Goto

Collaborating Authors

 Genre


On Russian Roulette Estimates for Bayesian Inference with Doubly-Intractable Likelihoods

arXiv.org Machine Learning

A large number of statistical models are "doubly-intractable": the likelihood normalising term, which is a function of the model parameters, is intractable, as well as the marginal likelihood (model evidence). This means that standard inference techniques to sample from the posterior, such as Markov chain Monte Carlo (MCMC), cannot be used. Examples include, but are not confined to, massive Gaussian Markov random fields, autologistic models and Exponential random graph models. A number of approximate schemes based on MCMC techniques, Approximate Bayesian computation (ABC) or analytic approximations to the posterior have been suggested, and these are reviewed here. Exact MCMC schemes, which can be applied to a subset of doubly-intractable distributions, have also been developed and are described in this paper. As yet, no general method exists which can be applied to all classes of models with doubly-intractable posteriors. In addition, taking inspiration from the Physics literature, we study an alternative method based on representing the intractable likelihood as an infinite series. Unbiased estimates of the likelihood can then be obtained by finite time stochastic truncation of the series via Russian Roulette sampling, although the estimates are not necessarily positive. Results from the Quantum Chromodynamics literature are exploited to allow the use of possibly negative estimates in a pseudo-marginal MCMC scheme such that expectations with respect to the posterior distribution are preserved. The methodology is reviewed on well-known examples such as the parameters in Ising models, the posterior for Fisher-Bingham distributions on the $d$-Sphere and a large-scale Gaussian Markov Random Field model describing the Ozone Column data. This leads to a critical assessment of the strengths and weaknesses of the methodology with pointers to ongoing research.


Fast Convergence of Regularized Learning in Games

arXiv.org Artificial Intelligence

We show that natural classes of regularized learning algorithms with a form of recency bias achieve faster convergence rates to approximate efficiency and to coarse correlated equilibria in multiplayer normal form games. When each player in a game uses an algorithm from our class, their individual regret decays at $O(T^{-3/4})$, while the sum of utilities converges to an approximate optimum at $O(T^{-1})$--an improvement upon the worst case $O(T^{-1/2})$ rates. We show a black-box reduction for any algorithm in the class to achieve $\tilde{O}(T^{-1/2})$ rates against an adversary, while maintaining the faster rates against algorithms in the class. Our results extend those of [Rakhlin and Shridharan 2013] and [Daskalakis et al. 2014], who only analyzed two-player zero-sum games for specific algorithms.


Partial Reinitialisation for Optimisers

arXiv.org Machine Learning

Heuristic optimisers which search for an optimal configuration of variables relative to an objective function often get stuck in local optima where the algorithm is unable to find further improvement. The standard approach to circumvent this problem involves periodically restarting the algorithm from random initial configurations when no further improvement can be found. We propose a method of partial reinitialization, whereby, in an attempt to find a better solution, only sub-sets of variables are re-initialised rather than the whole configuration. Much of the information gained from previous runs is hence retained. This leads to significant improvements in the quality of the solution found in a given time for a variety of optimisation problems in machine learning.


Where You Are Is Who You Are: User Identification by Matching Statistics

arXiv.org Machine Learning

Most users of online services have unique behavioral or usage patterns. These behavioral patterns can be exploited to identify and track users by using only the observed patterns in the behavior. We study the task of identifying users from statistics of their behavioral patterns. Specifically, we focus on the setting in which we are given histograms of users' data collected during two different experiments. We assume that, in the first dataset, the users' identities are anonymized or hidden and that, in the second dataset, their identities are known. We study the task of identifying the users by matching the histograms of their data in the first dataset with the histograms from the second dataset. In recent works, the optimal algorithm for this user identification task is introduced. In this paper, we evaluate the effectiveness of this method on three different types of datasets and in multiple scenarios. Using datasets such as call data records, web browsing histories, and GPS trajectories, we show that a large fraction of users can be easily identified given only histograms of their data; hence these histograms can act as users' fingerprints. We also verify that simultaneous identification of users achieves better performance compared to one-by-one user identification. We show that using the optimal method for identification gives higher identification accuracy than heuristics-based approaches in practical scenarios. The accuracy obtained under this optimal method can thus be used to quantify the maximum level of user identification that is possible in such settings. We show that the key factors affecting the accuracy of the optimal identification algorithm are the duration of the data collection, the number of users in the anonymized dataset, and the resolution of the dataset. We analyze the effectiveness of k-anonymization in resisting user identification attacks on these datasets.


Multi-Player Bandits -- a Musical Chairs Approach

arXiv.org Machine Learning

We consider a variant of the stochastic multi-armed bandit problem, where multiple players simultaneously choose from the same set of arms and may collide, receiving no reward. This setting has been motivated by problems arising in cognitive radio networks, and is especially challenging under the realistic assumption that communication between players is limited. We provide a communication-free algorithm (Musical Chairs) which attains constant regret with high probability, as well as a sublinear-regret, communication-free algorithm (Dynamic Musical Chairs) for the more difficult setting of players dynamically entering and leaving throughout the game. Moreover, both algorithms do not require prior knowledge of the number of players. To the best of our knowledge, these are the first communication-free algorithms with these types of formal guarantees. We also rigorously compare our algorithms to previous works, and complement our theoretical findings with experiments.


Approximate Message Passing with Restricted Boltzmann Machine Priors

arXiv.org Machine Learning

Approximate Message Passing (AMP) has been shown to be an excellent statistical approach to signal inference and compressed sensing problem. The AMP framework provides modularity in the choice of signal prior; here we propose a hierarchical form of the Gauss-Bernouilli prior which utilizes a Restricted Boltzmann Machine (RBM) trained on the signal support to push reconstruction performance beyond that of simple iid priors for signals whose support can be well represented by a trained binary RBM. We present and analyze two methods of RBM factorization and demonstrate how these affect signal reconstruction performance within our proposed algorithm. Finally, using the MNIST handwritten digit dataset, we show experimentally that using an RBM allows AMP to approach oracle-support performance.


Selective Sequential Model Selection

arXiv.org Machine Learning

Many model selection algorithms produce a path of fits specifying a sequence of increasingly complex models. Given such a sequence and the data used to produce them, we consider the problem of choosing the least complex model that is not falsified by the data. Extending the selected-model tests of Fithian et al. (2014), we construct p-values for each step in the path which account for the adaptive selection of the model path using the data. In the case of linear regression, we propose two specific tests, the max-t test for forward stepwise regression (generalizing a proposal of Buja and Brown (2014)), and the next-entry test for the lasso. These tests improve on the power of the saturated-model test of Tibshirani et al. (2014), sometimes dramatically. In addition, our framework extends beyond linear regression to a much more general class of parametric and nonparametric model selection problems. To select a model, we can feed our single-step p-values as inputs into sequential stopping rules such as those proposed by G'Sell et al. (2013) and Li and Barber (2015), achieving control of the familywise error rate or false discovery rate (FDR) as desired. The FDR-controlling rules require the null p-values to be independent of each other and of the non-null p-values, a condition not satisfied by the saturated-model p-values of Tibshirani et al. (2014). We derive intuitive and general sufficient conditions for independence, and show that our proposed constructions yield independent p-values.


Gibbs-type Indian buffet processes

arXiv.org Machine Learning

We investigate a class of feature allocation models that generalize the Indian buffet process and are parameterized by Gibbs-type random measures. Two existing classes are contained as special cases: the original two-parameter Indian buffet process, corresponding to the Dirichlet process, and the stable (or three-parameter) Indian buffet process, corresponding to the Pitman-Yor process. Asymptotic behavior of the Gibbs-type partitions, such as power laws holding for the number of latent clusters, translates into analogous characteristics for this class of Gibbs-type feature allocation models. Despite containing several different distinct subclasses, the properties of Gibbs-type partitions allow us to develop a black-box procedure for posterior inference within any subclass of models. Through numerical experiments, we compare and contrast a few of these subclasses and highlight the utility of varying power-law behaviors in the latent features.


Alternating direction method of multipliers for penalized zero-variance discriminant analysis

arXiv.org Machine Learning

We consider the task of classification in the high dimensional setting where the number of features of the given data is significantly greater than the number of observations. To accomplish this task, we propose a heuristic, called sparse zero-variance discriminant analysis (SZVD), for simultaneously performing linear discriminant analysis and feature selection on high dimensional data. This method combines classical zero-variance discriminant analysis, where discriminant vectors are identified in the null space of the sample within-class covariance matrix, with penalization applied to induce sparse structures in the resulting vectors. To approximately solve the resulting nonconvex problem, we develop a simple algorithm based on the alternating direction method of multipliers. Further, we show that this algorithm is applicable to a larger class of penalized generalized eigenvalue problems, including a particular relaxation of the sparse principal component analysis problem. Finally, we establish theoretical guarantees for convergence of our algorithm to stationary points of the original nonconvex problem, and empirically demonstrate the effectiveness of our heuristic for classifying simulated data and data drawn from applications in time-series classification.


Explaining NonLinear Classification Decisions with Deep Taylor Decomposition

arXiv.org Machine Learning

Nonlinear methods such as Deep Neural Networks (DNNs) are the gold standard for various challenging machine learning problems, e.g., image classification, natural language processing or human action recognition. Although these methods perform impressively well, they have a significant disadvantage, the lack of transparency, limiting the interpretability of the solution and thus the scope of application in practice. Especially DNNs act as black boxes due to their multilayer nonlinear structure. In this paper we introduce a novel methodology for interpreting generic multilayer neural networks by decomposing the network classification decision into contributions of its input elements. Although our focus is on image classification, the method is applicable to a broad set of input data, learning tasks and network architectures. Our method is based on deep Taylor decomposition and efficiently utilizes the structure of the network by backpropagating the explanations from the output to the input layer. We evaluate the proposed method empirically on the MNIST and ILSVRC data sets.