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Deep Neural Networks with Inexact Matching for Person Re-Identification

Neural Information Processing Systems

Person Re-Identification is the task of matching images of a person across multiple camera views. Almost all prior approaches address this challenge by attempting to learn the possible transformations that relate the different views of a person from a training corpora. Then, they utilize these transformation patterns for matching a query image to those in a gallery image bank at test time. This necessitates learning good feature representations of the images and having a robust feature matching technique. Deep learning approaches, such as Convolutional Neural Networks (CNN), simultaneously do both and have shown great promise recently. In this work, we propose two CNN-based architectures for Person Re-Identification. In the first, given a pair of images, we extract feature maps from these images via multiple stages of convolution and pooling. A novel inexact matching technique then matches pixels in the first representation with those of the second. Furthermore, we search across a wider region in the second representation for matching. Our novel matching technique allows us to tackle the challenges posed by large viewpoint variations, illumination changes or partial occlusions. Our approach shows a promising performance and requires only about half the parameters as a current state-of-the-art technique. Nonetheless, it also suffers from false matches at times. In order to mitigate this issue, we propose a fused architecture that combines our inexact matching pipeline with a state-of-the-art exact matching technique. We observe substantial gains with the fused model over the current state-of-the-art on multiple challenging datasets of varying sizes, with gains of up to about 21%.


A Disaster Response System based on Human-Agent Collectives

Journal of Artificial Intelligence Research

Major natural or man-made disasters such as Hurricane Katrina or the 9/11 terror attacks pose significant challenges for emergency responders. First, they have to develop an understanding of the unfolding event either using their own resources or through third-parties such as the local population and agencies. Second, based on the information gathered, they need to deploy their teams in a flexible manner, ensuring that each team performs tasks in The most effective way. Third, given the dynamic nature of a disaster space, and the uncertainties involved in performing rescue missions, information about the disaster space and the actors within it needs to be managed to ensure that responders are always acting on up-to-date and trusted information. Against this background, this paper proposes a novel disaster response system called HAC-ER. Thus HAC-ER interweaves humans and agents, both robotic and software, in social relationships that augment their individual and collective capabilities. To design HAC-ER, we involved end-users including both experts and volunteers in a several participatory design workshops, lab studies, and field trials of increasingly advanced prototypes of individual components of HAC-ER as well as the overall system. This process generated a number of new quantitative and qualitative results but also raised a number of new research questions. HAC-ER thus demonstrates how such Human-Agent Collectives (HACs) can address key challenges in disaster response. Specifically, we show how HAC-ER utilises crowdsourcing combined with machine learning to obtain most important situational awareness from large streams of reports posted by members of the public and trusted organisations. We then show how this information can inform human-agent teams in coordinating multi-UAV deployments, as well as task planning for responders on the ground. Finally, HAC-ER incorporates an infrastructure and the associated intelligence for tracking and utilising the provenance of information shared across the entire system to ensure its accountability. We individually validate each of these elements of HAC-ER and show how they perform against standard (non-HAC) baselines and also elaborate on the evaluation of the overall system.


SDP Relaxation with Randomized Rounding for Energy Disaggregation

Neural Information Processing Systems

We develop a scalable, computationally efficient method for the task of energy disaggregation for home appliance monitoring. In this problem the goal is to estimate the energy consumption of each appliance based on the total energy-consumption signal of a household. The current state of the art models the problem as inference in factorial HMMs, and finds an approximate solution to the resulting quadratic integer program via quadratic programming. Here we take a more principled approach, better suited to integer programming problems, and find an approximate optimum by combining convex semidefinite relaxations with randomized rounding, as well as with a scalable ADMM method that exploits the special structure of the resulting semidefinite program. Simulation results demonstrate the superiority of our methods both in synthetic and real-world datasets.


Latent Attention For If-Then Program Synthesis

Neural Information Processing Systems

Automatic translation from natural language descriptions into programs is a long-standing challenging problem. In this work, we consider a simple yet important sub-problem: translation from textual descriptions to If-Then programs. We devise a novel neural network architecture for this task which we train end-to-end. Specifically, we introduce Latent Attention, which computes multiplicative weights for the words in the description in a two-stage process with the goal of better leveraging the natural language structures that indicate the relevant parts for predicting program elements. Our architecture reduces the error rate by 28.57% compared to prior art. We also propose a one-shot learning scenario of If-Then program synthesis and simulate it with our existing dataset. We demonstrate a variation on the training procedure for this scenario that outperforms the original procedure, significantly closing the gap to the model trained with all data.


LightRNN: Memory and Computation-Efficient Recurrent Neural Networks

Neural Information Processing Systems

Recurrent neural networks (RNNs) have achieved state-of-the-art performances in many natural language processing tasks, such as language modeling and machine translation. However, when the vocabulary is large, the RNN model will become very big (e.g., possibly beyond the memory capacity of a GPU device) and its training will become very inefficient. In this work, we propose a novel technique to tackle this challenge. The key idea is to use 2-Component (2C) shared embedding for word representations. We allocate every word in the vocabulary into a table, each row of which is associated with a vector, and each column associated with another vector. Depending on its position in the table, a word is jointly represented by two components: a row vector and a column vector. Since the words in the same row share the row vector and the words in the same column share the column vector, we only need $2 \sqrt{|V|}$ vectors to represent a vocabulary of $|V|$ unique words, which are far less than the $|V|$ vectors required by existing approaches. Based on the 2-Component shared embedding, we design a new RNN algorithm and evaluate it using the language modeling task on several benchmark datasets. The results show that our algorithm significantly reduces the model size and speeds up the training process, without sacrifice of accuracy (it achieves similar, if not better, perplexity as compared to state-of-the-art language models). Remarkably, on the One-Billion-Word benchmark Dataset, our algorithm achieves comparable perplexity to previous language models, whilst reducing the model size by a factor of 40-100, and speeding up the training process by a factor of 2. We name our proposed algorithm \emph{LightRNN} to reflect its very small model size and very high training speed.


A Sparse Interactive Model for Matrix Completion with Side Information

Neural Information Processing Systems

Matrix completion methods can benefit from side information besides the partially observed matrix. The use of side features describing the row and column entities of a matrix has been shown to reduce the sample complexity for completing the matrix. We propose a novel sparse formulation that explicitly models the interaction between the row and column side features to approximate the matrix entries. Unlike early methods, this model does not require the low-rank condition on the model parameter matrix. We prove that when the side features can span the latent feature space of the matrix to be recovered, the number of observed entries needed for an exact recovery is $O(\log N)$ where $N$ is the size of the matrix. When the side features are corrupted latent features of the matrix with a small perturbation, our method can achieve an $\epsilon$-recovery with $O(\log N)$ sample complexity, and maintains a $\O(N^{3/2})$ rate similar to classfic methods with no side information. An efficient linearized Lagrangian algorithm is developed with a strong guarantee of convergence. Empirical results show that our approach outperforms three state-of-the-art methods both in simulations and on real world datasets.


Deep Submodular Functions: Definitions and Learning

Neural Information Processing Systems

We propose and study a new class of submodular functions called deep submodular functions (DSFs). We define DSFs and situate them within the broader context of classes of submodular functions in relationship both to various matroid ranks and sums of concave composed with modular functions (SCMs). Notably, we find that DSFs constitute a strictly broader class than SCMs, thus motivating their use, but that they do not comprise all submodular functions. Interestingly, some DSFs can be seen as special cases of certain deep neural networks (DNNs), hence the name. Finally, we provide a method to learn DSFs in a max-margin framework, and offer preliminary results applying this both to synthetic and real-world data instances.


A Probabilistic Model of Social Decision Making based on Reward Maximization

Neural Information Processing Systems

A fundamental problem in cognitive neuroscience is how humans make decisions, act, and behave in relation to other humans. Here we adopt the hypothesis that when we are in an interactive social setting, our brains perform Bayesian inference of the intentions and cooperativeness of others using probabilistic representations. We employ the framework of partially observable Markov decision processes (POMDPs) to model human decision making in a social context, focusing specifically on the volunteer's dilemma in a version of the classic Public Goods Game. We show that the POMDP model explains both the behavior of subjects as well as neural activity recorded using fMRI during the game. The decisions of subjects can be modeled across all trials using two interpretable parameters. Furthermore, the expected reward predicted by the model for each subject was correlated with the activation of brain areas related to reward expectation in social interactions. Our results suggest a probabilistic basis for human social decision making within the framework of expected reward maximization.


Statistical Inference for Pairwise Graphical Models Using Score Matching

Neural Information Processing Systems

Probabilistic graphical models have been widely used to model complex systems and aid scientific discoveries. As a result, there is a large body of literature focused on consistent model selection. However, scientists are often interested in understanding uncertainty associated with the estimated parameters, which current literature has not addressed thoroughly. In this paper, we propose a novel estimator for edge parameters for pairwise graphical models based on Hyv\"arinen scoring rule. Hyv\"arinen scoring rule is especially useful in cases where the normalizing constant cannot be obtained efficiently in a closed form. We prove that the estimator is $\sqrt{n}$-consistent and asymptotically Normal. This result allows us to construct confidence intervals for edge parameters, as well as, hypothesis tests. We establish our results under conditions that are typically assumed in the literature for consistent estimation. However, we do not require that the estimator consistently recovers the graph structure. In particular, we prove that the asymptotic distribution of the estimator is robust to model selection mistakes and uniformly valid for a large number of data-generating processes. We illustrate validity of our estimator through extensive simulation studies.


Long-term Causal Effects via Behavioral Game Theory

Neural Information Processing Systems

Planned experiments are the gold standard in reliably comparing the causal effect of switching from a baseline policy to a new policy. One critical shortcoming of classical experimental methods, however, is that they typically do not take into account the dynamic nature of response to policy changes. For instance, in an experiment where we seek to understand the effects of a new ad pricing policy on auction revenue, agents may adapt their bidding in response to the experimental pricing changes. Thus, causal effects of the new pricing policy after such adaptation period,the long-term causal effects, are not captured by the classical methodology eventhough they clearly are more indicative of the value of the new policy. Here, we formalize a framework to define and estimate long-term causal effects of policy changes in multiagent economies. Central to our approach is behavioral game theory, which we leverage to formulate the ignorability assumptions that are necessary for causal inference. Under such assumptions we estimate long-term causal effects through a latent space approach, where a behavioral model of how agents act conditional on their latent behaviors is combined with a temporal model of how behaviors evolve over time.