Goto

Collaborating Authors

 Genre


Minimax-optimal Inference from Partial Rankings

arXiv.org Machine Learning

This paper studies the problem of inferring a global preference based on the partial rankings provided by many users over different subsets of items according to the Plackett-Luce model. A question of particular interest is how to optimally assign items to users for ranking and how many item assignments are needed to achieve a target estimation error. For a given assignment of items to users, we first derive an oracle lower bound of the estimation error that holds even for the more general Thurstone models. Then we show that the Cram\'er-Rao lower bound and our upper bounds inversely depend on the spectral gap of the Laplacian of an appropriately defined comparison graph. When the system is allowed to choose the item assignment, we propose a random assignment scheme. Our oracle lower bound and upper bounds imply that it is minimax-optimal up to a logarithmic factor among all assignment schemes and the lower bound can be achieved by the maximum likelihood estimator as well as popular rank-breaking schemes that decompose partial rankings into pairwise comparisons. The numerical experiments corroborate our theoretical findings.


Venn-Abers predictors

arXiv.org Machine Learning

This paper continues study, both theoretical and empirical, of the method of Venn prediction, concentrating on binary prediction problems. Venn predictors produce probability-type predictions for the labels of test objects which are guaranteed to be well calibrated under the standard assumption that the observations are generated independently from the same distribution. We give a simple formalization and proof of this property. We also introduce Venn-Abers predictors, a new class of Venn predictors based on the idea of isotonic regression, and report promising empirical results both for Venn-Abers predictors and for their more computationally efficient simplified version.


An\'alisis e implementaci\'on de algoritmos evolutivos para la optimizaci\'on de simulaciones en ingenier\'ia civil. (draft)

arXiv.org Artificial Intelligence

This paper studies the applicability of evolutionary algorithms, particularly, the evolution strategies family in order to estimate a degradation parameter in the shear design of reinforced concrete members. This problem represents a great computational task and is highly relevant in the framework of the structural engineering that for the first time is solved using genetic algorithms. You are viewing a draft, the authors appreciate corrections, comments and suggestions to this work.


An Open Source Pattern Recognition Toolbox for MATLAB

arXiv.org Machine Learning

Pattern recognition and machine learning are becoming integral parts of algorithms in a wide range of applications. Different algorithms and approaches for machine learning include different tradeoffs between performance and computation, so during algorithm development it is often necessary to explore a variety of different approaches to a given task. A toolbox with a unified framework across multiple pattern recognition techniques enables algorithm developers the ability to rapidly evaluate different choices prior to deployment. MATLAB is a widely used environment for algorithm development and prototyping, and although several MATLAB toolboxes for pattern recognition are currently available these are either incomplete, expensive, or restrictively licensed. In this work we describe a MATLAB toolbox for pattern recognition and machine learning known as the PRT (Pattern Recognition Toolbox), licensed under the permissive MIT license. The PRT includes many popular techniques for data preprocessing, supervised learning, clustering, regression and feature selection, as well as a methodology for combining these components using a simple, uniform syntax. The resulting algorithms can be evaluated using cross-validation and a variety of scoring metrics to ensure robust performance when the algorithm is deployed. This paper presents an overview of the PRT as well as an example of usage on Fisher's Iris dataset.


Structured Generative Models of Natural Source Code

arXiv.org Machine Learning

We study the problem of building generative models of natural source code (NSC); that is, source code written and understood by humans. Our primary contribution is to describe a family of generative models for NSC that have three key properties: First, they incorporate both sequential and hierarchical structure. Second, we learn a distributed representation of source code elements. Finally, they integrate closely with a compiler, which allows leveraging compiler logic and abstractions when building structure into the model. We also develop an extension that includes more complex structure, refining how the model generates identifier tokens based on what variables are currently in scope. Our models can be learned efficiently, and we show empirically that including appropriate structure greatly improves the models, measured by the probability of generating test programs.


An Inexact Proximal Path-Following Algorithm for Constrained Convex Minimization

arXiv.org Machine Learning

Many scientific and engineering applications feature nonsmooth convex minimization problems over convex sets. In this paper, we address an important instance of this broad class where we assume that the nonsmooth objective is equipped with a tractable proximity operator and that the convex constraint set affords a self-concordant barrier. We provide a new joint treatment of proximal and self-concordant barrier concepts and illustrate that such problems can be efficiently solved, without the need of lifting the problem dimensions, as in disciplined convex optimization approach. We propose an inexact path-following algorithmic framework and theoretically characterize the worst-case analytical complexity of this framework when the proximal subproblems are solved inexactly. To show the merits of our framework, we apply its instances to both synthetic and real-world applications, where it shows advantages over standard interior point methods. As a by-product, we describe how our framework can obtain points on the Pareto frontier of regularized problems with self-concordant objectives in a tuning free fashion.


Enhancing Pure-Pixel Identification Performance via Preconditioning

arXiv.org Machine Learning

In this paper, we analyze different preconditionings designed to enhance robustness of pure-pixel search algorithms, which are used for blind hyperspectral unmixing and which are equivalent to near-separable nonnegative matrix factorization algorithms. Our analysis focuses on the successive projection algorithm (SPA), a simple, efficient and provably robust algorithm in the pure-pixel algorithm class. Recently, a provably robust preconditioning was proposed by Gillis and Vavasis (arXiv:1310.2273) which requires the resolution of a semidefinite program (SDP) to find a data points-enclosing minimum volume ellipsoid. Since solving the SDP in high precisions can be time consuming, we generalize the robustness analysis to approximate solutions of the SDP, that is, solutions whose objective function values are some multiplicative factors away from the optimal value. It is shown that a high accuracy solution is not crucial for robustness, which paves the way for faster preconditionings (e.g., based on first-order optimization methods). This first contribution also allows us to provide a robustness analysis for two other preconditionings. The first one is pre-whitening, which can be interpreted as an optimal solution of the same SDP with additional constraints. We analyze robustness of pre-whitening which allows us to characterize situations in which it performs competitively with the SDP-based preconditioning. The second one is based on SPA itself and can be interpreted as an optimal solution of a relaxation of the SDP. It is extremely fast while competing with the SDP-based preconditioning on several synthetic data sets.


HC-Search: A Learning Framework for Search-based Structured Prediction

Journal of Artificial Intelligence Research

Structured prediction is the problem of learning a function that maps structured inputs to structured outputs. Prototypical examples of structured prediction include part-of-speech tagging and semantic segmentation of images. Inspired by the recent successes of search-based structured prediction, we introduce a new framework for structured prediction called HC-Search. Given a structured input, the framework uses a search procedure guided by a learned heuristic H to uncover high quality candidate outputs and then employs a separate learned cost function C to select a final prediction among those outputs. The overall loss of this prediction architecture decomposes into the loss due to H not leading to high quality outputs, and the loss due to C not selecting the best among the generated outputs. Guided by this decomposition, we minimize the overall loss in a greedy stage-wise manner by first training H to quickly uncover high quality outputs via imitation learning, and then training C to correctly rank the outputs generated via H according to their true losses. Importantly, this training procedure is sensitive to the particular loss function of interest and the time-bound allowed for predictions. Experiments on several benchmark domains show that our approach significantly outperforms several state-of-the-art methods.


Monte Carlo Tree Search with Heuristic Evaluations using Implicit Minimax Backups

arXiv.org Artificial Intelligence

Monte Carlo Tree Search (MCTS) has improved the performance of game engines in domains such as Go, Hex, and general game playing. MCTS has been shown to outperform classic alpha-beta search in games where good heuristic evaluations are difficult to obtain. In recent years, combining ideas from traditional minimax search in MCTS has been shown to be advantageous in some domains, such as Lines of Action, Amazons, and Breakthrough. In this paper, we propose a new way to use heuristic evaluations to guide the MCTS search by storing the two sources of information, estimated win rates and heuristic evaluations, separately. Rather than using the heuristic evaluations to replace the playouts, our technique backs them up implicitly during the MCTS simulations. These minimax values are then used to guide future simulations. We show that using implicit minimax backups leads to stronger play performance in Kalah, Breakthrough, and Lines of Action.


Fast and Robust Least Squares Estimation in Corrupted Linear Models

arXiv.org Machine Learning

Subsampling methods have been recently proposed to speed up least squares estimation in large scale settings. However, these algorithms are typically not robust to outliers or corruptions in the observed covariates. The concept of influence that was developed for regression diagnostics can be used to detect such corrupted observations as shown in this paper. This property of influence -- for which we also develop a randomized approximation -- motivates our proposed subsampling algorithm for large scale corrupted linear regression which limits the influence of data points since highly influential points contribute most to the residual error. Under a general model of corrupted observations, we show theoretically and empirically on a variety of simulated and real datasets that our algorithm improves over the current state-of-the-art approximation schemes for ordinary least squares.