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How Did Humans Become So Creative? A Computational Approach

arXiv.org Artificial Intelligence

This paper summarizes efforts to computationally model two transitions in the evolution of human creativity: its origins about two million years ago, and the 'big bang' of creativity about 50,000 years ago. Using a computational model of cultural evolution in which neural network based agents evolve ideas for actions through invention and imitation, we tested the hypothesis that human creativity began with onset of the capacity for recursive recall. We compared runs in which agents were limited to single-step actions to runs in which they used recursive recall to chain simple actions into complex ones. Chaining resulted in higher diversity, open-ended novelty, no ceiling on the mean fitness of actions, and greater ability to make use of learning. Using a computational model of portrait painting, we tested the hypothesis that the explosion of creativity in the Middle/Upper Paleolithic was due to onset of con-textual focus: the capacity to shift between associative and analytic thought. This resulted in faster convergence on portraits that resembled the sitter, employed painterly techniques, and were rated as preferable. We conclude that recursive recall and contextual focus provide a computationally plausible explanation of how humans evolved the means to transform this planet.


POMDPs under Probabilistic Semantics

arXiv.org Artificial Intelligence

We consider partially observable Markov decision processes (POMDPs) with limit-average payoff, where a reward value in the interval [0,1] is associated to every transition, and the payoff of an infinite path is the long-run average of the rewards. We consider two types of path constraints: (i) quantitative constraint defines the set of paths where the payoff is at least a given threshold {\lambda} in (0, 1]; and (ii) qualitative constraint which is a special case of quantitative constraint with {\lambda} = 1. We consider the computation of the almost-sure winning set, where the controller needs to ensure that the path constraint is satisfied with probability 1. Our main results for qualitative path constraint are as follows: (i) the problem of deciding the existence of a finite-memory controller is EXPTIME-complete; and (ii) the problem of deciding the existence of an infinite-memory controller is undecidable. For quantitative path constraint we show that the problem of deciding the existence of a finite-memory controller is undecidable.


Matching Demand with Supply in the Smart Grid using Agent-Based Multiunit Auction

arXiv.org Artificial Intelligence

Recent work has suggested reducing electricity generation cost by cutting the peak to average ratio (PAR) without reducing the total amount of the loads. However, most of these proposals rely on consumer's willingness to act. In this paper, we propose an approach to cut PAR explicitly from the supply side. The resulting cut loads are then distributed among consumers by the means of a multiunit auction which is done by an intelligent agent on behalf of the consumer. This approach is also in line with the future vision of the smart grid to have the demand side matched with the supply side. Experiments suggest that our approach reduces overall system cost and gives benefit to both consumers and the energy provider.


Comparison between the two definitions of AI

arXiv.org Artificial Intelligence

Two different definitions of the Artificial Intelligence concept have been proposed in papers [1] and [2]. The first definition is informal. It says that any program that is cleverer than a human being, is acknowledged as Artificial Intelligence. The second definition is formal because it avoids reference to the concept of human being. The readers of papers [1] and [2] might be left with the impression that both definitions are equivalent and the definition in [2] is simply a formal version of that in [1]. This paper will compare both definitions of Artificial Intelligence and, hopefully, will bring a better understanding of the concept.


Deciding Monotone Duality and Identifying Frequent Itemsets in Quadratic Logspace

arXiv.org Artificial Intelligence

The monotone duality problem is defined as follows: Given two monotone formulas f and g in iredundant DNF, decide whether f and g are dual. This problem is the same as duality testing for hypergraphs, that is, checking whether a hypergraph H consists of precisely all minimal transversals of a simple hypergraph G. By exploiting a recent problem-decomposition method by Boros and Makino (ICALP 2009), we show that duality testing for hypergraphs, and thus for monotone DNFs, is feasible in DSPACE[log^2 n], i.e., in quadratic logspace. As the monotone duality problem is equivalent to a number of problems in the areas of databases, data mining, and knowledge discovery, the results presented here yield new complexity results for those problems, too. For example, it follows from our results that whenever for a Boolean-valued relation (whose attributes represent items), a number of maximal frequent itemsets and a number of minimal infrequent itemsets are known, then it can be decided in quadratic logspace whether there exist additional frequent or infrequent itemsets.


High-Dimensional Feature Selection by Feature-Wise Non-Linear Lasso

arXiv.org Artificial Intelligence

The goal of supervised feature selection is to find a subset of input features that are responsible for predicting output values. The least absolute shrinkage and selection operator (Lasso) allows computationally efficient feature selection based on linear dependency between input features and output values. In this paper, we consider a feature-wise kernelized Lasso for capturing non-linear input-output dependency. We first show that, with particular choices of kernel functions, non-redundant features with strong statistical dependence on output values can be found in terms of kernel-based independence measures. We then show that the globally optimal solution can be efficiently computed; this makes the approach scalable to high-dimensional problems. The effectiveness of the proposed method is demonstrated through feature selection experiments with thousands of features.


SAR Image Despeckling Algorithms using Stochastic Distances and Nonlocal Means

arXiv.org Machine Learning

This paper presents two approaches for filter design based on stochastic distances for intensity speckle reduction. A window is defined around each pixel, overlapping samples are compared and only those which pass a goodness-of-fit test are used to compute the filtered value. The tests stem from stochastic divergences within the Information Theory framework. The technique is applied to intensity Synthetic Aperture Radar (SAR) data with homogeneous regions using the Gamma model. The first approach uses a Nagao-Matsuyama-type procedure for setting the overlapping samples, and the second uses the nonlocal method. The proposals are compared with the Improved Sigma filter and with anisotropic diffusion for speckled data (SRAD) using a protocol based on Monte Carlo simulation. Among the criteria used to quantify the quality of filters, we employ the equivalent number of looks, and line and edge preservation. Moreover, we also assessed the filters by the Universal Image Quality Index and by the Pearson correlation between edges. Applications to real images are also discussed. The proposed methods show good results.


Predicting protein contact map using evolutionary and physical constraints by integer programming (extended version)

arXiv.org Machine Learning

Motivation. Protein contact map describes the pairwise spatial and functional relationship of residues in a protein and contains key information for protein 3D structure prediction. Although studied extensively, it remains very challenging to predict contact map using only sequence information. Most existing methods predict the contact map matrix element-by-element, ignoring correlation among contacts and physical feasibility of the whole contact map. A couple of recent methods predict contact map based upon residue co-evolution, taking into consideration contact correlation and enforcing a sparsity restraint, but these methods require a very large number of sequence homologs for the protein under consideration and the resultant contact map may be still physically unfavorable. Results. This paper presents a novel method PhyCMAP for contact map prediction, integrating both evolutionary and physical restraints by machine learning and integer linear programming (ILP). The evolutionary restraints include sequence profile, residue co-evolution and context-specific statistical potential. The physical restraints specify more concrete relationship among contacts than the sparsity restraint. As such, our method greatly reduces the solution space of the contact map matrix and thus, significantly improves prediction accuracy. Experimental results confirm that PhyCMAP outperforms currently popular methods no matter how many sequence homologs are available for the protein under consideration. PhyCMAP can predict contacts within minutes after PSIBLAST search for sequence homologs is done, much faster than the two recent methods PSICOV and EvFold. See http://raptorx.uchicago.edu for the web server.


Pylearn2: a machine learning research library

arXiv.org Machine Learning

Pylearn2 is a machine learning research library. This does not just mean that it is a collection of machine learning algorithms that share a common API; it means that it has been designed for flexibility and extensibility in order to facilitate research projects that involve new or unusual use cases. In this paper we give a brief history of the library, an overview of its basic philosophy, a summary of the library's architecture, and a description of how the Pylearn2 community functions socially.


Towards Adapting ImageNet to Reality: Scalable Domain Adaptation with Implicit Low-rank Transformations

arXiv.org Machine Learning

Images seen during test time are often not from the same distribution as images used for learning. This problem, known as domain shift, occurs when training classifiers from object-centric internet image databases and trying to apply them directly to scene understanding tasks. The consequence is often severe performance degradation and is one of the major barriers for the application of classifiers in real-world systems. In this paper, we show how to learn transform-based domain adaptation classifiers in a scalable manner. The key idea is to exploit an implicit rank constraint, originated from a max-margin domain adaptation formulation, to make optimization tractable. Experiments show that the transformation between domains can be very efficiently learned from data and easily applied to new categories. This begins to bridge the gap between large-scale internet image collections and object images captured in everyday life environments.