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Deep Neural Networks with Random Gaussian Weights: A Universal Classification Strategy?

arXiv.org Machine Learning

Three important properties of a classification machinery are: (i) the system preserves the core information of the input data; (ii) the training examples convey information about unseen data; and (iii) the system is able to treat differently points from different classes. In this work we show that these fundamental properties are satisfied by the architecture of deep neural networks. We formally prove that these networks with random Gaussian weights perform a distance-preserving embedding of the data, with a special treatment for in-class and out-of-class data. Similar points at the input of the network are likely to have a similar output. The theoretical analysis of deep networks here presented exploits tools used in the compressed sensing and dictionary learning literature, thereby making a formal connection between these important topics. The derived results allow drawing conclusions on the metric learning properties of the network and their relation to its structure, as well as providing bounds on the required size of the training set such that the training examples would represent faithfully the unseen data. The results are validated with state-of-the-art trained networks.


Neuroprosthetic decoder training as imitation learning

arXiv.org Machine Learning

Neuroprosthetic brain-computer interfaces function via an algorithm which decodes neural activity of the user into movements of an end effector, such as a cursor or robotic arm. In practice, the decoder is often learned by updating its parameters while the user performs a task. When the user's intention is not directly observable, recent methods have demonstrated value in training the decoder against a surrogate for the user's intended movement. We describe how training a decoder in this way is a novel variant of an imitation learning problem, where an oracle or expert is employed for supervised training in lieu of direct observations, which are not available. Specifically, we describe how a generic imitation learning meta-algorithm, dataset aggregation (DAgger, [1]), can be adapted to train a generic brain-computer interface. By deriving existing learning algorithms for brain-computer interfaces in this framework, we provide a novel analysis of regret (an important metric of learning efficacy) for brain-computer interfaces. This analysis allows us to characterize the space of algorithmic variants and bounds on their regret rates. Existing approaches for decoder learning have been performed in the cursor control setting, but the available design principles for these decoders are such that it has been impossible to scale them to naturalistic settings. Leveraging our findings, we then offer an algorithm that combines imitation learning with optimal control, which should allow for training of arbitrary effectors for which optimal control can generate goal-oriented control. We demonstrate this novel and general BCI algorithm with simulated neuroprosthetic control of a 26 degree-of-freedom model of an arm, a sophisticated and realistic end effector.


End-to-End Attention-based Large Vocabulary Speech Recognition

arXiv.org Artificial Intelligence

ABSTRACT Many of the current state-of-the-art Large V ocabulary Continuous Speech Recognition Systems (L VCSR) are hybrids of neural networks and Hidden Markov Models (HMMs). Most of these systems contain separate components that deal with the acoustic modelling, language modelling and sequence decoding. We investigate a more direct approach in which the HMM is replaced with a Recurrent Neural Network (RNN) that performs sequence prediction directly at the character level. Alignment between the input features and the desired character sequence is learned automatically by an attention mechanism built into the RNN. For each predicted character, the attention mechanism scans the input sequence and chooses relevant frames. We propose two methods to speed up this operation: limiting the scan to a subset of most promising frames and pooling over time the information contained in neighboring frames, thereby reducing source sequence length. Index Terms -- neural networks, L VCSR, attention, speech recognition, ASR 1. INTRODUCTION Deep neural networks have become popular acoustic models for state-of-the-art large vocabulary speech recognition systems (Hinton et al., 2012a). However, in these systems most of the other components, such as Hidden Markov Models (HMMs), Gaussian Mixture Models (GMMs) andn -gram language models, are the same as in their predecessors. These combinations of neural networks and statistical models are often referred to as hybrid systems.


An interacting replica approach applied to the traveling salesman problem

arXiv.org Artificial Intelligence

We present a physics inspired heuristic method for solving combinatorial optimization problems. Our approach is specifically motivated by the desire to avoid trapping in metastable local minima- a common occurrence in hard problems with multiple extrema. Our method involves (i) coupling otherwise independent simulations of a system ("replicas") via geometrical distances as well as (ii) probabilistic inference applied to the solutions found by individual replicas. The {\it ensemble} of replicas evolves as to maximize the inter-replica correlation while simultaneously minimize the local intra-replica cost function (e.g., the total path length in the Traveling Salesman Problem within each replica). We demonstrate how our method improves the performance of rudimentary local optimization schemes long applied to the NP hard Traveling Salesman Problem. In particular, we apply our method to the well-known "$k$-opt" algorithm and examine two particular cases- $k=2$ and $k=3$. With the aid of geometrical coupling alone, we are able to determine for the optimum tour length on systems up to $280$ cities (an order of magnitude larger than the largest systems typically solved by the bare $k=3$ opt). The probabilistic replica-based inference approach improves $k-opt$ even further and determines the optimal solution of a problem with $318$ cities and find tours whose total length is close to that of the optimal solutions for other systems with a larger number of cities.


A Grothendieck-type inequality for local maxima

arXiv.org Machine Learning

A large number of problems in optimization, machine learning, signal processing can be effectively addressed by suitable semidefinite programming (SDP) relaxations. Unfortunately, generic SDP solvers hardly scale beyond instances with a few hundreds variables (in the underlying combinatorial problem). On the other hand, it has been observed empirically that an effective strategy amounts to introducing a (non-convex) rank constraint, and solving the resulting smooth optimization problem by ascent methods. This non-convex problem has --generically-- a large number of local maxima, and the reason for this success is therefore unclear. This paper provides rigorous support for this approach. For the problem of maximizing a linear functional over the elliptope, we prove that all local maxima are within a small gap from the SDP optimum. In several problems of interest, arbitrarily small relative error can be achieved by taking the rank constraint $k$ to be of order one, independently of the problem size.


Exploratory Gradient Boosting for Reinforcement Learning in Complex Domains

arXiv.org Machine Learning

High-dimensional observations and complex real-world dynamics present major challenges in reinforcement learning for both function approximation and exploration. We address both of these challenges with two complementary techniques: First, we develop a gradient-boosting style, non-parametric function approximator for learning on $Q$-function residuals. And second, we propose an exploration strategy inspired by the principles of state abstraction and information acquisition under uncertainty. We demonstrate the empirical effectiveness of these techniques, first, as a preliminary check, on two standard tasks (Blackjack and $n$-Chain), and then on two much larger and more realistic tasks with high-dimensional observation spaces. Specifically, we introduce two benchmarks built within the game Minecraft where the observations are pixel arrays of the agent's visual field. A combination of our two algorithmic techniques performs competitively on the standard reinforcement-learning tasks while consistently and substantially outperforming baselines on the two tasks with high-dimensional observation spaces. The new function approximator, exploration strategy, and evaluation benchmarks are each of independent interest in the pursuit of reinforcement-learning methods that scale to real-world domains.


Conditional Risk Minimization for Stochastic Processes

arXiv.org Machine Learning

We study the task of learning from non-i.i.d. data. In particular, we aim at learning predictors that minimize the conditional risk for a stochastic process, i.e. the expected loss of the predictor on the next point conditioned on the set of training samples observed so far. For non-i.i.d. data, the training set contains information about the upcoming samples, so learning with respect to the conditional distribution can be expected to yield better predictors than one obtains from the classical setting of minimizing the marginal risk. Our main contribution is a practical estimator for the conditional risk based on the theory of non-parametric time-series prediction, and a finite sample concentration bound that establishes uniform convergence of the estimator to the true conditional risk under certain regularity assumptions on the process.


A Statistical Decision-Theoretic Framework for Social Choice

arXiv.org Artificial Intelligence

In this paper, we take a statistical decision-theoretic viewpoint on social choice, putting a focus on the decision to be made on behalf of a system of agents. In our framework, we are given a statistical ranking model, a decision space, and a loss function defined on (parameter, decision) pairs, and formulate social choice mechanisms as decision rules that minimize expected loss. This suggests a general framework for the design and analysis of new social choice mechanisms. We compare Bayesian estimators, which minimize Bayesian expected loss, for the Mallows model and the Condorcet model respectively, and the Kemeny rule. We consider various normative properties, in addition to computational complexity and asymptotic behavior. In particular, we show that the Bayesian estimator for the Condorcet model satisfies some desired properties such as anonymity, neutrality, and monotonicity, can be computed in polynomial time, and is asymptotically different from the other two rules when the data are generated from the Condorcet model for some ground truth parameter.


A Primer on the Signature Method in Machine Learning

arXiv.org Machine Learning

In these notes, we wish to provide an introduction to the signature method, focusing on its basic theoretical properties and recent numerical applications. The notes are split into two parts. The first part focuses on the definition and fundamental properties of the signature of a path, or the path signature. We have aimed for a minimalistic approach, assuming only familiarity with classical real analysis and integration theory, and supplementing theory with straightforward examples. We have chosen to focus in detail on the principle properties of the signature which we believe are fundamental to understanding its role in applications. We also present an informal discussion on some of its deeper properties and briefly mention the role of the signature in rough paths theory, which we hope could serve as a light introduction to rough paths for the interested reader. The second part of these notes discusses practical applications of the path signature to the area of machine learning. The signature approach represents a non-parametric way for extraction of characteristic features from data. The data are converted into a multi-dimensional path by means of various embedding algorithms and then processed for computation of individual terms of the signature which summarise certain information contained in the data. The signature thus transforms raw data into a set of features which are used in machine learning tasks. We will review current progress in applications of signatures to machine learning problems.


Solving MaxSAT by Successive Calls to a SAT Solver

arXiv.org Artificial Intelligence

The Maximum Satisfiability (MaxSAT) problem is the problem of finding a truth assignment that maximizes the number of satisfied clauses of a given Boolean formula in Conjunctive Normal Form (CNF). Many exact solvers for MaxSAT have been developed during recent years, and many of them were presented in the well-known SAT conference. Algorithms for MaxSAT generally fall into two categories: (1) branch and bound algorithms and (2) algorithms that use successive calls to a SAT solver (SAT- based), which this paper in on. In practical problems, SAT-based algorithms have been shown to be more efficient. This paper provides an experimental investigation to compare the performance of recent SAT-based and branch and bound algorithms on the benchmarks of the MaxSAT Evaluations.