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Speech Synthesis Data Collection for Visually Impaired Person

AAAI Conferences

Crowdsourcing platforms provide attractive solutions for collecting speech synthesis data for visually impaired person. However, quality control problems remain because of low-quality volunteer workers. In this paper, we propose the design of a crowdsourcing system that allows us to devise quality control methods. We introduce four worker selection methods; preprocessing filtering, real-time filtering, post-processing filtering, and guess-processing filtering. These methods include a novel approach that utilizes a collaborative filtering technique in addition to a basic approach involving initial training or use of gold-standard data. These quality control methods improved the quality of collected speech synthesis data. Moreover, we have already collected 140,000 Japanese words from 500 million web data for speech synthesis data.


Using Crowdsourcing to Generate Surrogate Training Data for Robotic Grasp Prediction

AAAI Conferences

As an alternative to the laborious process of collecting training data from physical robotic platforms for learning robotic grasp quality prediction, we explore the use of surrogate training data from crowd-sourced evaluations of images of robotic grasps. We show that in certain regions of the grasp feature space, grasp predictors trained with this surrogate data were almost as accurate as predictors built using data from physical testing with robots.


Crowdsourcing the Extraction of Data Practices from Privacy Policies

AAAI Conferences

Website and mobile application privacy policies are intended to describe the system’s data practices. However, they are often written in non-standard formats and contain ambiguities that make it difficult for users to read and comprehend these documents. We propose a crowdsourcing approach to extract data practices from privacy policies to provide more concise and useable privacy notices to users and support the analysis of stated data practices. To that end, we designed a hierarchical task workflow for crowdsourcing the extraction of data practices from privacy policies. We discuss our workflow design and report preliminary results.


Learning Pronunciation and Accent from The Crowd

AAAI Conferences

Learning a second language is becoming a more popular trend around the world. But the act of learning another language in a place removed from native speakers is difficult as there is often no one to correct mistakes nor examples to imitate. With the idea of crowd sourcing, we would like to propose an efficient way to learn a second language better.


Behavior-Based Quality Assurance in Crowdsourcing Markets

AAAI Conferences

Quality assurance in crowdsourcing markets has appeared to be an acute problem over the last years. We propose a quality control method inspired by Statistical Process Control (SPC), commonly used to control output quality in production processes and characterized by relying on time-series data. Behavioral traces of users may play a key role in evaluating the performance of work done on crowdsourcing platforms. Therefore, in our experiment we explore fifteen behavioral traces for their ability to recognize the drop in work quality. Preliminary results indicate that our method has a high potential for real-time detection and signaling a drop in work quality.


Crowdsourced Data Analytics: A Case Study of a Predictive Modeling Competition

AAAI Conferences

Predictive modeling competitions provide a new data mining approach that leverages crowds of data scientists to examine a wide variety of predictive models and build the best performance model. In this paper, we report the results of a study conducted on CrowdSolving, a platform for predictive modeling competitions in Japan. We hosted a competition on a link prediction task and observed that (i) the prediction performance of the winner significantly outperformed that of a state-of-the-art method, (ii) the aggregated model constructed from all submitted models further improved the final performance, and (iii) the performance of the aggregated model built only from early submissions nevertheless overtook the final performance of the winner.


Using Worker Quality Scores to Improve Stopping Rules

AAAI Conferences

We consider the crowdsourcing task of learning the answer to simple multiple-choice microtasks. In order to provide statistically significant results, one often needs to ask multiple workers to answer the same microtask. A stopping rule is an algorithm that for a given microtask decides for any given set of worker answers if the system should stop and output an answer or iterate and ask one more worker. A quality score for a worker is a score that reflects the historic performance of that worker. In this paper we investigate how to devise better stopping rules given such quality scores. We conduct a data analysis on a large-scale industrial crowdsourcing platform, and use the observations from this analysis to design new stopping rules that use the workers’ quality scores in a non-trivial manner. We then conduct a simulation based on a real-world workload, showing that our algorithm performs better than the more naive approaches.


Monetary Interventions in Crowdsourcing Task Switching

AAAI Conferences

With a large amount of tasks of various types, requesters in crowdsourcing platforms often bundle tasks of different types into a single working session. This creates a task switching setting, where workers need to shift between different cognitive tasks. We design and conduct an experiment on Amazon Mechanical Turk to study how occasionally presented performance-contingent monetary rewards, referred as monetary interventions , affect worker performance in the task switching setting. We use two competing metrics to evaluate worker performance. When monetary interventions are placed on some tasks in a working session, our results show that worker performance on these tasks can be improved in both metrics. Moreover, worker performance on other tasks where monetary interventions are not placed is also affected: workers perform better according to one metric, but worse according to the other metric. This suggests that in addition to providing extrinsic monetary incentives for some tasks, monetary interventions implicitly set performance goals for all tasks. Furthermore, monetary interventions are most effective in improving worker performance when used at switch tasks, tasks that follow a task of a different type, in working sessions with a low task switching frequency.


A Crowd of Your Own: Crowdsourcing for On-Demand Personalization

AAAI Conferences

Personalization is a way for computers to support people’s diverse interests and needs by providing content tailored to the individual. While strides have been made in algorithmic approaches to personalization, most require access to a significant amount of data. However, even when data is limited online crowds can be used to infer an individual’s personal preferences. Aided by the diversity of tastes among online crowds and their ability to understand others, we show that crowdsourcing is an effective on-demand tool for personalization. Unlike typical crowdsourcing approaches that seek a ground truth, we present and evaluate two crowdsourcing approaches designed to capture personal preferences. The first, taste-matching , identifies workers with similar taste to the requester and uses their taste to infer the requester’s taste. The second, taste-grokking , asks workers to explicitly predict the requester’s taste based on training examples. These techniques are evaluated on two subjective tasks, personalized image recommendation and tailored textual summaries. Taste-matching and taste-grokking both show improvement over the use of generic workers, and have different benefits and drawbacks depending on the complexity of the task and the variability of the taste space.


To Re(label), or Not To Re(label)

AAAI Conferences

One of the most popular uses of crowdsourcing is to provide training data for supervised machine learning algorithms. Since human annotators often make errors, requesters commonly ask multiple workers to label each example.  But is this strategy always the most cost effective use of crowdsourced workers? We argue "No" --- often classifiers can achieve higher accuracies when trained with noisy "unilabeled" data. However, in some cases relabeling is extremely important.  We discuss three factors that may make relabeling an effective strategy: classifier expressiveness, worker accuracy, and budget.