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Hierarchical Memory Networks

arXiv.org Machine Learning

Memory networks are neural networks with an explicit memory component that can be both read and written to by the network. The memory is often addressed in a soft way using a softmax function, making end-to-end training with backpropagation possible. However, this is not computationally scalable for applications which require the network to read from extremely large memories. On the other hand, it is well known that hard attention mechanisms based on reinforcement learning are challenging to train successfully. In this paper, we explore a form of hierarchical memory network, which can be considered as a hybrid between hard and soft attention memory networks. The memory is organized in a hierarchical structure such that reading from it is done with less computation than soft attention over a flat memory, while also being easier to train than hard attention over a flat memory. Specifically, we propose to incorporate Maximum Inner Product Search (MIPS) in the training and inference procedures for our hierarchical memory network. We explore the use of various state-of-the art approximate MIPS techniques and report results on SimpleQuestions, a challenging large scale factoid question answering task.


Semiparametric energy-based probabilistic models

arXiv.org Machine Learning

Probabilistic models can be defined by an energy function, where the probability of each state is proportional to the exponential of the state's negative energy. This paper considers a generalization of energy-based models in which the probability of a state is proportional to an arbitrary positive, strictly decreasing, and twice differentiable function of the state's energy. The precise shape of the nonlinear map from energies to unnormalized probabilities has to be learned from data together with the parameters of the energy function. As a case study we show that the above generalization of a fully visible Boltzmann machine yields an accurate model of neural activity of retinal ganglion cells. We attribute this success to the model's ability to easily capture distributions whose probabilities span a large dynamic range, a possible consequence of latent variables that globally couple the system. Similar features have recently been observed in many datasets, suggesting that our new method has wide applicability.


Copeland Dueling Bandit Problem: Regret Lower Bound, Optimal Algorithm, and Computationally Efficient Algorithm

arXiv.org Machine Learning

We study the K-armed dueling bandit problem, a variation of the standard stochastic bandit problem where the feedback is limited to relative comparisons of a pair of arms. The hardness of recommending Copeland winners, the arms that beat the greatest number of other arms, is characterized by deriving an asymptotic regret bound. We propose Copeland Winners Relative Minimum Empirical Divergence (CW-RMED) and derive an asymptotically optimal regret bound for it. However, it is not known whether the algorithm can be efficiently computed or not. To address this issue, we devise an efficient version (ECW-RMED) and derive its asymptotic regret bound. Experimental comparisons of dueling bandit algorithms show that ECW-RMED significantly outperforms existing ones.


Minimum Regret Search for Single- and Multi-Task Optimization

arXiv.org Machine Learning

We propose minimum regret search (MRS), a novel acquisition function for Bayesian optimization. MRS bears similarities with information-theoretic approaches such as entropy search (ES). However, while ES aims in each query at maximizing the information gain with respect to the global maximum, MRS aims at minimizing the expected simple regret of its ultimate recommendation for the optimum. While empirically ES and MRS perform similar in most of the cases, MRS produces fewer outliers with high simple regret than ES. We provide empirical results both for a synthetic single-task optimization problem as well as for a simulated multi-task robotic control problem.


Additive Approximations in High Dimensional Nonparametric Regression via the SALSA

arXiv.org Machine Learning

High dimensional nonparametric regression is an inherently difficult problem with known lower bounds depending exponentially in dimension. A popular strategy to alleviate this curse of dimensionality has been to use additive models of \emph{first order}, which model the regression function as a sum of independent functions on each dimension. Though useful in controlling the variance of the estimate, such models are often too restrictive in practical settings. Between non-additive models which often have large variance and first order additive models which have large bias, there has been little work to exploit the trade-off in the middle via additive models of intermediate order. In this work, we propose SALSA, which bridges this gap by allowing interactions between variables, but controls model capacity by limiting the order of interactions. SALSA minimises the residual sum of squares with squared RKHS norm penalties. Algorithmically, it can be viewed as Kernel Ridge Regression with an additive kernel. When the regression function is additive, the excess risk is only polynomial in dimension. Using the Girard-Newton formulae, we efficiently sum over a combinatorial number of terms in the additive expansion. Via a comparison on $15$ real datasets, we show that our method is competitive against $21$ other alternatives.


Learning Nonparametric Forest Graphical Models with Prior Information

arXiv.org Machine Learning

We present a framework for incorporating prior information into nonparametric estimation of graphical models. To avoid distributional assumptions, we restrict the graph to be a forest and build on the work of forest density estimation (FDE). We reformulate the FDE approach from a Bayesian perspective, and introduce prior distributions on the graphs. As two concrete examples, we apply this framework to estimating scale-free graphs and learning multiple graphs with similar structures. The resulting algorithms are equivalent to finding a maximum spanning tree of a weighted graph with a penalty term on the connectivity pattern of the graph. We solve the optimization problem via a minorize-maximization procedure with Kruskal's algorithm. Simulations show that the proposed methods outperform competing parametric methods, and are robust to the true data distribution. They also lead to improvement in predictive power and interpretability in two real data sets.


Bidirectional Helmholtz Machines

arXiv.org Machine Learning

Efficient unsupervised training and inference in deep generative models remains a challenging problem. One basic approach, called Helmholtz machine, involves training a top-down directed generative model together with a bottom-up auxiliary model used for approximate inference. Recent results indicate that better generative models can be obtained with better approximate inference procedures. Instead of improving the inference procedure, we here propose a new model which guarantees that the top-down and bottom-up distributions can efficiently invert each other. We achieve this by interpreting both the top-down and the bottom-up directed models as approximate inference distributions and by defining the model distribution to be the geometric mean of these two. We present a lower-bound for the likelihood of this model and we show that optimizing this bound regularizes the model so that the Bhattacharyya distance between the bottom-up and top-down approximate distributions is minimized. This approach results in state of the art generative models which prefer significantly deeper architectures while it allows for orders of magnitude more efficient approximate inference.


Optimal Regret Analysis of Thompson Sampling in Stochastic Multi-armed Bandit Problem with Multiple Plays

arXiv.org Machine Learning

We discuss a multiple-play multi-armed bandit (MAB) problem in which several arms are selected at each round. Recently, Thompson sampling (TS), a randomized algorithm with a Bayesian spirit, has attracted much attention for its empirically excellent performance, and it is revealed to have an optimal regret bound in the standard single-play MAB problem. In this paper, we propose the multiple-play Thompson sampling (MP-TS) algorithm, an extension of TS to the multiple-play MAB problem, and discuss its regret analysis. We prove that MP-TS for binary rewards has the optimal regret upper bound that matches the regret lower bound provided by Anantharam et al. (1987). Therefore, MP-TS is the first computationally efficient algorithm with optimal regret. A set of computer simulations was also conducted, which compared MP-TS with state-of-the-art algorithms. We also propose a modification of MP-TS, which is shown to have better empirical performance.


Optimal Stochastic Strongly Convex Optimization with a Logarithmic Number of Projections

arXiv.org Machine Learning

We consider stochastic strongly convex optimization with a complex inequality constraint. This complex inequality constraint may lead to computationally expensive projections in algorithmic iterations of the stochastic gradient descent~(SGD) methods. To reduce the computation costs pertaining to the projections, we propose an Epoch-Projection Stochastic Gradient Descent~(Epro-SGD) method. The proposed Epro-SGD method consists of a sequence of epochs; it applies SGD to an augmented objective function at each iteration within the epoch, and then performs a projection at the end of each epoch. Given a strongly convex optimization and for a total number of $T$ iterations, Epro-SGD requires only $\log(T)$ projections, and meanwhile attains an optimal convergence rate of $O(1/T)$, both in expectation and with a high probability. To exploit the structure of the optimization problem, we propose a proximal variant of Epro-SGD, namely Epro-ORDA, based on the optimal regularized dual averaging method. We apply the proposed methods on real-world applications; the empirical results demonstrate the effectiveness of our methods.


Artificial Intelligence: Law and Policy

#artificialintelligence

The University of Washington School of Law is delighted to announce a public workshop on the law and policy of artificial intelligence, co-hosted by the White House and UW's Tech Policy Lab. The event places leading artificial intelligence experts from academia and industry in conversation with government officials interested in developing a wise and effective policy framework for this increasingly important technology. The event is free and open to the public but requires registration. Jack M. Balkin is Knight Professor of Constitutional Law and the First Amendment at Yale Law School. He is the founder and director of Yale's Information Society Project, an interdisciplinary center that studies law and new information technologies.