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Mandatory Leaf Node Prediction in Hierarchical Multilabel Classification

Neural Information Processing Systems

In hierarchical classification, the prediction paths may be required to always end at leaf nodes. This is called mandatory leaf node prediction (MLNP) and is particularly useful when the leaf nodes have much stronger semantic meaning than the internal nodes. However, while there have been a lot of MLNP methods in hierarchical multiclass classification, performing MLNP in hierarchical multilabel classification is much more difficult. In this paper, we propose a novel MLNP algorithm that (i) considers the global hierarchy structure; and (ii) can be used on hierarchies of both trees and DAGs. We show that one can efficiently maximize the joint posterior probability of all the node labels by a simple greedy algorithm. Moreover, this can be further extended to the minimization of the expected symmetric loss. Experiments are performed on a number of real-world data sets with tree- and DAG-structured label hierarchies. The proposed method consistently outperforms other hierarchical and flat multilabel classification methods.


Random Utility Theory for Social Choice

Neural Information Processing Systems

A special case that has received significant attention is the Plackett-Luce model, for which fast inference methods for maximum likelihood estimators are available. This paper develops conditions on general random utility models that enable fast inference within a Bayesian framework through MC-EM, providing concave loglikelihood functionsand bounded sets of global maxima solutions. Results on both real-world and simulated data provide support for the scalability of the approach andcapability for model selection among general random utility models including Plackett-Luce.


Feature Clustering for Accelerating Parallel Coordinate Descent

Neural Information Processing Systems

Large scale $\ell_1$-regularized loss minimization problems arise in numerous applications such as compressed sensing and high dimensional supervised learning, including classification and regression problems. High performance algorithms and implementations are critical to efficiently solving these problems. Building upon previous work on coordinate descent algorithms for $\ell_1$ regularized problems, we introduce a novel family of algorithms called block-greedy coordinate descent that includes, as special cases, several existing algorithms such as SCD, Greedy CD, Shotgun, and Thread-greedy. We give a unified convergence analysis for the family of block-greedy algorithms. The analysis suggests that block-greedy coordinate descent can better exploit parallelism if features are clustered so that the maximum inner product between features in different blocks is small. Our theoretical convergence analysis is supported with experimental results using data from diverse real-world applications. We hope that algorithmic approaches and convergence analysis we provide will not only advance the field, but will also encourage researchers to systematically explore the design space of algorithms for solving large-scale $\ell_1$-regularization problems.


Blind Analysis of EGM Signals: Sparsity-Aware Formulation

arXiv.org Machine Learning

This technical note considers the problems of blind sparse learning and inference of electrogram (EGM) signals under atrial fibrillation (AF) conditions. First of all we introduce a mathematical model for the observed signals that takes into account the multiple foci typically appearing inside the heart during AF. Then we propose a reconstruction model based on a fixed dictionary and discuss several alternatives for choosing the dictionary. In order to obtain a sparse solution that takes into account the biological restrictions of the problem, a first alternative is using LASSO regularization followed by a post-processing stage that removes low amplitude coefficients violating the refractory period characteristic of cardiac cells. As an alternative we propose a novel regularization term, called cross products LASSO (CP-LASSO), that is able to incorporate the biological constraints directly into the optimization problem. Unfortunately, the resulting problem is non-convex, but we show how it can be solved efficiently in an approximated way making use of successive convex approximations (SCA). Finally, spectral analysis is performed on the clean activation sequence obtained from the sparse learning stage in order to estimate the number of latent foci and their frequencies. Simulations on synthetic and real data are provided to validate the proposed approach.


Bethe Bounds and Approximating the Global Optimum

arXiv.org Machine Learning

Inference in general Markov random fields (MRFs) is NP-hard, though identifying the maximum a posteriori (MAP) configuration of pairwise MRFs with submodular cost functions is efficiently solvable using graph cuts. Marginal inference, however, even for this restricted class, is in #P. We prove new formulations of derivatives of the Bethe free energy, provide bounds on the derivatives and bracket the locations of stationary points, introducing a new technique called Bethe bound propagation. Several results apply to pairwise models whether associative or not. Applying these to discretized pseudo-marginals in the associative case we present a polynomial time approximation scheme for global optimization provided the maximum degree is $O(\log n)$, and discuss several extensions.


Autonomously Learning to Visually Detect Where Manipulation Will Succeed

arXiv.org Artificial Intelligence

Visual features can help predict if a manipulation behavior will succeed at a given location. For example, the success of a behavior that flips light switches depends on the location of the switch. Within this paper, we present methods that enable a mobile manipulator to autonomously learn a function that takes an RGB image and a registered 3D point cloud as input and returns a 3D location at which a manipulation behavior is likely to succeed. Given a pair of manipulation behaviors that can change the state of the world between two sets (e.g., light switch up and light switch down), classifiers that detect when each behavior has been successful, and an initial hint as to where one of the behaviors will be successful, the robot autonomously trains a pair of support vector machine (SVM) classifiers by trying out the behaviors at locations in the world and observing the results. When an image feature vector associated with a 3D location is provided as input to one of the SVMs, the SVM predicts if the associated manipulation behavior will be successful at the 3D location. To evaluate our approach, we performed experiments with a PR2 robot from Willow Garage in a simulated home using behaviors that flip a light switch, push a rocker-type light switch, and operate a drawer. By using active learning, the robot efficiently learned SVMs that enabled it to consistently succeed at these tasks. After training, the robot also continued to learn in order to adapt in the event of failure.


Focus of Attention for Linear Predictors

arXiv.org Artificial Intelligence

We present a method to stop the evaluation of a prediction process when the result of the full evaluation is obvious. This trait is highly desirable in prediction tasks where a predictor evaluates all its features for every example in large datasets. We observe that some examples are easier to classify than others, a phenomenon which is characterized by the event when most of the features agree on the class of an example. By stopping the feature evaluation when encountering an easy- to-classify example, the predictor can achieve substantial gains in computation. Our method provides a natural attention mechanism for linear predictors where the predictor concentrates most of its computation on hard-to-classify examples and quickly discards easy-to-classify ones. By modifying a linear prediction algorithm such as an SVM or AdaBoost to include our attentive method we prove that the average number of features computed is O(sqrt(n log 1/sqrt(delta))) where n is the original number of features, and delta is the error rate incurred due to early stopping. We demonstrate the effectiveness of Attentive Prediction on MNIST, Real-sim, Gisette, and synthetic datasets.


The Time Complexity of A* with Approximate Heuristics on Multiple-Solution Search Spaces

Journal of Artificial Intelligence Research

We study the behavior of the A* search algorithm when coupled with a heuristic h satisfying (1-epsilon1)h* <= h <=(1+epsilon2)h*, where 0 <= epsilon1, epsilon2 < 1 are small constants and h* denotes the optimal cost to a solution. We prove a rigorous, general upper bound on the time complexity of A* search on trees that depends on both the accuracy of the heuristic and the distribution of solutions. Our upper bound is essentially tight in the worst case; in fact, we show nearly matching lower bounds that are attained even by non-adversarially chosen solution sets induced by a simple stochastic model. A consequence of our rigorous results is that the effective branching factor of the search will be reduced as long as epsilon1+epsilon2 < 1 and the number of near-optimal solutions in the search tree is not too large. We go on to provide an upper bound for A* search on graphs and in this context establish a bound on running time determined by the spectrum of the graph. We then experimentally explore to what extent our rigorous upper bounds predict the behavior of A* in some natural, combinatorially-rich search spaces. We begin by applying A* to solve the knapsack problem with near-accurate admissible heuristics constructed from an efficient approximation algorithm for this problem. We additionally apply our analysis of A* search for the partial Latin square problem, where we can provide quite exact analytic bounds on the number of near-optimal solutions. These results demonstrate a dramatic reduction in effective branching factor of A* when coupled with near-accurate heuristics in search spaces with suitably sparse solution sets.


Stochastic Gradient Descent for Non-smooth Optimization: Convergence Results and Optimal Averaging Schemes

arXiv.org Machine Learning

Stochastic Gradient Descent (SGD) is one of the simplest and most popular stochastic optimization methods. While it has already been theoretically studied for decades, the classical analysis usually required non-trivial smoothness assumptions, which do not apply to many modern applications of SGD with non-smooth objective functions such as support vector machines. In this paper, we investigate the performance of SGD without such smoothness assumptions, as well as a running average scheme to convert the SGD iterates to a solution with optimal optimization accuracy. In this framework, we prove that after T rounds, the suboptimality of the last SGD iterate scales as O(log(T)/\sqrt{T}) for non-smooth convex objective functions, and O(log(T)/T) in the non-smooth strongly convex case. To the best of our knowledge, these are the first bounds of this kind, and almost match the minimax-optimal rates obtainable by appropriate averaging schemes. We also propose a new and simple averaging scheme, which not only attains optimal rates, but can also be easily computed on-the-fly (in contrast, the suffix averaging scheme proposed in Rakhlin et al. (2011) is not as simple to implement). Finally, we provide some experimental illustrations.


Alternating Directions Dual Decomposition

arXiv.org Artificial Intelligence

We propose AD3, a new algorithm for approximate maximum a posteriori (MAP) inference on factor graphs based on the alternating directions method of multipliers. Like dual decomposition algorithms, AD3 uses worker nodes to iteratively solve local subproblems and a controller node to combine these local solutions into a global update. The key characteristic of AD3 is that each local subproblem has a quadratic regularizer, leading to a faster consensus than subgradient-based dual decomposition, both theoretically and in practice. We provide closed-form solutions for these AD3 subproblems for binary pairwise factors and factors imposing first-order logic constraints. For arbitrary factors (large or combinatorial), we introduce an active set method which requires only an oracle for computing a local MAP configuration, making AD3 applicable to a wide range of problems. Experiments on synthetic and realworld problems show that AD3 compares favorably with the state-of-the-art.