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Active Task Selection for Lifelong Machine Learning

AAAI Conferences

In a lifelong learning framework, an agent acquires knowledge incrementally over consecutive learning tasks, continually building upon its experience. Recent lifelong learning algorithms have achieved nearly identical performance to batch multi-task learning methods while reducing learning time by three orders of magnitude. In this paper, we further improve the scalability of lifelong learning by developing curriculum selection methods that enable an agent to actively select the next task to learn in order to maximize performance on future learning tasks. We demonstrate that active task selection is highly reliable and effective, allowing an agent to learn high performance models using up to 50% fewer tasks than when the agent has no control over the task order. We also explore a variant of transfer learning in the lifelong learning setting in which the agent can focus knowledge acquisition toward a particular target task.


Partial MUS Enumeration

AAAI Conferences

Minimal explanations of infeasibility find a wide range of uses. In the Boolean domain, these are referred to as Minimal Unsatisfiable Subsets (MUSes). In some settings, one needs to enumerate MUSes of a Boolean formula. Most often the goal is to enumerate all MUSes. In cases where this is computationally infeasible, an alternative is to enumerate some MUSes. This paper develops a novel approach for partial enumeration of MUSes, that complements existing alternatives. If the enumeration of all MUSes is viable, then existing alternatives represent the best option. However, for formulas where the enumeration of all MUSes is unrealistic, our approach provides a solution for enumerating some MUSes within a given time bound. The experimental results focus on formulas for which existing solutions are unable to enumerate MUSes, and shows that the new approach can in most cases enumerate a non-negligible number of MUSes within a given time bound.


Salient Object Detection via Low-Rank and Structured Sparse Matrix Decomposition

AAAI Conferences

Salient object detection provides an alternative solution to various image semantic understanding tasks such as object recognition, adaptive compression and image retrieval. Recently, low-rank matrix recovery (LR) theory has been introduced into saliency detection, and achieves impressed results. However, the existing LR-based models neglect the underlying structure of images, and inevitably degrade the associated performance. In this paper, we propose a Low-rank and Structured sparse Matrix Decomposition (LSMD) model for salient object detection. In the model, a tree-structured sparsity-inducing norm regularization is firstly introduced to provide a hierarchical description of the image structure to ensure the completeness of the extracted salient object. The similarity of saliency values within the salient object is then guaranteed by the $\ell _\infty$-norm. Finally, high-level priors are integrated to guide the matrix decomposition and enhance the saliency detection. Experimental results on the largest public benchmark database show that our model outperforms existing LR-based approaches and other state-of-the-art methods, which verifies the effectiveness and robustness of the structure cues in our model.


An Agent Design for Repeated Negotiation and Information Revelation with People

AAAI Conferences

Many negotiations in the real world are characterized by incomplete information, and participants' success depends on their ability to reveal information in a way that facilitates agreement without compromising the individual gains of agents. This paper presents a novel agent design for repeated negotiation in incomplete information settings that learns to reveal information strategically during the negotiation process. The agent used classical machine learning techniques to predict how people make and respond to offers during the negotiation, how they reveal information and their response to potential revelation actions by the agent. The agent was evaluated empirically in an extensive empirical study spanning hundreds of human subjects. Results show that the agent was able to outperform people. In particular, it learned (1) to make offers that were beneficial to people while not compromising its own benefit; (2) to incrementally reveal information to people in a way that increased its expected performance. The approach generalizes to new settings without the need to acquire additional data. This work demonstrates the efficacy of combining machine learning with opponent modeling techniques towards the design of computer agents for negotiating with people in settings of incomplete information.


Sample Complexity and Performance Bounds for Non-Parametric Approximate Linear Programming

AAAI Conferences

One of the most difficult tasks in value function approximation for Markov Decision Processes is finding an approximation architecture that is expressive enough to capture the important structure in the value function, while at the same time not overfitting the training samples. Recent results in non-parametric approximate linear programming (NP-ALP), have demonstrated that this can be done effectively using nothing more than a smoothness assumption on the value function. In this paper we extend these results to the case where samples come from real world transitions instead of the full Bellman equation, adding robustness to noise. In addition, we provide the first max-norm, finite sample performance guarantees for any form of ALP. NP-ALP is amenable to problems with large (multidimensional) or even infinite (continuous) action spaces, and does not require a model to select actions using the resulting approximate solution.


Rank Aggregation via Low-Rank and Structured-Sparse Decomposition

AAAI Conferences

Rank aggregation, which combines multiple individual rank lists toobtain a better one, is a fundamental technique in various applications such as meta-search and recommendation systems. Most existing rank aggregation methods blindly combine multiple rank lists with possibly considerable noises, which often degrades their performances. In this paper, we propose a new model for robust rank aggregation (RRA) via matrix learning, which recovers a latent rank list from the possibly incomplete and noisy input rank lists. In our model, we construct a pairwise comparison matrix to encode the order information in each input rank list. Based on our observations, each comparison matrix can be naturally decomposed into a shared low-rank matrix, combined with a deviation error matrix which is the sum of a column-sparse matrix and a row-sparse one. The latent rank list can be easily extracted from the learned low-rank matrix. The optimization formulation of RRA has an element-wise multiplication operator to handle missing values, a symmetric constraint on the noise structure, and a factorization trick to restrict the maximum rank of the low-rank matrix. To solve this challenging optimization problem, we propose a novel procedure based on the Augmented Lagrangian Multiplier scheme. We conduct extensive experiments on meta-search and collaborative filtering benchmark datasets. The results show that the proposed RRA has superior performance gain over several state-of-the-art algorithms for rank aggregation.


Discovering Hierarchical Structure for Sources and Entities

AAAI Conferences

In this paper, we consider the problem of jointly learning hierarchies over a set of sources and entities based on their containment relationship. We model the concept of hierarchy using a set of latent binary features and propose a generative model that assigns those latent features to sources and entities in order to maximize the probability of the observed containment. To avoid fixing the number of features beforehand, we consider a non-parametric approach based on the Indian Buffet Process. The hierarchies produced by our algorithm can be used for completing missing associations and discovering structural bindings in the data. Using simulated and real datasets we provide empirical evidence of the effectiveness of the proposed approach in comparison to the existing hierarchy agnostic approaches.


Mixed Observability Predictive State Representations

AAAI Conferences

Learning accurate models of agent behaviours is crucial for the purpose of controlling systems where the agents' and environment's dynamics are unknown. This is a challenging problem, but structural assumptions can be leveraged to tackle it effectively. In particular, many systems exhibit mixed observability, when observations of some system components are essentially perfect and noiseless, while observations of other components are imperfect, aliased or noisy. In this paper we present a new model learning framework, the mixed observability predictive state representation (MO-PSR), which extends the previously known predictive state representations to the case of mixed observability systems. We present a learning algorithm that is scalable to large amounts of data and to large mixed observability domains, and show theoretical analysis of the learning consistency and computational complexity. Empirical results demonstrate that our algorithm is capable of learning accurate models, at a larger scale than with the generic predictive state representation, by leveraging the mixed observability properties.


Analyzing the Effectiveness of Adversary Modeling in Security Games

AAAI Conferences

Recent deployments of Stackelberg security games (SSG) have led to two competing approaches to handle boundedly rational human adversaries: (1) integrating models of human (adversary) decision-making into the game-theoretic algorithms, and (2) applying robust optimization techniques that avoid adversary modeling. A recent algorithm (MATCH) based on the second approach was shown to outperform the leading modeling-based algorithm even in the presence of significant amount of data. Is there then any value in using human behavior models in solving SSGs? Through extensive experiments with 547 human subjects playing 11102 games in total, we emphatically answer the question in the affirmative, while providing the following key contributions: (i) we show that our algorithm, SU-BRQR, based on a novel integration of human behavior model with the subjective utility function, significantly outperforms both MATCH and its improvements; (ii) we are the first to present experimental results with security intelligence experts, and find that even though the experts are more rational than the Amazon Turk workers, SU-BRQR still outperforms an approach assuming perfect rationality (and to a more limited extent MATCH); (iii) we show the advantage of SU-BRQR in a new, large game setting and demonstrate that sufficient data enables it to improve its performance over MATCH.


Automating Collusion Detection in Sequential Games

AAAI Conferences

Collusion is the practice of two or more parties deliberately cooperating to the detriment of others. While such behavior may be desirable in certain circumstances, in many it is considered dishonest and unfair. If agents otherwise hold strictly to the established rules, though, collusion can be challenging to police. In this paper, we introduce an automatic method for collusion detection in sequential games. We achieve this through a novel object, called a collusion table, that captures the effects of collusive behavior, i.e., advantage to the colluding parties, without assuming any particular pattern of behavior. We show the effectiveness of this method in the domain of poker, a popular game where collusion is prohibited.