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AAAI Conferences

Kristen Grauman is an associate professor in the Department of Computer Science at the University of Texas at Austin. Her research in computer vision and machine learning focuses on visual search and object recognition. Before joining the University of Texas at Austin in 2007, she received her Ph.D. in the Electrical Engineering and Computer Science department at the Massachusetts Institute of Technology, in the Computer Science and Artificial Intelligence Laboratory. She is an Alfred P. Sloan Research Fellow and Microsoft Research New Faculty Fellow, a recipient of NSF CAREER and ONR Young Investigator awards, the Regents' Outstanding Teaching Award from the University of Texas System in 2012, the PAMI Young Researcher Award in 2013, the 2013 Computers and Thought Award from the International Joint Conference on Artificial Intelligence, and a Presidential Early Career Award for Scientists and Engineers (PECASE) in 2013. She and her collaborators were recognized with the CVPR Best Student Paper Award in 2008 for their work on hashing algorithms for large-scale image retrieval, and the Marr Best Paper Prize at ICCV in 2011 for their work on modeling relative visual attributes.


Preface

AAAI Conferences

Welcome to the Second AAAI Conference on Human Computation and Crowdsourcing (HCOMP 2014) held November 2-4, 2014, in Pittsburgh, Pennsylvania. This conference is an opportunity to build on the success of the First AAAI Human Computation and Crowdsourcing conference, and to promote the best scholarship in this vibrant and fast emerging, multidisciplinary area. The conference also comes on the heels of four HCOMP workshops, including two workshops hosted at the annual AAAI conference. The HCOMP conference is designed to be a venue for exchanging ideas and developments on principles, experiments, and implementations of systems that rely on programmatic access to human intellect to perform some aspect of computation, or where human perception, knowledge, reasoning, or coordinated activity contributes to the operation of larger systems and applications. Topics relevant to the discipline of human computation and crowdsourcing include human-computer interaction (HCI), computer-supported collaborative work (CSCW), cognitive psychology, organizational behavior, economics, information retrieval, databases, computer systems and programming languages, and optimization.


Greedy Subspace Clustering

arXiv.org Machine Learning

We consider the problem of subspace clustering: given points that lie on or near the union of many low-dimensional linear subspaces, recover the subspaces. To this end, one first identifies sets of points close to the same subspace and uses the sets to estimate the subspaces. As the geometric structure of the clusters (linear subspaces) forbids proper performance of general distance based approaches such as K-means, many model-specific methods have been proposed. In this paper, we provide new simple and efficient algorithms for this problem. Our statistical analysis shows that the algorithms are guaranteed exact (perfect) clustering performance under certain conditions on the number of points and the affinity between subspaces. These conditions are weaker than those considered in the standard statistical literature. Experimental results on synthetic data generated from the standard unions of subspaces model demonstrate our theory. We also show that our algorithm performs competitively against state-of-the-art algorithms on real-world applications such as motion segmentation and face clustering, with much simpler implementation and lower computational cost.


Altitude Training: Strong Bounds for Single-Layer Dropout

arXiv.org Machine Learning

Dropout training, originally designed for deep neural networks, has been successful on high-dimensional single-layer natural language tasks. This paper proposes a theoretical explanation for this phenomenon: we show that, under a generative Poisson topic model with long documents, dropout training improves the exponent in the generalization bound for empirical risk minimization. Dropout achieves this gain much like a marathon runner who practices at altitude: once a classifier learns to perform reasonably well on training examples that have been artificially corrupted by dropout, it will do very well on the uncorrupted test set. We also show that, under similar conditions, dropout preserves the Bayes decision boundary and should therefore induce minimal bias in high dimensions.


Semi-Supervised Learning with Deep Generative Models

arXiv.org Machine Learning

The ever-increasing size of modern data sets combined with the difficulty of obtaining label information has made semi-supervised learning one of the problems of significant practical importance in modern data analysis. We revisit the approach to semi-supervised learning with generative models and develop new models that allow for effective generalisation from small labelled data sets to large unlabelled ones. Generative approaches have thus far been either inflexible, inefficient or non-scalable. We show that deep generative models and approximate Bayesian inference exploiting recent advances in variational methods can be used to provide significant improvements, making generative approaches highly competitive for semi-supervised learning.


Feedback Detection for Live Predictors

arXiv.org Machine Learning

A predictor that is deployed in a live production system may perturb the features it uses to make predictions. Such a feedback loop can occur, for example, when a model that predicts a certain type of behavior ends up causing the behavior it predicts, thus creating a self-fulfilling prophecy. In this paper we analyze predictor feedback detection as a causal inference problem, and introduce a local randomization scheme that can be used to detect non-linear feedback in real-world problems. We conduct a pilot study for our proposed methodology using a predictive system currently deployed as a part of a search engine.


Rapid Adaptation of POS Tagging for Domain Specific Uses

arXiv.org Machine Learning

Part-of-speech (POS) tagging is a fundamental component for performing natural language tasks such as parsing, information extraction, and question answering. When POS taggers are trained in one domain and applied in significantly different domains, their performance can degrade dramatically. We present a methodology for rapid adaptation of POS taggers to new domains. Our technique is unsupervised in that a manually annotated corpus for the new domain is not necessary. We use suffix information gathered from large amounts of raw text as well as orthographic information to increase the lexical coverage. We present an experiment in the Biological domain where our POS tagger achieves results comparable to POS taggers specifically trained to this domain. Many machine-learning and statistical techniques employed for POS tagging train a model on an annotated corpus, such as the Penn Treebank (Marcus et al, 1993). Most state-of-the-art POS taggers use two main sources of information: 1) Information about neighboring tags, and 2) Information about the word itself. Methods using both sources of information for tagging are: Hidden Markov Modeling, Maximum Entropy modeling, and Transformation Based Learning (Brill, 1995).


Partition-wise Linear Models

arXiv.org Machine Learning

Region-specific linear models are widely used in practical applications because of their non-linear but highly interpretable model representations. One of the key challenges in their use is non-convexity in simultaneous optimization of regions and region-specific models. This paper proposes novel convex region-specific linear models, which we refer to as partition-wise linear models. Our key ideas are 1) assigning linear models not to regions but to partitions (region-specifiers) and representing region-specific linear models by linear combinations of partition-specific models, and 2) optimizing regions via partition selection from a large number of given partition candidates by means of convex structured regularizations. In addition to providing initialization-free globally-optimal solutions, our convex formulation makes it possible to derive a generalization bound and to use such advanced optimization techniques as proximal methods and decomposition of the proximal maps for sparsity-inducing regularizations. Experimental results demonstrate that our partition-wise linear models perform better than or are at least competitive with state-of-the-art region-specific or locally linear models.


Model-based Reinforcement Learning and the Eluder Dimension

arXiv.org Machine Learning

We consider the problem of learning to optimize an unknown Markov decision process (MDP). We show that, if the MDP can be parameterized within some known function class, we can obtain regret bounds that scale with the dimensionality, rather than cardinality, of the system. We characterize this dependence explicitly as $\tilde{O}(\sqrt{d_K d_E T})$ where $T$ is time elapsed, $d_K$ is the Kolmogorov dimension and $d_E$ is the \emph{eluder dimension}. These represent the first unified regret bounds for model-based reinforcement learning and provide state of the art guarantees in several important settings. Moreover, we present a simple and computationally efficient algorithm \emph{posterior sampling for reinforcement learning} (PSRL) that satisfies these bounds.


A Latent Source Model for Online Collaborative Filtering

arXiv.org Machine Learning

Despite the prevalence of collaborative filtering in recommendation systems, there has been little theoretical development on why and how well it works, especially in the "online" setting, where items are recommended to users over time. We address this theoretical gap by introducing a model for online recommendation systems, cast item recommendation under the model as a learning problem, and analyze the performance of a cosine-similarity collaborative filtering method. In our model, each of $n$ users either likes or dislikes each of $m$ items. We assume there to be $k$ types of users, and all the users of a given type share a common string of probabilities determining the chance of liking each item. At each time step, we recommend an item to each user, where a key distinction from related bandit literature is that once a user consumes an item (e.g., watches a movie), then that item cannot be recommended to the same user again. The goal is to maximize the number of likable items recommended to users over time. Our main result establishes that after nearly $\log(km)$ initial learning time steps, a simple collaborative filtering algorithm achieves essentially optimal performance without knowing $k$. The algorithm has an exploitation step that uses cosine similarity and two types of exploration steps, one to explore the space of items (standard in the literature) and the other to explore similarity between users (novel to this work).