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Co-Acquisition of Syntax and Semantics — An Investigation in Spatial Language

AAAI Conferences

This paper reports recent progress on modeling the grounded co-acquisition of syntax and semantics of locative spatial language in developmental robots. Weshow how a learner robot can learn to produce and interpret spatial utterances in guided-learning interactions with a tutor robot (equipped with a system for producing English spatial phrases). The tutor guides the learning process by simplifying the challenges and complexity of utterances, givesfeedback, and gradually increases the complexity of the language to be learnt. Our experiments show promising results towards long-term, incremental acquisition of natural language in a process of co-development of syntax and semantics.


Intelligent Agent Supporting Human-Multi-Robot Team Collaboration

AAAI Conferences

The number of multi-robot systems deployed in field applications has risen dramatically over the years. Nevertheless, supervising and operating multiple robots at once is a difficult task for a single operator to execute. In this paper we propose a novel approach for utilizing advising automated agents when assisting an operator to better manage a team of multiple robots in complex environments. We introduce the Myopic Advice Optimization (MYAO) Problem and exemplify its implementation using an agent for the Search And Rescue (SAR) task. Our intelligent advising agent was evaluated through extensive field trials, with 44 non-expert human operators and 10 low-cost mobile robots, in simulation and physical deployment, and showed a significant improvement in both team performance and the operator’s satisfaction.


Knowledge Base Completion Using Embeddings and Rules

AAAI Conferences

Knowledge bases (KBs) are often greatly incomplete, necessitating a demand for KB completion. A promising approach is to embed KBs into latent spaces and make inferences by learning and operating on latent representations. Such embedding models, however, do not make use of any rules during inference and hence have limited accuracy. This paper proposes a novel approach which incorporates rules seamlessly into embedding models for KB completion. It formulates inference as an integer linear programming (ILP) problem, with the objective function generated from embedding models and the constraints translated from rules. Solving the ILP problem results in a number of facts which 1) are the most preferred by the embedding models, and 2) comply with all the rules. By incorporating rules, our approach can greatly reduce the solution space and significantly improve the inference accuracy of embedding models. We further provide a slacking technique to handle noise in KBs, by explicitly modeling the noise with slack variables. Experimental results on two publicly available data sets show that our approach significantly and consistently outperforms state-of-the-art embedding models in KB completion. Moreover, the slacking technique is effective in identifying erroneous facts and ambiguous entities, with a precision higher than 90%.


Exploring Implicit Hierarchical Structures for Recommender Systems

AAAI Conferences

Items in real-world recommender systems exhibit certain hierarchical structures. Similarly, user preferences also present hierarchical structures. Recent studies show that incorporating the explicit hierarchical structures of items or user preferences can improve the performance of recommender systems. However, explicit hierarchical structures are usually unavailable, especially those of user preferences. Thus, there's a gap between the importance of hierarchical structures and their availability. In this paper, we investigate the problem of exploring the implicit hierarchical structures for recommender systems when they are not explicitly available. We propose a novel recommendation framework HSR to bridge the gap, which enables us to capture the implicit hierarchical structures of users and items simultaneously. Experimental results on two real world datasets demonstrate the effectiveness of the proposed framework.


Recommendation Algorithms for Optimizing Hit Rate, User Satisfaction and Website Revenue

AAAI Conferences

We generally use hit rate to measure the performance of item recommendation algorithms. In addition to hit rate, we consider another two important factors which are ignored by most previous works. First, whether users are satisfied with the recommended items. It is possible that a user has bought an item but dislikes it. Hence high hit rate does not reflect high customer satisfaction. Second, whether the website retailers are satisfied with the recommendation results. If a customer is interested in two products and wants to buy one of them, it may be better to suggest the item which can help bring more profit. Therefore, a good recommendation algorithm should not only consider improving hit rate but also consider optimizing user satisfaction and website revenue. In this paper, we propose two algorithms for the above purposes and design two modified hit rate based metrics to measure them. Experimental results on 10 real-world datasets show that our methods can not only achieve better hit rate, but improve user satisfaction and website revenue comparing with the state-of-the-art models.


Personalized Ad Recommendation Systems for Life-Time Value Optimization with Guarantees

AAAI Conferences

In this paper, we propose a framework for using reinforcement learning (RL) algorithms to learn good policies for personalized ad recommendation (PAR) systems. The RL algorithms take into account the long-term effect of an action, and thus, could be more suitable than myopic techniques like supervised learning and contextual bandit, for modern PAR systems in which the number of returning visitors is rapidly growing. However, while myopic techniques have been well-studied in PAR systems, the RL approach is still in its infancy, mainly due to two fundamental challenges: how to compute a good RL strategy and how to evaluate a solution using historical data to ensure its “safety” before deployment. In this paper, we propose to use a family of off-policy evaluation techniques with statistical guarantees to tackle both these challenges. We apply these methods to a real PAR problem, both for evaluating the final performance and for optimizing the parameters of the RL algorithm. Our results show that a RL algorithm equipped with these off-policy evaluation techniques outperforms the myopic approaches. Our results also give fundamental insights on the difference between the click through rate (CTR) and life-time value (LTV) metrics for evaluating the performance of a PAR algorithm.


Simple Atom Selection Strategy for Greedy Matrix Completion

AAAI Conferences

In this paper we focus on the greedy matrix completion problem. A simple atom selection strategy is proposed building upon an alternating minimization procedure. Based on this per-iteration strategy, we devise a greedy algorithm OAMC and establish an upper bound of the approximation error. To evaluate different weight refinement methods, several variants of OAMC are designed. We prove that OAMC and three of its variants have the property of linear convergence. Experiments of Recommendation and Image Recovery are conducted to make empirical evaluation. Results are promising. We report that our algorithm takes only 700 seconds to process Yahoo Music dataset in PC, yet achieves a root mean square error 24.5 on test set.


A Boosting Algorithm for Item Recommendation with Implicit Feedback

AAAI Conferences

Many recommendation tasks are formulated as top- N item recommendation problems based on users' implicit feedback instead of explicit feedback. Here explicit feedback refers to users' ratings to items while implicit feedback is derived from users' interactions with items, e.g. , number of times a user plays a song. In this paper, we propose a boosting algorithm named AdaBPR ( Ada ptive B oosting P ersonalized R anking) for top- N item recommendation using users' implicit feedback. In the proposed framework, multiple homogeneous component recommenders are linearly combined to create an ensemble model, for better recommendation accuracy. The component recommenders are constructed based on a fixed collaborative filtering algorithm by using a re-weighting strategy, which assigns a dynamic weight distribution on the observed user-item interactions. AdaBPR demonstrates its effectiveness on three datasets compared with strong baseline algorithms.


Modeling Users' Dynamic Preference for Personalized Recommendation

AAAI Conferences

Modeling the evolution of users' preference over time is essential for personalized recommendation. Traditional time-aware models like (1) time-window or recency based approaches ignore or deemphasize much potentially useful information, and (2) time-aware collaborative filtering (CF) approaches largely rely on the information of other users, thus failing to precisely and comprehensively profile individual users for personalization. In this paper, for implicit feedback data, we propose a personalized recommendation model to capture users' dynamic preference using Gaussian process. We first apply topic modeling to represent a user's temporal preference in an interaction as a topic distribution. By aggregating such topic distributions of the user's past interactions, we build her profile, where we treat each topic's values at different interactions as a time series. Gaussian process is then applied to predict the user's preference in the next interactions for top-N recommendation. Experiments conducted over two real datasets demonstrate that our approach outperforms the state-of-the-art recommendation models by at least 42.46% and 66.14% in terms of precision and Mean Reciprocal Rank respectively.


Personalized Tour Recommendation Based on User Interests and Points of Interest Visit Durations

AAAI Conferences

Tour recommendation and itinerary planning are challenging tasks for tourists, due to their need to select Points of Interest (POI) to visit in unfamiliar cities, and to select POIs that align with their interest preferences and trip constraints. We propose an algorithm called PersTour for recommending personalized tours using POI popularity and user interest preferences, which are automatically derived from real-life travel sequences based on geo-tagged photos. Our tour recommendation problem is modelled using a formulation of the Orienteering problem, and considers user trip constraints such as time limits and the need to start and end at specific POIs. In our work, we also reflect levels of user interest based on visit durations, and demonstrate how POI visit duration can be personalized using this time-based user interest. Using a Flickr dataset of four cities, our experiments show the effectiveness of PersTour against various baselines, in terms of tour popularity, interest, recall, precision and F1-score. In particular, our results show the merits of using time-based user interest and personalized POI visit durations, compared to the current practice of using frequency-based user interest and average visit durations.