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Maximizing Revenue with Limited Correlation: The Cost of Ex-Post Incentive Compatibility

AAAI Conferences

In a landmark paper in the mechanism design literature, Cremer and McLean (1985) (CM for short) show that when a bidderโ€™s valuation is correlated with an external signal, a monopolistic seller is able to extract the full social surplus as revenue. In the original paper and subsequent literature, the focus has been on ex-post incentive compatible (or IC) mechanisms, where truth telling is an ex-post Nash equilibrium. In this paper, we explore the implications of Bayesian versus ex-post IC in a correlated valuation setting. We generalize the full extraction result to settings that do not satisfy the assumptions of CM. In particular, we give necessary and sufficient conditions for full extraction that strictly relax the original conditions given in CM. These more general conditions characterize the situations under which requiring ex-post IC leads to a decrease in expected revenue relative to Bayesian IC. We also demonstrate that the expected revenue from the optimal ex-post IC mechanism guarantees at most a (|ฮ˜| + 1)/4 approximation to that of a Bayesian IC mechanism, where |ฮ˜| is the number of bidder types. Finally, using techniques from automated mechanism design, we show that, for randomly generated distributions, the average expected revenue achieved by Bayesian IC mechanisms is significantly larger than that for ex-post IC mechanisms.


From Duels to Battlefields: Computing Equilibria of Blotto and Other Games

AAAI Conferences

We study the problem of computing Nash equilibria of zero-sum games.Many natural zero-sum games have exponentially many strategies, but highly structured payoffs. For example, in the well-studied Colonel Blotto game (introduced by Borel in 1921), players must divide a pool of troops among a set of battlefields with the goal of winning (i.e., having more troops in) a majority. The Colonel Blotto game is commonly used for analyzing a wide range of applications from the U.S presidential election, to innovative technology competitions, toadvertisement, to sports.However, because of the size of the strategy space, standard methods for computing equilibria of zero-sum games fail to be computationally feasible.Indeed, despite its importance, only few solutions for special variants of the problem are known. In this paper we show how to compute equilibria of Colonel Blotto games. Moreover, our approach takes the form of a general reduction: to find a Nash equilibrium of a zero-sum game, it suffices to design a separation oracle for the strategy polytope of any bilinear game that is payoff-equivalent. We then apply this technique to obtain the first polytime algorithms for a variety of games. In addition to Colonel Blotto, we also show how to compute equilibria in an infinite-strategy variant called the General Lotto game; this involves showing how to prune the strategy space to a finite subset before applying our reduction. We also consider the class of dueling games, first introduced by Immorlica et al. (2011). We show that our approach provably extends the class of dueling games for which equilibria can be computed: we introduce a new dueling game, the matching duel, on which prior methods fail to be computationally feasible but upon which our reduction can be applied.


Reuse of Neural Modules for General Video Game Playing

AAAI Conferences

A general approach to knowledge transfer is introduced in which an agent controlled by a neural network adapts how it reuses existing networks as it learns in a new domain. Networks trained for a new domain can improve their performance by routing activation selectively through previously learned neural structure, regardless of how or for what it was learned. A neuroevolution implementation of this approach is presented with application to high-dimensional sequential decision-making domains. This approach is more general than previous approaches to neural transfer for reinforcement learning. It is domain-agnostic and requires no prior assumptions about the nature of task relatedness or mappings. The method is analyzed in a stochastic version of the Arcade Learning Environment, demonstrating that it improves performance in some of the more complex Atari 2600 games, and that the success of transfer can be predicted based on a high-level characterization of game dynamics.


Autonomous Electricity Trading Using Time-of-Use Tariffs in a Competitive Market

AAAI Conferences

This paper studies the impact of Time-Of-Use (TOU) tariffs in a competitive electricity market place. Specifically, it focuses on the question of how should an autonomous broker agent optimize TOU tariffs in a competitive retail market, and what is the impact of such tariffs on the economy. We formalize the problem of TOU tariff optimization and propose an algorithm for approximating its solution. We extensively experiment with our algorithm in a large-scale, detailed electricity retail markets simulation of the Power Trading Agent Competition (Power TAC) and: 1) find that our algorithm results in 15% peak-demand reduction, 2) find that its peak-flattening results in greater profit and/or profit-share for the broker and allows it to win against the 1st and 2nd place brokers from the Power TAC 2014 finals, and 3) analyze several economic implications of using TOU tariffs in competitive retail markets.


Learning Deep Representation from Big and Heterogeneous Data for Traffic Accident Inference

AAAI Conferences

With the rapid development of urbanization and public transportation system, the number of traffic accidents have significantly increased globally over the past decades and become a big problem for human society. Facing these possible and unexpected traffic accidents, understanding what causes traffic accident and early alarms for some possible ones will play a critical role on planning effective traffic management. However, due to the lack of supported sensing data, research is very limited on the field of updating traffic accident risk in real-time. Therefore, in this paper, we collect big and heterogeneous data (7 months traffic accident data and 1.6 million users' GPS records) to understand how human mobility will affect traffic accident risk. By mining these data, we develop a deep model of Stack denoise Autoencoder to learn hierarchical feature representation of human mobility. And these features are used for efficient prediction of traffic accident risk level. Once the model has been trained, our model can simulate corresponding traffic accident risk map with given real-time input of human mobility. The experimental results demonstrate the efficiency of our model and suggest that traffic accident risk can be significantly more predictable through human mobility.


Egocentric Video Search via Physical Interactions

AAAI Conferences

Retrieving past egocentric videos about personal daily life is important to support and augment human memory. Most previous retrieval approaches have ignored the crucial feature of human-physical world interactions, which is greatly related to our memory and experience of daily activities. In this paper, we propose a gesture-based egocentric video retrieval framework, which retrieves past visual experience using body gestures as non-verbal queries. We use a probabilistic framework based on a canonical correlation analysis that models physical interactions through a latent space and uses them for egocentric video retrieval and re-ranking search results. By incorporating physical interactions into the retrieval models, we address the problems resulting from the variability of human motions. We evaluate our proposed method on motion and egocentric video datasets about daily activities in household settings and demonstrate that our egocentric video retrieval framework robustly improves retrieval performance when retrieving past videos from personal and even other persons' video archives.


Learning the Preferences of Ignorant, Inconsistent Agents

AAAI Conferences

An important use of machine learning is to learn what people value. What posts or photos should a user be shown? Which jobs or activities would a person find rewarding? In each case, observations of people's past choices can inform our inferences about their likes and preferences. If we assume that choices are approximately optimal according to some utility function, we can treat preference inference as Bayesian inverse planning. That is, given a prior on utility functions and some observed choices, we invert an optimal decision-making process to infer a posterior distribution on utility functions. However, people often deviate from approximate optimality. They have false beliefs, their planning is sub-optimal, and their choices may be temporally inconsistent due to hyperbolic discounting and other biases. We demonstrate how to incorporate these deviations into algorithms for preference inference by constructing generative models of planning for agents who are subject to false beliefs and time inconsistency. We explore the inferences these models make about preferences, beliefs, and biases. We present a behavioral experiment in which human subjects perform preference inference given the same observations of choices as our model. Results show that human subjects (like our model) explain choices in terms of systematic deviations from optimal behavior and suggest that they take such deviations into account when inferring preferences.


STELLAR: Spatial-Temporal Latent Ranking for Successive Point-of-Interest Recommendation

AAAI Conferences

Successive point-of-interest (POI) recommendation in location-based social networks (LBSNs) becomes a significant task since it helps users to navigate a number of candidate POIs and provides the best POI recommendations based on usersโ€™ most recent check-in knowledge. However, all existing methods for successive POI recommendation only focus on modeling the correlation between POIs based on usersโ€™ check-in sequences, but ignore an important fact that successive POI recommendation is a time-subtle recommendation task. In fact, even with the same previous check-in information, users would prefer different successive POIs at different time. To capture the impact of time on successive POI recommendation, in this paper, we propose a spatial-temporal latent ranking (STELLAR) method to explicitly model the interactions among user, POI, and time. In particular, the proposed STELLAR model is built upon a ranking-based pairwise tensor factorization framework with a fine-grained modeling of user-POI, POI-time, and POI-POI interactions for successive POI recommendation. Moreover, we propose a new interval-aware weight utility function to differentiate successive check-insโ€™ correlations, which breaks the time interval constraint in prior work. Evaluations on two real-world datasets demonstrate that the STELLAR model outperforms state-of-the-art successive POI recommendation model about 20% in Precision@5 and Recall@5.


Building a Large Scale Dataset for Image Emotion Recognition: The Fine Print and The Benchmark

AAAI Conferences

Psychological research results have confirmed that people can have different emotional reactions to different visual stimuli. Several papers have been published on the problem of visual emotion analysis. In particular, attempts have been made to analyze and predict people's emotional reaction towards images. To this end, different kinds of hand-tuned features are proposed. The results reported on several carefully selected and labeled small image data sets have confirmed the promise of such features. While the recent successes of many computer vision related tasks are due to the adoption of Convolutional Neural Networks (CNNs), visual emotion analysis has not achieved the same level of success. This may be primarily due to the unavailability of confidently labeled and relatively large image data sets for visual emotion analysis. In this work, we introduce a new data set, which started from 3+ million weakly labeled images of different emotions and ended up 30 times as large as the current largest publicly available visual emotion data set. We hope that this data set encourages further research on visual emotion analysis. We also perform extensive benchmarking analyses on this large data set using the state of the art methods including CNNs.


Cross-Lingual Taxonomy Alignment with Bilingual Biterm Topic Model

AAAI Conferences

As more and more multilingual knowledge becomes available on the Web, knowledge sharing across languages has become an important task to benefit many applications. One of the most crucial kinds of knowledge on the Web is taxonomy, which is used to organize and classify the Web data. To facilitate knowledge sharing across languages, we need to deal with the problem of cross-lingual taxonomy alignment, which discovers the most relevant category in the target taxonomy of one language for each category in the source taxonomy of another language. Current approaches for aligning cross-lingual taxonomies strongly rely on domain-specific information and the features based on string similarities. In this paper, we present a new approach to deal with the problem of cross-lingual taxonomy alignment without using any domain-specific information. We first identify the candidate matched categories in the target taxonomy for each category in the source taxonomy using the cross-lingual string similarity. We then propose a novel bilingual topic model, called Bilingual Biterm Topic Model (BiBTM), to perform exact matching. BiBTM is trained by the textual contexts extracted from the Web. We conduct experiments on two kinds of real world datasets. The experimental results show that our approach significantly outperforms the designed state-of-the-art comparison methods.