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PROBLEMS IN IMPLEMENTING THE COMPUTER FOR CONTINUING EDUCATION

AI Classics

Although computer-based instruction has become widely available as a learning aid in medical education, few physicians interact with educational programs after they have left medical school. Some notable exceptions occur when specially prepared computer programs are made available by vendors or program committees at annual clinical meetings. Yet this kind of learning tool is seldom used by practicing physicians at other times during the year. In this paper, I would like to consider ways in which computer-based education might be more effectively integrated into the clinical activities of the practicing physician, and to outline some of the technological and psychological barriers to their successful implementation.


RESIDUE: A Deductive Approach to Design

AI Classics

J. J. Finger and Michael R. Genesereth Computer Science Department Stanford University, Stanford, California 94305 1. Introduction Automatic theorem proving methods, such as resolution or backwards-chaining, arc useful for verifying the correctness of a pre-cxisting design, but how might we use theorem proving methods to both generate and verify a design?


Report 83 45 A Framework for Circuit Design . S Stanford Christopher Tong Dec 1983

AI Classics

The process of circuit design is complex largely because the required knowledge takes many forms. We present a framework that contains such design descriptions as components, plans, goals, and tradeoffs. The design process is represented by tasks, which synthesize and revise descriptions, and principles that should be upheld by descriptions. Con, -)1 of the circuit design process involves sequencing the creation and execution of tasks and the.naimainence of principles. Control is knowledge-intensive: different design processes are represented by such control descriptions as strategies and metagoals. We provide examples of design tasks, principles, and control descriptions. Finally, we describe a computer program based on this framework.


Signal-to-Symbol Transformation: Reasoning in the HASP/SIAP Program

AI Classics

Reprinted, with permission, from IEEE Acoustic, Speech and Signal Processing, Spring, 1984. ABSTRACT In the past fifteen years, artificial intelligence scientists have built several signal interpretation, or understanding, programs. These programs have combined "low" level signal processing algorithms with knowledge representation and reasoning techniques used in knowledge-based. HASP/SIAP is one such program that tries to interpret the meaning of passively collected sonar data. In this paper we explore some of the Al techniques that contribute in the "understanding" process. We also describe the organization of HASP/SIAP system as an example of a programming framework that show promise for applications in a class of similar problems.1 Using data from concealed hydrophone arrays, it must detect, localize, and ascertain the type of each ocean vessel within range. Tne presence and movements of submarines are of most interest, but there are strategic and tactical motives for monitoring all vessel types.




A Blackboard Model of Control

AI Classics

Ihe control problem--which of its potential actions should an Al system perform at each point in the problem -solving process?-- is fundamental to all cognitive processes. To solve the control problem intelligently, Al systems should achieve (at least) the seven behavioral goals set forth in this paper. The paper proposes a blackboard model of control and shows how it achieves the goals. The pdper contrasts the model with three alternative control models and shows how it continues an evolutionary progression of control architectures.


Report 83-37 Reasoning about Time-Dependent Behavior Mr% Stanford -- KSL in a System for Diagnosing Digital Hardware Faults

AI Classics

To perform these diagnoses, DART must frequently determine how the hardware's primary inputs can be manipulated to produce desired test conditions at internal nodes. Especially when the system's behavior is time-dependent, this reasoning must be carefully controlled, or a combinatorial explosion may result. This paper contrasts two techniques for representing time-dependent digital system behavior and controlling reasoning to achieve desired hardware states. 2


Russell Greiner and Michael R. Genesereth

AI Classics

A central process in any learning experience is the incorporation of a new fact into an existing theory. Often the goal of that process is more specific, to learn some new fact about some concept. But what does it mean to claim that a sentence is new, and even more interesting, what qualifies as a novel fact about some concept? Despite the vast interest in learning and the abundance of related papers (cf.


Intelligent Presentation: The Generation Problem for User Interfaces Jock Mackinlay Thesis Proposal

AI Classics

Effective communication is fundamental to many definitions of intelligence, including Turing's test [23]. The communication between computers and humans, which is only one aspect of this general topic, is the basic concern of this research. Effective communication requires competence in two related areas: interpretation of messages and generation of messages. Effective generation must take into account how messages are going to be interpreted, and successful interpretation must take into account how and why messages are generated. This thesis proposal describes research on the generation of effective communication by a computer system for a human user of that system.