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Crowdsourced Explanations for Humorous Internet Memes Based on Linguistic Theories

AAAI Conferences

Humorous images can be seen in many social media websites. However, newcomers to these websites often have trouble fitting in because the community subculture is usually implicit. Among all the types of humorous images, Internet memes are relatively hard for newcomers to understand. In this work, we develop a system that leverages crowdsourcing techniques to generate explanations for memes. We claim that people who are not familiar with Internet meme subculture can still quickly pick up the gist of the memes by reading the explanations. Our template-based explanations illustrate the incongruity between normal situations and the punchlines in jokes. The explanations can be produced by completing the two proposed human task processes. Experimental results suggest that the explanations produced by our system greatly help newcomers to understand unfamiliar memes. For further research, it is possible to employ our explanation generation system to improve computational humanities.


Crowdsourcing for Participatory Democracies: Efficient Elicitation of Social Choice Functions

AAAI Conferences

We present theoretical and empirical results demonstrating the usefulness of social choice functions in crowdsourcing for participatory democracies. First, we demonstrate the scalability of social choice functions by defining a natural notion of epsilon-approximation, and giving algorithms which efficiently elicit such approximations for two prominent social choice functions: the Borda rule and the Condorcet winner. This result circumvents previous prohibitive lower bounds and is surprisingly strong: even if the number of ideas is as large as the number of participants, each participant will only have to make a logarithmic number of comparisons, an exponential improvement over the linear number of comparisons previously needed. Second, we apply these ideas to Finland's recent off-road traffic law reform, an experiment on participatory democracy in real life. This allows us to verify the scaling predicted in our theory and show that the constant involved is also not large. In addition, by collecting data on the time that users take to complete rankings of varying sizes, we observe that eliciting partial rankings can further decrease elicitation time as compared to the common method of eliciting pairwise comparisons.


A Human Computation Framework for Boosting Combinatorial Solvers

AAAI Conferences

We propose a general framework for boosting combinatorial solvers through human computation. Our framework combines insights from human workers with the power of combinatorial optimization. The combinatorial solver is also used to guide requests for the workers, and thereby obtain the most useful human feedback quickly. Our approach also incorporates a problem decomposition approach with a general strategy for discarding incorrect human input. We apply this framework in the domain of materials discovery, and demonstrate a speedup of over an order of magnitude.


Instance-Privacy Preserving Crowdsourcing

AAAI Conferences

Crowdsourcing is a technique to outsource tasks to a number of workers. Although crowdsourcing has many advantages, it gives rise to the risk that sensitive information may be leaked, which has limited the spread of its popularity. Task instances (data workers receive to process tasks) often contain sensitive information, which can be extracted by workers. For example, in an audio transcription task, an audio file corresponds to an instance, and the content of the audio (e.g., the abstract of a meeting) can be sensitive information. In this paper, we propose a quantitative analysis framework for the instance privacy problem. The proposed framework supplies us performance measures of instance privacy preserving protocols. As a case study, we apply the proposed framework to an instance clipping protocol and analyze the properties of the protocol. The protocol preserves privacy by clipping instances to limit the amount of information workers obtain. The results show that the protocol can balance task performance and instance privacy preservation. They also show that the proposed measure is consistent with standard measures, which validates the proposed measure.


Predicting Next Label Quality: A Time-Series Model of Crowdwork

AAAI Conferences

While temporal behavioral patterns can be discerned to underlie real crowd work, prior studies have typically modeled worker performance under a simplified i.i.d. assumption. To better model such temporal worker behavior, we propose a time-series label prediction model for crowd work. This latent variable model captures and summarizes past worker behavior, enabling us to better predict the quality of each worker's next label. Given inherent uncertainty in prediction, we also investigate a decision reject option to balance the tradeoff between prediction accuracy vs. coverage. Results show our model improves accuracy of both label prediction on real crowd worker data, as well as data quality overall.


Incentives to Counter Bias in Human Computation

AAAI Conferences

In online labor platforms such as Amazon Mechanical Turk, a good strategy to obtain quality answers is to take aggregate answers submitted by multiple workers, exploiting the wisdom of the crowd. However, human computation is susceptible to systematic biases which cannot be corrected by using multiple workers. We investigate a game-theoretic bonus scheme, called Peer Truth Serum (PTS), to overcome this problem. We report on the design and outcomes of a set of experiments to validate this scheme. Results show Peer Truth Serum can indeed correct the biases and increase the answer accuracy by up to 80%.


Scaling-Up the Crowd: Micro-Task Pricing Schemes for Worker Retention and Latency Improvement

AAAI Conferences

Retaining workers on micro-task crowdsourcing platforms is essential in order to guarantee the timely completion of batches of Human Intelligence Tasks (HITs). Worker retention is also a necessary condition for the introduction of SLAs on crowdsourcing platforms. In this paper, we introduce novel pricing schemes aimed at improving the retention rate of workers working on long batches of similar tasks. We show how increasing or decreasing the monetary reward over time influences the number of tasks a worker is willing to complete in a batch, as well as how it influences the overall latency. We compare our new pricing schemes against traditional pricing methods (e.g., constant reward for all the HITs in a batch) and empirically show how certain schemes effectively function as an incentive for workers to keep working longer on a given batch of HITs. Our experimental results show that the best pricing scheme in terms of worker retention is based on punctual bonuses paid whenever the workers reach predefined milestones.


STEP: A Scalable Testing and Evaluation Platform

AAAI Conferences

The emergence of online crowdsourcing sites, online work platforms, and evenMassive Open Online Courses (MOOCs), has created an increasing need for reliably evaluating the skills of the participating users in a scalable way.Many platforms already allow users to take online tests and verify their skills, but the existing approaches face many problems. First of all, cheating is very common in online testing without supervision, as the test questions often "leak" and become easily available online together with the answers.Second, technical skills, such as programming, require the tests to be frequently updated in order to reflect the current state-of-the-art. Third,there is very limited evaluation of the tests themselves, and how effectively they measure the skill that the users are tested for. In this paper, we present a Scalable Testing and Evaluation Platform (STEP),that allows continuous generation and evaluation of test questions. STEP leverages already available content, on Question Answering sites such as StackOverflow and re-purposes these questions to generate tests. The system utilizes a crowdsourcing component for the editing of the questions, while it uses automated techniques for identifying promising QA threads that can be successfully re-purposed for testing. This continuous question generation decreases the impact of cheating and also creates questions that are closer to the real problems that the skill holder is expected to solve in real life.STEP also leverages the use of Item Response Theory to evaluate the quality of the questions. We also use external signals about the quality of the workers.These identify the questions that have the strongest predictive ability in distinguishing workers that have the potential to succeed in the online job marketplaces. Existing approaches contrast in using only internal consistency metrics to evaluate the questions. Finally, our system employs an automatic "leakage detector" that queries the Internet to identify leaked versions of our questions. We then mark these questions as "practice only," effectively removing them from the pool of questions used for evaluation. Our experimental evaluation shows that our system generates questions of comparable or higher quality compared to existing tests, with a cost of approximately 3-5 dollars per question, which is lower than the cost of licensing questions from existing test banks.


TRACCS: A Framework for Trajectory-Aware Coordinated Urban Crowd-Sourcing

AAAI Conferences

We investigate the problem of large-scale mobile crowd-tasking, where a large pool of citizen crowd-workers are used to perform a variety of location-specific urban logistics tasks. Current approaches to such mobile crowd-tasking are very decentralized: a crowd-tasking platform usually provides each worker a set of available tasks close to the worker's current location; each worker then independently chooses which tasks she wants to accept and perform. In contrast, we propose TRACCS, a more coordinated task assignment approach, where the crowd-tasking platform assigns a sequence of tasks to each worker, taking into account their expected location trajectory over a wider time horizon, as opposed to just instantaneous location. We formulate such task assignment as an optimization problem, that seeks to maximize the total payoff from all assigned tasks, subject to a maximum bound on the detour (from the expected path) that a worker will experience to complete her assigned tasks. We develop credible computationally-efficient heuristics to address this optimization problem (whose exact solution requires solving a complex integer linear program), and show, via simulations with realistic topologies and commuting patterns, that a specific heuristic (called Greedy-ILS) increases the fraction of assigned tasks by more than 20%, and reduces the average detour overhead by more than 60%, compared to the current decentralized approach.


Groupsourcing: Distributed Problem Solving Using Social Networks

AAAI Conferences

Crowdsourcing and citizen science have established themselves in the mainstream of research methodology in recent years, employing a variety of methods to solve problems using human computation. An approach described here, termed "groupsourcing", uses social networks to present problems and collect solutions. This paper details a method for archiving social network messages and investigates messages containing an image classification task in the domain of marine biology. In comparison to other methods, groupsourcing offers a high accuracy, data-driven and low cost approach.