Genre
Ensemble Methods for Multi-label Classification
Rokach, Lior, Schclar, Alon, Itach, Ehud
Ensemble methods have been shown to be an effective tool for solving multi-label classification tasks. In the RAndom k-labELsets (RAKEL) algorithm, each member of the ensemble is associated with a small randomly-selected subset of k labels. Then, a single label classifier is trained according to each combination of elements in the subset. In this paper we adopt a similar approach, however, instead of randomly choosing subsets, we select the minimum required subsets of k labels that cover all labels and meet additional constraints such as coverage of inter-label correlations. Construction of the cover is achieved by formulating the subset selection as a minimum set covering problem (SCP) and solving it by using approximation algorithms. Every cover needs only to be prepared once by offline algorithms. Once prepared, a cover may be applied to the classification of any given multi-label dataset whose properties conform with those of the cover. The contribution of this paper is two-fold. First, we introduce SCP as a general framework for constructing label covers while allowing the user to incorporate cover construction constraints. We demonstrate the effectiveness of this framework by proposing two construction constraints whose enforcement produces covers that improve the prediction performance of random selection. Second, we provide theoretical bounds that quantify the probabilities of random selection to produce covers that meet the proposed construction criteria. The experimental results indicate that the proposed methods improve multi-label classification accuracy and stability compared with the RAKEL algorithm and to other state-of-the-art algorithms.
Lifting Structural Tractability to CSP with Global Constraints
A wide range of problems can be modelled as constraint satisfaction problems (CSPs), that is, a set of constraints that must be satisfied simultaneously. Constraints can either be represented extensionally, by explicitly listing allowed combinations of values, or implicitly, by special-purpose algorithms provided by a solver. Such implicitly represented constraints, known as global constraints, are widely used; indeed, they are one of the key reasons for the success of constraint programming in solving real-world problems. In recent years, a variety of restrictions on the structure of CSP instances that yield tractable classes have been identified. However, many such restrictions fail to guarantee tractability for CSPs with global constraints. In this paper, we investigate the properties of extensionally represented constraints that these restrictions exploit to achieve tractability, and show that there are large classes of global constraints that also possess these properties. This allows us to lift these restrictions to the global case, and identify new tractable classes of CSPs with global constraints.
The Annual Computer Poker Competition
Bard, Nolan (University of Alberta) | Hawkin, John (Verafin) | Rubin, Jonathan (PARC) | Zinkevich, Martin (Google)
Now entering its eighth year, the Annual Computer Poker Competition (ACPC) is the premier event within the field of computer poker. With both academic and nonacademic competitors from around the world, the competition provides an open and international venue for benchmarking computer poker agents. We describe the competition's origins and evolution, current events, and winning techniques.
Towards AI Planning Efficiency: Finite-Domain State Variable Reformulation
Dvorak, Filip (LAAS-CNRS and Charles University in Prague) | Toropila, Daniel (Charles University in Prague) | Bartak, Roman (Charles University in Prague)
AI Planning is inherently hard and hence it is desirable to derive as much information as we can from the structure of the planning problem and let this information be exploited by a planner. Many recent planners use the finite-domain state-variable representation of the problem instead of the traditional propositional representation. However, most planning problems are still specified in the propositional representation due to the widespread modeling language PDDL and it is hard to generate a compact and computationally efficient state variable representation from the propositional model. In this paper we propose a novel method for automaticallygenerating an efficient state-variable representation from the propositional representation. This method groups sets of propositions into state variables based onthe mutex relations introduced in the planning graph. As we shall show experimentally, our method outperforms the current state-of-the-art method both in the smaller number of generated state variables and in the increased performance of planners.
Thinking Fast and Slow: An Approach to Energy-Efficient Human Activity Recognition on Mobile Devices
Jiang, Yifei (University of Colorado, Boulder) | Li, Du (Ericsson Research) | Lv, Qin (University of Colorado, Boulder)
According to Daniel Kahneman, there are two systems that drive the human decision making process: The intuitive system that performs the fast thinking, and the deliberative system that does more logical and slower thinking. Inspired by this model, we propose a framework for implementing human activity recognition on mobile devices. In this area, the mobile app is usually always-on and the general challenge is how to balance accuracy and energy consumption. However, among existing approaches, those based on cellular IDs consume little power but are less accurate; those based on GPS/WiFi sampling are accurate often at the costs of battery drainage; moreover, previous methods in general do not improve over time. To address these challenges, our framework consists of two modes: In the deliberation mode, the system learns cell ID patterns that are trained by existing GPS/WiFi based methods; in the intuition mode, only the learned cell ID patterns are used for activity recognition, which is both accurate and energy-efficient; system parameters are learned to control the transition from deliberation to intuition, when sufficient confidence is gained, and the transition from intuition to deliberation, when more training is needed. For the scope of this paper, we first elaborate our framework in a subproblem in activity recognition, trip detection, which recognizes significant places and trips between them. For evaluation, we collected real-life traces of six participants over five months. Our experiments demonstrated consistent results across different participants in terms of accuracy and energy efficiency, and, more importantly, its fast improvement on energy efficiency over time due to regularities in human daily activities.
The International General Game Playing Competition
Genesereth, Michael ( Stanford University) | Björnsson, Yngvi (Reykjavik University)
Games have played a prominent role as a test-bed for advancements in the field of Artificial Intelligence ever since its foundation over half a century ago, resulting in highly specialized world-class game-playing systems being developed for various games. The establishment of the International General Game Playing Competition in 2005, however, resulted in a renewed interest in more general problem solving approaches to game playing. In general game playing (GGP) the goal is to create game-playing systems that autonomously learn how to skillfully play a wide variety of games, given only the descriptions of the game rules. In this paper we review the history of the competition, discuss progress made so far, and list outstanding research challenges.
The Annual Computer Poker Competition
Bard, Nolan (University of Alberta) | Hawkin, John (Verafin) | Rubin, Jonathan (PARC) | Zinkevich, Martin (Google)
Now entering its eighth year, the Annual Computer Poker Competition (ACPC) is the premier event within the field of computer poker. With both academic and nonacademic competitors from around the world, the competition provides an open and international venue for benchmarking computer poker agents. We describe the competition’s origins and evolution, current events, and winning techniques.
Artificial Intelligence on Mobile Devices: An Introduction to the Special Issue
Yang, Qiang (Huawei Noah’s Ark Lab) | Zhao, Feng (Microsoft Research Asia)
We will see more and more applications of AI on the mobile devices. This special issue of AI Magazine is devoted to some exemplary works of AI on mobile devices. We include four works that range from mobile activity recognition and air-quality detection to machine translation and image compression. These works were chosen from a variety of sources, including the International Joint Conference on Artificial Intelligence 2011 Special Track on Integrated and Embedded AI Systems, held in Barcelona, Spain, in July 2011.