Genre
Quantifying the probable approximation error of probabilistic inference programs
Cusumano-Towner, Marco F, Mansinghka, Vikash K
This paper introduces a new technique for quantifying the approximation error of a broad class of probabilistic inference programs, including ones based on both variational and Monte Carlo approaches. The key idea is to derive a subjective bound on the symmetrized KL divergence between the distribution achieved by an approximate inference program and its true target distribution. The bound's validity (and subjectivity) rests on the accuracy of two auxiliary probabilistic programs: (i) a "reference" inference program that defines a gold standard of accuracy and (ii) a "meta-inference" program that answers the question "what internal random choices did the original approximate inference program probably make given that it produced a particular result?" The paper includes empirical results on inference problems drawn from linear regression, Dirichlet process mixture modeling, HMMs, and Bayesian networks. The experiments show that the technique is robust to the quality of the reference inference program and that it can detect implementation bugs that are not apparent from predictive performance.
Information Theoretically Aided Reinforcement Learning for Embodied Agents
Montufar, Guido, Ghazi-Zahedi, Keyan, Ay, Nihat
Reinforcement learning for embodied agents is a challenging problem. The accumulated reward to be optimized is often a very rugged function, and gradient methods are impaired by many local optimizers. We demonstrate, in an experimental setting, that incorporating an intrinsic reward can smoothen the optimization landscape while preserving the global optimizers of interest. We show that policy gradient optimization for locomotion in a complex morphology is significantly improved when supplementing the extrinsic reward by an intrinsic reward defined in terms of the mutual information of time consecutive sensor readings.
CYCLADES: Conflict-free Asynchronous Machine Learning
Pan, Xinghao, Lam, Maximilian, Tu, Stephen, Papailiopoulos, Dimitris, Zhang, Ce, Jordan, Michael I., Ramchandran, Kannan, Re, Chris, Recht, Benjamin
We present CYCLADES, a general framework for parallelizing stochastic optimization algorithms in a shared memory setting. CYCLADES is asynchronous during shared model updates, and requires no memory locking mechanisms, similar to HOGWILD!-type algorithms. Unlike HOGWILD!, CYCLADES introduces no conflicts during the parallel execution, and offers a black-box analysis for provable speedups across a large family of algorithms. Due to its inherent conflict-free nature and cache locality, our multi-core implementation of CYCLADES consistently outperforms HOGWILD!-type algorithms on sufficiently sparse datasets, leading to up to 40% speedup gains compared to the HOGWILD! implementation of SGD, and up to 5x gains over asynchronous implementations of variance reduction algorithms.
Average-case Hardness of RIP Certification
Wang, Tengyao, Berthet, Quentin, Plan, Yaniv
The restricted isometry property (RIP) for design matrices gives guarantees for optimal recovery in sparse linear models. It is of high interest in compressed sensing and statistical learning. This property is particularly important for computationally efficient recovery methods. As a consequence, even though it is in general NP-hard to check that RIP holds, there have been substantial efforts to find tractable proxies for it. These would allow the construction of RIP matrices and the polynomial-time verification of RIP given an arbitrary matrix. We consider the framework of average-case certifiers, that never wrongly declare that a matrix is RIP, while being often correct for random instances. While there are such functions which are tractable in a suboptimal parameter regime, we show that this is a computationally hard task in any better regime. Our results are based on a new, weaker assumption on the problem of detecting dense subgraphs.
Horizontally Scalable Submodular Maximization
Lucic, Mario, Bachem, Olivier, Zadimoghaddam, Morteza, Krause, Andreas
A variety of large-scale machine learning problems can be cast as instances of constrained submodular maximization. Existing approaches for distributed submodular maximization have a critical drawback: The capacity - number of instances that can fit in memory - must grow with the data set size. In practice, while one can provision many machines, the capacity of each machine is limited by physical constraints. We propose a truly scalable approach for distributed submodular maximization under fixed capacity. The proposed framework applies to a broad class of algorithms and constraints and provides theoretical guarantees on the approximation factor for any available capacity. We empirically evaluate the proposed algorithm on a variety of data sets and demonstrate that it achieves performance competitive with the centralized greedy solution.
Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation
Kulkarni, Tejas D., Narasimhan, Karthik R., Saeedi, Ardavan, Tenenbaum, Joshua B.
Learning goal-directed behavior in environments with sparse feedback is a major challenge for reinforcement learning algorithms. The primary difficulty arises due to insufficient exploration, resulting in an agent being unable to learn robust value functions. Intrinsically motivated agents can explore new behavior for its own sake rather than to directly solve problems. Such intrinsic behaviors could eventually help the agent solve tasks posed by the environment. We present hierarchical-DQN (h-DQN), a framework to integrate hierarchical value functions, operating at different temporal scales, with intrinsically motivated deep reinforcement learning. A top-level value function learns a policy over intrinsic goals, and a lower-level function learns a policy over atomic actions to satisfy the given goals. h-DQN allows for flexible goal specifications, such as functions over entities and relations. This provides an efficient space for exploration in complicated environments. We demonstrate the strength of our approach on two problems with very sparse, delayed feedback: (1) a complex discrete stochastic decision process, and (2) the classic ATARI game `Montezuma's Revenge'.
A Theory of Generative ConvNet
Xie, Jianwen, Lu, Yang, Zhu, Song-Chun, Wu, Ying Nian
We show that a generative random field model, which we call generative ConvNet, can be derived from the commonly used discriminative ConvNet, by assuming a ConvNet for multi-category classification and assuming one of the categories is a base category generated by a reference distribution. If we further assume that the non-linearity in the ConvNet is Rectified Linear Unit (ReLU) and the reference distribution is Gaussian white noise, then we obtain a generative ConvNet model that is unique among energy-based models: The model is piecewise Gaussian, and the means of the Gaussian pieces are defined by an auto-encoder, where the filters in the bottom-up encoding become the basis functions in the top-down decoding, and the binary activation variables detected by the filters in the bottom-up convolution process become the coefficients of the basis functions in the top-down deconvolution process. The Langevin dynamics for sampling the generative ConvNet is driven by the reconstruction error of this auto-encoder. The contrastive divergence learning of the generative ConvNet reconstructs the training images by the auto-encoder. The maximum likelihood learning algorithm can synthesize realistic natural image patterns.
DCM Bandits: Learning to Rank with Multiple Clicks
Katariya, Sumeet, Kveton, Branislav, Szepesvári, Csaba, Wen, Zheng
A search engine recommends to the user a list of web pages. The user examines this list, from the first page to the last, and clicks on all attractive pages until the user is satisfied. This behavior of the user can be described by the dependent click model (DCM). We propose DCM bandits, an online learning variant of the DCM where the goal is to maximize the probability of recommending satisfactory items, such as web pages. The main challenge of our learning problem is that we do not observe which attractive item is satisfactory. We propose a computationally-efficient learning algorithm for solving our problem, dcmKL-UCB; derive gap-dependent upper bounds on its regret under reasonable assumptions; and also prove a matching lower bound up to logarithmic factors. We evaluate our algorithm on synthetic and real-world problems, and show that it performs well even when our model is misspecified. This work presents the first practical and regret-optimal online algorithm for learning to rank with multiple clicks in a cascade-like click model.
Coordinate Descent Methods for Symmetric Nonnegative Matrix Factorization
Vandaele, Arnaud, Gillis, Nicolas, Lei, Qi, Zhong, Kai, Dhillon, Inderjit
Given a symmetric nonnegative matrix $A$, symmetric nonnegative matrix factorization (symNMF) is the problem of finding a nonnegative matrix $H$, usually with much fewer columns than $A$, such that $A \approx HH^T$. SymNMF can be used for data analysis and in particular for various clustering tasks. In this paper, we propose simple and very efficient coordinate descent schemes to solve this problem, and that can handle large and sparse input matrices. The effectiveness of our methods is illustrated on synthetic and real-world data sets, and we show that they perform favorably compared to recent state-of-the-art methods.
Training: Introduction to Machine Learning and Data Mining
Machine learning automatically recognizes complex, previously unknown, novel, and useful patterns and information in all types of data. Data driven algorithms are the wave of the future and their results improve as the amount of data increases. Machine learning algorithms are used in search engines, image analysis, multimedia database retrieval, bioinformatics, industrial automation, speech recognition, and many other fields. This survey course covers the concepts and principles of a large variety of data mining methods, equips you with a working knowledge of these techniques and prepares you to apply them to real problems. The statistical programming language R is used to implement machine learning algorithms.