Genre
Reasoning about Entailment with Neural Attention
Rocktäschel, Tim, Grefenstette, Edward, Hermann, Karl Moritz, Kočiský, Tomáš, Blunsom, Phil
While most approaches to automatically recognizing entailment relations have used classifiers employing hand engineered features derived from complex natural language processing pipelines, in practice their performance has been only slightly better than bag-of-word pair classifiers using only lexical similarity. The only attempt so far to build an end-to-end differentiable neural network for entailment failed to outperform such a simple similarity classifier. In this paper, we propose a neural model that reads two sentences to determine entailment using long short-term memory units. We extend this model with a word-by-word neural attention mechanism that encourages reasoning over entailments of pairs of words and phrases. Furthermore, we present a qualitative analysis of attention weights produced by this model, demonstrating such reasoning capabilities. On a large entailment dataset this model outperforms the previous best neural model and a classifier with engineered features by a substantial margin. It is the first generic end-to-end differentiable system that achieves state-of-the-art accuracy on a textual entailment dataset.
Module Extraction in Expressive Ontology Languages via Datalog Reasoning
Armas Romero, Ana, Kaminski, Mark, Cuenca Grau, Bernardo, Horrocks, Ian
Module extraction is the task of computing a (preferably small) fragment M of an ontology T that preserves a class of entailments over a signature of interest S. Extracting modules of minimal size is well-known to be computationally hard, and often algorithmically infeasible, especially for highly expressive ontology languages. Thus, practical techniques typically rely on approximations, where M provably captures the relevant entailments, but is not guaranteed to be minimal. Existing approximations ensure that M preserves all second-order entailments of T w.r.t. S, which is a stronger condition than is required in many applications, and may lead to unnecessarily large modules in practice. In this paper we propose a novel approach in which module extraction is reduced to a reasoning problem in datalog. Our approach generalises existing approximations in an elegant way. More importantly, it allows extraction of modules that are tailored to preserve only specific kinds of entailments, and thus are often significantly smaller. Our evaluation on a wide range of ontologies confirms the feasibility and benefits of our approach in practice.
Sparse Multivariate Factor Regression
Kharratzadeh, Milad, Coates, Mark
We consider the problem of multivariate regression in a setting where the relevant predictors could be shared among different responses. We propose an algorithm which decomposes the coefficient matrix into the product of a long matrix and a wide matrix, with an elastic net penalty on the former and an $\ell_1$ penalty on the latter. The first matrix linearly transforms the predictors to a set of latent factors, and the second one regresses the responses on these factors. Our algorithm simultaneously performs dimension reduction and coefficient estimation and automatically estimates the number of latent factors from the data. Our formulation results in a non-convex optimization problem, which despite its flexibility to impose effective low-dimensional structure, is difficult, or even impossible, to solve exactly in a reasonable time. We specify an optimization algorithm based on alternating minimization with three different sets of updates to solve this non-convex problem and provide theoretical results on its convergence and optimality. Finally, we demonstrate the effectiveness of our algorithm via experiments on simulated and real data.
Easy Monotonic Policy Iteration
A key problem in reinforcement learning for control with general function approximators (such as deep neural networks and other nonlinear functions) is that, for many algorithms employed in practice, updates to the policy or $Q$-function may fail to improve performance---or worse, actually cause the policy performance to degrade. Prior work has addressed this for policy iteration by deriving tight policy improvement bounds; by optimizing the lower bound on policy improvement, a better policy is guaranteed. However, existing approaches suffer from bounds that are hard to optimize in practice because they include sup norm terms which cannot be efficiently estimated or differentiated. In this work, we derive a better policy improvement bound where the sup norm of the policy divergence has been replaced with an average divergence; this leads to an algorithm, Easy Monotonic Policy Iteration, that generates sequences of policies with guaranteed non-decreasing returns and is easy to implement in a sample-based framework.
Continuous control with deep reinforcement learning
Lillicrap, Timothy P., Hunt, Jonathan J., Pritzel, Alexander, Heess, Nicolas, Erez, Tom, Tassa, Yuval, Silver, David, Wierstra, Daan
We adapt the ideas underlying the success of Deep Q-Learning to the continuous action domain. We present an actor-critic, model-free algorithm based on the deterministic policy gradient that can operate over continuous action spaces. Using the same learning algorithm, network architecture and hyper-parameters, our algorithm robustly solves more than 20 simulated physics tasks, including classic problems such as cartpole swing-up, dexterous manipulation, legged locomotion and car driving. Our algorithm is able to find policies whose performance is competitive with those found by a planning algorithm with full access to the dynamics of the domain and its derivatives. We further demonstrate that for many of the tasks the algorithm can learn policies end-to-end: directly from raw pixel inputs.
Variational Auto-encoded Deep Gaussian Processes
Dai, Zhenwen, Damianou, Andreas, González, Javier, Lawrence, Neil
We develop a scalable deep non-parametric generative model by augmenting deep Gaussian processes with a recognition model. Inference is performed in a novel scalable variational framework where the variational posterior distributions are reparametrized through a multilayer perceptron. The key aspect of this reformulation is that it prevents the proliferation of variational parameters which otherwise grow linearly in proportion to the sample size. We derive a new formulation of the variational lower bound that allows us to distribute most of the computation in a way that enables to handle datasets of the size of mainstream deep learning tasks. We show the efficacy of the method on a variety of challenges including deep unsupervised learning and deep Bayesian optimization.
Better Computer Go Player with Neural Network and Long-term Prediction
A BSTRACT Competing with top human players in the ancient game of Go has been a long-term goal of artificial intelligence. Go's high branching factor makes traditional search techniques ineffective, even on leading-edge hardware, and Go's evaluation function could change drastically with one stone change. Recent works [Maddi-son et al. (2015); Clark & Storkey (2015)] show that search is not strictly necessary for machine Go players. A pure pattern-matching approach, based on a Deep Convolutional Neural Network (DCNN) that predicts the next move, can perform as well as Monte Carlo Tree Search (MCTS)-based open source Go engines such as Pachi [Baudis & Gailly (2012)] if its search budget is limited. We extend this idea in our bot nameddarkforest, which relies on a DCNN designed for long-term predictions. Darkforest substantially improves the win rate for pattern-matching approaches against MCTS-based approaches, even with looser search budgets. Against human players, the newest versions, darkfores2, achieve a stable 3d level on KGS Go Server as a ranked bot, a substantial improvement upon the estimated 4k-5k ranks for DCNN reported in Clark & Storkey (2015) based on games against other machine players. Adding MCTS to darkfores2 creates a much stronger player named darkfmcts3: with 5000 rollouts, it beats Pachi with 10k rollouts in all 250 games; with 75k rollouts it achieves a stable 5d level in KGS server, on par with state-of-the-art Go AIs (e.g., Zen, DolBaram, CrazyStone) except for AlphaGo [Silver et al. (2016)]; with 110k rollouts, it won the 3rd place in January KGS Go Tournament. 1 I NTRODUCTION For a long time, computer Go is considered to be a grand challenge in artificial intelligence. Figure 1 shows a simple illustration of the game of Go. Black plays first on an empty board.
Discovering Beaten Paths in Collaborative Ontology-Engineering Projects using Markov Chains
Walk, Simon, Singer, Philipp, Strohmaier, Markus, Tudorache, Tania, Musen, Mark A., Noy, Natalya F.
Biomedical taxonomies, thesauri and ontologies in the form of the International Classification of Diseases (ICD) as a taxonomy or the National Cancer Institute Thesaurus as an OWL-based ontology, play a critical role in acquiring, representing and processing information about human health. With increasing adoption and relevance, biomedical ontologies have also significantly increased in size. For example, the 11th revision of the ICD, which is currently under active development by the WHO contains nearly 50,000 classes representing a vast variety of different diseases and causes of death. This evolution in terms of size was accompanied by an evolution in the way ontologies are engineered. Because no single individual has the expertise to develop such large-scale ontologies, ontology-engineering projects have evolved from small-scale efforts involving just a few domain experts to large-scale projects that require effective collaboration between dozens or even hundreds of experts, practitioners and other stakeholders. Understanding how these stakeholders collaborate will enable us to improve editing environments that support such collaborations. We uncover how large ontology-engineering projects, such as the ICD in its 11th revision, unfold by analyzing usage logs of five different biomedical ontology-engineering projects of varying sizes and scopes using Markov chains. We discover intriguing interaction patterns (e.g., which properties users subsequently change) that suggest that large collaborative ontology-engineering projects are governed by a few general principles that determine and drive development. From our analysis, we identify commonalities and differences between different projects that have implications for project managers, ontology editors, developers and contributors working on collaborative ontology-engineering projects and tools in the biomedical domain.
Estimating Structured Vector Autoregressive Model
Melnyk, Igor, Banerjee, Arindam
While considerable advances have been made in estimating high-dimensional structured models from independent data using Lasso-type models, limited progress has been made for settings when the samples are dependent. We consider estimating structured VAR (vector auto-regressive models), where the structure can be captured by any suitable norm, e.g., Lasso, group Lasso, order weighted Lasso, sparse group Lasso, etc. In VAR setting with correlated noise, although there is strong dependence over time and covariates, we establish bounds on the non-asymptotic estimation error of structured VAR parameters. Surprisingly, the estimation error is of the same order as that of the corresponding Lasso-type estimator with independent samples, and the analysis holds for any norm. Our analysis relies on results in generic chaining, sub-exponential martingales, and spectral representation of VAR models. Experimental results on synthetic data with a variety of structures as well as real aviation data are presented, validating theoretical results.
A Structured Variational Auto-encoder for Learning Deep Hierarchies of Sparse Features
In this note we present a generative model of natural images consisting of a deep hierarchy of layers of latent random variables, each of which follows a new type of distribution that we call rectified Gaussian. These rectified Gaussian units allow spike-and-slab type sparsity, while retaining the differentiability necessary for efficient stochastic gradient variational inference. To learn the parameters of the new model, we approximate the posterior of the latent variables with a variational auto-encoder. Rather than making the usual mean-field assumption however, the encoder parameterizes a new type of structured variational approximation that retains the prior dependencies of the generative model. Using this structured posterior approximation, we are able to perform joint training of deep models with many layers of latent random variables, without having to resort to stacking or other layerwise training procedures.