Genre
Opportunities and Challenges for Constraint Programming
O' (University College Cork) | Sullivan, Barry
Constraint programming has become an important technology for solving hard combinatorial problems in a diverse range of application domains. It has its roots in artificial intelligence, mathematical programming, op- erations research, and programming languages. This paper gives a perspective on where constraint programming is today, and discusses a number of opportunities and challenges that could provide focus for the research community into the future.
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Ha, Eun Y. (North Carolina State University) | Rowe, Jonathan P. (North Carolina State University) | Mott, Bradford W. (North Carolina State University) | Lester, James C. (North Carolina State University)
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital games, which dynamically augment game events in response to player choices for a range of applications, including entertainment, training, and education. However, digital games pose significant challenges for goal recognition, such as exploratory actions and ill-defined goals. This paper presents a goal recognition framework based on Markov logic networks (MLNs). The model’s parameters are directly learned from a corpus that was collected from player interactions with a non-linear educational game. An empirical evaluation demonstrates that the MLN goal recognition framework accurately predicts players’ goals in a game environment with exploratory actions and ill-defined goals.
Using the Web to Interactively Learn to Find Objects
Samadi, Mehdi (Carnegie Mellon University) | Kollar, Thomas (Carnegie Mellon University) | Veloso, Manuela (Carnegie Mellon University)
In order for robots to intelligently perform tasks with humans, they must be able to access a broad set of background knowledge about the environments in which they operate. Unlike other approaches, which tend to manually define the knowledge of the robot, our approach enables robots to actively query the World Wide Web (WWW) to learn background knowledge about the physical environment. We show that our approach is able to search the Web to infer the probability that an object, such as a "coffee,'' can be found in a location, such as a "kitchen.'' Our approach, called ObjectEval, is able to dynamically instantiate a utility function using this probability, enabling robots to find arbitrary objects in indoor environments. Our experimental results show that the interactive version of ObjectEval visits 28% fewer locations than the version trained offline and 71% fewer locations than a baseline approach which uses no background knowledge.
Mobile Robot Planning to Seek Help with Spatially-Situated Tasks
Rosenthal, Stephanie (Carnegie Mellon University) | Veloso, Manuela (Carnegie Mellon University)
Indoor autonomous mobile service robots can overcome their hardware and potential algorithmic limitations by asking humans for help. In this work, we focus on mobile robots that need human assistance at specific spatially-situated locations (e.g., to push buttons in an elevator or to make coffee in the kitchen). We address the problem of what the robot should do when there are no humans present at such help locations. As the robots are mobile, we argue that they should plan to proactively seek help and travel to offices or occupied locations to bring people to the help locations. Such planning involves many trade-offs, including the wait time at the help location before seeking help, and the time and potential interruption to find and displace someone in an office. In order to choose appropriate parameters to represent such decisions, we first conduct a survey to understand potential helpers' travel preferences in terms of distance, interruptibility, and frequency of providing help. We then use these results to contribute a decision-theoretic algorithm to evaluate the possible choices in offices and plan where to proactively seek help. We demonstrate that our algorithm aims to minimize the number of office interruptions as well as task completion time.
Searching for Optimal Off-Line Exploration Paths in Grid Environments for a Robot with Limited Visibility
Li, Alberto Quattrini (Politecnico di Milano) | Amigoni, Francesco (Politecnico di Milano) | Basilico, Nicola (University of California, Merced)
Robotic exploration is an on-line problem in which autonomous mobile robots incrementally discover and map the physical structure of initially unknown environments. Usually, the performance of exploration strategies used to decide where to go next is not compared against the optimal performance obtainable in the test environments, because the latter is generally unknown. In this paper, we present a method to calculate an approximation of the optimal (shortest) exploration path in an arbitrary environment. We consider a mobile robot with limited visibility, discretize a two-dimensional environment with a regular grid, and formulate a search problem for finding the optimal exploration path in the grid, which is solved using A*. Experimental results show the viability of our approach for realistically large environments and its potential for better assessing the performance of on-line exploration strategies.
Automatic Targetless Extrinsic Calibration of a 3D Lidar and Camera by Maximizing Mutual Information
Pandey, Gaurav (University of Michigan) | McBride, James R. (Ford Motor Company) | Savarese, Silvio (University of Michigan) | Eustice, Ryan M. (University of Michigan)
This paper reports on a mutual information (MI) based algorithm for automatic extrinsic calibration of a 3D laser scanner and optical camera system. By using MI as the registration criterion, our method is able to work in situ without the need for any specific calibration targets, which makes it practical for in-field calibration. The calibration parameters are estimated by maximizing the mutual information obtained between the sensor-measured surface intensities. We calculate the Cramer-Rao-Lower-Bound (CRLB) and show that the sample variance of the estimated parameters empirically approaches the CRLB for a sufficient number of views. Furthermore, we compare the calibration results to independent ground-truth and observe that the mean error also empirically approaches to zero as the number of views are increased. This indicates that the proposed algorithm, in the limiting case, calculates a minimum variance unbiased (MVUB) estimate of the calibration parameters. Experimental results are presented for data collected by a vehicle mounted with a 3D laser scanner and an omnidirectional camera system.
Symmetric Rendezvous in Planar Environments With and Without Obstacles
Ozsoyeller, Deniz (Izmir University, Computer Engineering Department) | Isler, Volkan (University of Minnesota, Department of Computer Science and Engineering) | Beveridge, Andrew (Macalester College, Department of Mathematics,Statistics and Computer Science)
We study the symmetric rendezvous search problem in which two robots that are unaware of each other’s locations try to meet as quickly as possible. In the symmetric version of this problem, the robots are required to execute the same strategy. First, we present a symmetric rendezvous strategy for the robots that are initially placed on the open plane and analyze its competitive performance. We show that the competitive complexity of our strategy is O ( d / R ) where d is the initial distance between the robots and R is the communication radius. Second, we extend the symmetric rendezvous strategy for the open plane to unknown environments with polygonal obstacles. The extended strategy guarantees a complete coverage of the environment. We analyze the strategy for square, translating robots and show that the competitive ratio of the extended strategy is O ( d / D ) where D is the length of the sides of the robots. In obtaining this result, we also obtain an upper bound on covering arbitrary polygonal environments which may be of independent interest.
Improving Request Compliance through Robot Affect
Moshkina, Lilia (Naval Research Lab)
This paper describes design and results of a human-robot interaction study aimed at determining the extent to which affective robotic behavior can influence participants' compliance with a humanoid robot’s request in the context of a mock-up search-and-rescue setting. The results of the study argue for inclusion of affect into robotic systems, showing that nonverbal expressions of negative mood (nervousness) and fear by the robot improved the participants' compliance with its request to evacuate, causing them to respond earlier and faster.
Occupancy Grid Models for Robot Mapping in Changing Environments
Meyer-Delius, Daniel (KUKA Laboratories GmbH) | Beinhofer, Maximilian (University of Freiburg) | Burgard, Wolfram (University of Freiburg)
The majority of existing approaches to mobile robot mapping assumes that the world is static, which is generally not justified in real-world applications. However, in many navigation tasks including trajectory planning, surveillance, and coverage, accurate maps are essential for the effective behavior of the robot. In this paper we present a probabilistic grid-based approach for modeling changing environments. Our method represents both, the occupancy and its changes in the corresponding area where the dynamics are characterized by the state transition probabilities of a Hidden Markov Model. We apply an offline and an online technique to learn the parameters from observed data. The advantage of the online approach is that it can dynamically adapt the parameters and at the same time does not require storing the complete observation sequences. Experimental results obtained with data acquired by real robots demonstrate that our model is well-suited for representing changing environments. Further results show that our technique can be used to substantially improve the effectiveness of path planning procedures.
Repeated Sequential Auctions with Dynamic Task Clusters
Heap, Bradford Gregory John (University of New South Wales) | Pagnucco, Maurice (University of New South Wales)
Sequential auctions can be used to provide solutions to the multi-robot task-allocation problem. In this paper we extend previous work on sequential auctions and propose an algorithm that clusters and auctions uninitiated task clusters repeatedly upon the completion of individual tasks. We demonstrate empirically that our algorithm results in lower overall team costs than other sequential auction algorithms that only assign tasks once.