps improve both performance and scalability of conformant planners.
Composite Social Network for Predicting Mobile Apps Installation
Pan, Wei (Massachusetts Institute of Technology) | Aharony, Nadav (Massachusetts Institute of Technology) | Pentland, Alex (Massachusetts Institute of Technology)
We have carefully instrumented a large portion of the population living in a university graduate dormitory by giving participants Android smart phones running our sensing software. In this paper, we propose the novel problem of predicting mobile application (known as โappsโ) installation using social networks and explain its challenge. Modern smart phones, like the ones used in our study, are able to collect different social networks using built-in sensors. (e.g. Bluetooth proximity network, call log network, etc) While this information is accessible to app market makers such as the iPhone AppStore, it has not yet been studied how app market makers can use these information for marketing research and strategy development. We develop a simple computational model to better predict app installation by using a composite network computed from the different networks sensed by phones. Our model also captures individual variance and exogenous factors in app adoption. We show the importance of considering all these factors in predicting app installations, and we observe the surprising result that app installation is indeed predictable. We also show that our model achieves the best results compared with generic approaches.
Risk-Averse Strategies for Security Games with Execution and Observational Uncertainty
Yin, Zhengyu (University of Southern California) | Jain, Manish (University of Southern California) | Tambe, Milind (University of Southern California) | Ordรณรฑez, Fernando (University of Southern California)
Attacker-defender Stackelberg games have become a popular game-theoretic approach for security with deployments for LAX Police, the FAMS and the TSA. Unfortunately, most of the existing solution approaches do not model two key uncertainties of the real-world: there may be noise in the defender's execution of the suggested mixed strategy and/or the observations made by an attacker can be noisy. In this paper, we provide a framework to model these uncertainties, and demonstrate that previous strategies perform poorly in such uncertain settings. We also provide RECON, a novel algorithm that computes strategies for the defender that are robust to such uncertainties, and provide heuristics that further improve RECON's efficiency.
Efficiency and Privacy Tradeoffs in Mechanism Design
Sui, Xin (University of Toronto) | Boutilier, Craig (University of Toronto)
A key problem in mechanism design is the construction of protocols that reach socially efficient decisions with minimal information revelation. This can reduce agent communication, and further, potentially increase privacy in the sense that agents reveal no more private information than is needed to determine an optimal outcome. This is not always possible: previous work has explored the tradeoff between communication cost and efficiency, and more recently, communication and privacy. We explore a third dimension: the tradeoff between privacy and efficiency. By sacrificing efficiency, we can improve the privacy of a variety of existing mechanisms. We analyze these tradeoffs in both second-price auctions and facility location problems (introducing new incremental mechanisms for facility location along the way). Our results show that sacrifices in efficiency can provide gains in privacy (and communication), in both the average and worst case.