Goto

Collaborating Authors

 Genre


Schedule-Based Robotic Search for Multiple Residents in a Retirement Home Environment

AAAI Conferences

In this paper we address the planning problem of a robot searching for multiple residents in a retirement home in order to remind them of an upcoming multi-person recreational activity before a given deadline. We introduce a novel Multi-User Schedule Based (M-USB) Search approach which generates a high-level-plan to maximize the number of residents that are found within the given time frame. From the schedules of the residents, the layout of the retirement home environment as well as direct observations by the robot, we obtain spatio-temporal likelihood functions for the individual residents. The main contribution of our work is the development of a novel approach to compute a reward to find a search plan for the robot using: 1) the likelihood functions, 2) the availabilities of the residents, and 3) the order in which the residents should be found. Simulations were conducted on a floor of a real retirement home to compare our proposed M-USB Search approach to a Weighted Informed Walk and a Random Walk. Our results show that the proposed M-USB Search finds residents in a shorter amount of time by visiting fewer rooms when compared to the other approaches.


Robust Visual Robot Localization Across Seasons Using Network Flows

AAAI Conferences

Image-based localization is an important problem in robotics and an integral part of visual mapping and navigation systems. An approach to robustly match images to previously recorded ones must be able to cope with seasonal changes especially when it is supposed to work reliably over long periods of time. In this paper, we present a novel approach to visual localization of mobile robots in outdoor environments, which is able to deal with substantial seasonal changes. We formulate image matching as a minimum cost flow problem in a data association graph to effectively exploit sequence information. This allows us to deal with non-matching image sequences that result from temporal occlusions or from visiting new places. We present extensive experimental evaluations under substantial seasonal changes. Our approach achieves accurate matching across seasons and outperforms existing state-of-the-art methods such as FABMAP2 and SeqSLAM.


Learning from Unscripted Deictic Gesture and Language for Human-Robot Interactions

AAAI Conferences

As robots become more ubiquitous, it is increasingly important for untrained users to be able to interact with them intuitively. In this work, we investigate how people refer to objects in the world during relatively unstructured communication with robots. We collect a corpus of deictic interactions from users describing objects, which we use to train language and gesture models that allow our robot to determine what objects are being indicated. We introduce a temporal extension to state-of-the-art hierarchical matching pursuit features to support gesture understanding, and demonstrate that combining multiple communication modalities more effectively captures user intent than relying on a single type of input. Finally, we present initial interactions with a robot that uses the learned models to follow commands while continuing to learn from user input.


Minimising Undesired Task Costs in Multi-Robot Task Allocation Problems with In-Schedule Dependencies

AAAI Conferences

In multi-robot task allocation problems with in-schedule dependencies, tasks with high costs have a large influence on the total time required for a team of robots to complete all tasks. We reduce this influence by calculating a novel task cost dispersion value that measures robots' collective preference for each task. By modifying the winner determination phase of sequential single-item auctions, our approach inspects the bids for every task to identify tasks which robots collectively consider to be high cost and ensures these tasks are allocated prior to other tasks.Our empirical results show this method provides a significant reduction in the total time required to complete all tasks.


Efficient Optimization for Autonomous Robotic Manipulation of Natural Objects

AAAI Conferences

Manipulating natural objects of irregular shapes, such as rocks, is an essential capability of robots operating in outdoor environments. Physics-based simulators are commonly used to plan stable grasps for man-made objects. However, planning is an expensive process that is based on simulating hand and object trajectories in different configurations, and evaluating the outcome of each trajectory. This problem is particularly concerning when the objects are irregular or cluttered, because the space of feasible grasps is significantly smaller, and more configurations need to be evaluated before finding a good one. In this paper, we first present a learning technique for fast detection of an initial set of potentially stable grasps in a cluttered scene. The best detected grasps are further optimized by fine-tuning the configuration of the hand in simulation. To reduce the computational burden of this last operation, we model the outcomes of the grasps as a Gaussian Process, and use an entropy-search method in order to focus the optimization on regions where the best grasp is most likely to be. This approach is tested on the task of clearing piles of real, unknown, rock debris with an autonomous robot. Empirical results show a clear advantage of the proposed approach when the time window for decision is short.


An Adversarial Interpretation of Information-Theoretic Bounded Rationality

AAAI Conferences

Recently, there has been a growing interest in modeling planning with information constraints. Accordingly, an agent maximizes a regularized expected utility known as the free energy, where the regularizer is given by the information divergence from a prior to a posterior policy. While this approach can be justified in various ways, including from statistical mechanics and information theory, it is still unclear how it relates to decision-making against adversarial environments. This connection has previously been suggested in work relating the free energy to risk-sensitive control and to extensive form games. Here, we show that a single-agent free energy optimization is equivalent to a game between the agent and an imaginary adversary. The adversary can, by paying an exponential penalty, generate costs that diminish the decision maker's payoffs. It turns out that the optimal strategy of the adversary consists in choosing costs so as to render the decision maker indifferent among its choices, which is a definining property of a Nash equilibrium, thus tightening the connection between free energy optimization and game theory.


Tightening Bounds for Bayesian Network Structure Learning

AAAI Conferences

A recent breadth-first branch and bound algorithm (BFBnB)for learning Bayesian network structures (Maloneet al. 2011) uses two bounds to prune the searchspace for better efficiency; one is a lower bound calculatedfrom pattern database heuristics, and the otheris an upper bound obtained by a hill climbing search.Whenever the lower bound of a search path exceeds theupper bound, the path is guaranteed to lead to suboptimalsolutions and is discarded immediately. This paperintroduces methods for tightening the bounds. Thelower bound is tightened by using more informed variablegroupings when creating the pattern databases, andthe upper bound is tightened using an anytime learningalgorithm. Empirical results show that these boundsimprove the efficiency of Bayesian network learning bytwo to three orders of magnitude.


Finding the k-best Equivalence Classes of Bayesian Network Structures for Model Averaging

AAAI Conferences

In this paper we develop an algorithm to find the k-best equivalence classes of Bayesian networks. Our algorithm is capable of finding much more best DAGs than the previous algorithm that directly finds the k-best DAGs (Tian, He and Ram 2010). We demonstrate our algorithm in the task of Bayesian model averaging. Empirical results show that our algorithm significantly outperforms the k-best DAG algorithm in both time and space to achieve the same quality of approximation. Our algorithm goes beyond the maximum-a-posteriori (MAP) model by listing the most likely network structures and their relative likelihood and therefore has important applications in causal structure discovery.


Tree-Based On-Line Reinforcement Learning

AAAI Conferences

Fitted Q-iteration (FQI) stands out among reinforcement learning algorithms for its flexibility and ease of use. FQI can be combined with any regression method, and this choice determines the algorithm's statistical and computational properties. The combination of FQI with an ensemble of regression trees gives rise to an algorithm, FQIT, that is computationally efficient, scalable to high dimensional spaces, and robust to noise. Despite its nice properties and good performance in practice, FQIT also has some limitations: the fact that an ensemble of trees must be constructed (or updated) at each iteration confines the algorithm to the batch scenario. This paper aims to address this specific issue. Based on a strategy recently proposed in the literature, called the stochastic-factorization trick, we propose a modification of FQIT that makes it fully incremental, and thus suitable for on-line learning. We call the resulting method tree-based stochastic factorization (TBSF). We derive upper bounds for the difference between the value functions computed by FQIT and TBSF, and also show in which circumstances the approximations coincide. A series of computational experiments is presented to illustrate the properties of TBSF and to show its usefulness in practice, including a medical problem involving the treatment of patients infected with HIV.


Recovering from Selection Bias in Causal and Statistical Inference

AAAI Conferences

Selection bias is caused by preferential exclusion of units from the samples and represents a major obstacle to valid causal and statistical inferences; it cannot be removed by randomized experiments and can rarely be detected in either experimental or observational studies. In this paper, we provide complete graphical and algorithmic conditions for recovering conditional probabilities from selection biased data. We also provide graphical conditions for recoverability when unbiased data is available over a subset of the variables. Finally, we provide a graphical condition that generalizes the backdoor criterion and serves to recover causal effects when the data is collected under preferential selection.