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Learning Hidden Markov Models with Geometrical Constraints

arXiv.org Artificial Intelligence

Hidden Markov models (HMMs) and partially observable Markov decision processes (POMDPs) form a useful tool for modeling dynamical systems. They are particularly useful for representing environments such as road networks and office buildings, which are typical for robot navigation and planning. The work presented here is concerned with acquiring such models. We demonstrate how domain-specific information and constraints can be incorporated into the statistical estimation process, greatly improving the learned models in terms of the model quality, the number of iterations required for convergence and robustness to reduction in the amount of available data. We present new initialization heuristics which can be used even when the data suffers from cumulative rotational error, new update rules for the model parameters, as an instance of generalized EM, and a strategy for enforcing complete geometrical consistency in the model. Experimental results demonstrate the effectiveness of our approach for both simulated and real robot data, in traditionally hard-to-learn environments.


Efficient Value of Information Computation

arXiv.org Artificial Intelligence

One of the most useful sensitivity analysis techniques of decision analysis is the computation of value of information (or clairvoyance), the difference in value obtained by changing the decisions by which some of the uncertainties are observed. In this paper, some simple but powerful extensions to previous algorithms are introduced which allow an efficient value of information calculation on the rooted cluster tree (or strong junction tree) used to solve the original decision problem.


Inference Networks and the Evaluation of Evidence: Alternative Analyses

arXiv.org Artificial Intelligence

Inference networks have a variety of important uses and are constructed by persons having quite different standpoints. Discussed in this paper are three different but complementary methods for generating and analyzing probabilistic inference networks. The first method, though over eighty years old, is very useful for knowledge representation in the task of constructing probabilistic arguments. It is also useful as a heuristic device in generating new forms of evidence. The other two methods are formally equivalent ways for combining probabilities in the analysis of inference networks. The use of these three methods is illustrated in an analysis of a mass of evidence in a celebrated American law case.


A Possibilistic Model for Qualitative Sequential Decision Problems under Uncertainty in Partially Observable Environments

arXiv.org Artificial Intelligence

In this article we propose a qualitative (ordinal) counterpart for the Partially Observable Markov Decision Processes model (POMDP) in which the uncertainty, as well as the preferences of the agent, are modeled by possibility distributions. This qualitative counterpart of the POMDP model relies on a possibilistic theory of decision under uncertainty, recently developed. One advantage of such a qualitative framework is its ability to escape from the classical obstacle of stochastic POMDPs, in which even with a finite state space, the obtained belief state space of the POMDP is infinite. Instead, in the possibilistic framework even if exponentially larger than the state space, the belief state space remains finite.


Enhancing QPNs for Trade-off Resolution

arXiv.org Artificial Intelligence

Qualitative probabilistic networks have been introduced as qualitative abstractions of Bayesian belief networks. One of the major drawbacks of these qualitative networks is their coarse level of detail, which may lead to unresolved trade-offs during inference. We present an enhanced formalism for qualitative networks with a finer level of detail. An enhanced qualitative probabilistic network differs from a regular qualitative network in that it distinguishes between strong and weak influences. Enhanced qualitative probabilistic networks are purely qualitative in nature, as regular qualitative networks are, yet allow for efficiently resolving trade-offs during inference.


Bayesian Networks for Dependability Analysis: an Application to Digital Control Reliability

arXiv.org Artificial Intelligence

Bayesian Networks (BN) provide robust probabilistic methods of reasoning under uncertainty, but despite their formal grounds are strictly based on the notion of conditional dependence, not much attention has been paid so far to their use in dependability analysis. The aim of this paper is to propose BN as a suitable tool for dependability analysis, by challenging the formalism with basic issues arising in dependability tasks. We will discuss how both modeling and analysis issues can be naturally dealt with by BN. Moreover, we will show how some limitations intrinsic to combinatorial dependability methods such as Fault Trees can be overcome using BN. This will be pursued through the study of a real-world example concerning the reliability analysis of a redundant digital Programmable Logic Controller (PLC) with majority voting 2:3


SPOOK: A System for Probabilistic Object-Oriented Knowledge Representation

arXiv.org Artificial Intelligence

In previous work, we pointed out the limitations of standard Bayesian networks as a modeling framework for large, complex domains. We proposed a new, richly structured modeling language, {em Object-oriented Bayesian Netorks}, that we argued would be able to deal with such domains. However, it turns out that OOBNs are not expressive enough to model many interesting aspects of complex domains: the existence of specific named objects, arbitrary relations between objects, and uncertainty over domain structure. These aspects are crucial in real-world domains such as battlefield awareness. In this paper, we present SPOOK, an implemented system that addresses these limitations. SPOOK implements a more expressive language that allows it to represent the battlespace domain naturally and compactly. We present a new inference algorithm that utilizes the model structure in a fundamental way, and show empirically that it achieves orders of magnitude speedup over existing approaches.


Graphical Representations of Consensus Belief

arXiv.org Artificial Intelligence

Graphical models based on conditional independence support concise encodings of the subjective belief of a single agent. A natural question is whether the consensus belief of a group of agents can be represented with equal parsimony. We prove, under relatively mild assumptions, that even if everyone agrees on a common graph topology, no method of combining beliefs can maintain that structure. Even weaker conditions rule out local aggregation within conditional probability tables. On a more positive note, we show that if probabilities are combined with the logarithmic opinion pool (LogOP), then commonly held Markov independencies are maintained. This suggests a straightforward procedure for constructing a consensus Markov network. We describe an algorithm for computing the LogOP with time complexity comparable to that of exact Bayesian inference.


Welldefined Decision Scenarios

arXiv.org Artificial Intelligence

Influence diagrams serve as a powerful tool for modelling symmetric decision problems. When solving an influence diagram we determine a set of strategies for the decisions involved. A strategy for a decision variable is in principle a function over its past. However, some of the past may be irrelevant for the decision, and for computational reasons it is important not to deal with redundant variables in the strategies. We show that current methods (e.g. the "Decision Bayes-ball" algorithm by Shachter UAI98) do not determine the relevant past, and we present a complete algorithm. Actually, this paper takes a more general outset: When formulating a decision scenario as an influence diagram, a linear temporal ordering of the decisions variables is required. This constraint ensures that the decision scenario is welldefined. However, the structure of a decision scenario often yields certain decisions conditionally independent, and it is therefore unnecessary to impose a linear temporal ordering on the decisions. In this paper we deal with partial influence diagrams i.e. influence diagrams with only a partial temporal ordering specified. We present a set of conditions which are necessary and sufficient to ensure that a partial influence diagram is welldefined. These conditions are used as a basis for the construction of an algorithm for determining whether or not a partial influence diagram is welldefined.


The Decision-Theoretic Interactive Video Advisor

arXiv.org Artificial Intelligence

The need to help people choose among large numbers of items and to filter through large amounts of information has led to a flood of research in construction of personal' recommendation agents. One of the central issues in constructing such agents is the representation and elicitation of user preferences or interests. This topic has long been studied in Decision Theory, but surprisingly little work in the area of recommender systems has made use of formal decision-theoretic techniques. This paper describes DIVA, a decision-theoretic agent for recommending movies that contains a number of novel features. DIVA represents user preferences using pairwise comparisons among items, rather than numeric ratings. It uses a novel similarity measure based on the concept of the probability of conflict between two orderings of items. The system has a rich representation of preference, distinguishing between a user's general taste in movies and his immediate interests. It takes an incremental approach to preference elicitation in which the user can provide feedback if not satisfied with the recommendation Jist. We empirically evaluate the performance of the system using the EachMovie collaborative filtering database.