Genre
Mean Flows for One-step Generative Modeling
We propose a principled and effective framework for one-step generative modeling. We introduce the notion of average velocity to characterize flow fields, in contrast to instantaneous velocity modeled by Flow Matching methods. A welldefined identity between average and instantaneous velocities is derived and used to guide neural network training. Our method, termed the MeanFlow model, is self-contained and requires no pre-training, distillation, or curriculum learning. MeanFlow demonstrates strong empirical performance: it achieves an FID of 3.43 with a single function evaluation (1-NFE) on ImageNet 256 256 trained from scratch, significantly outperforming previous state-of-the-art one-step diffusion/flow models. Our study substantially narrows the gap between one-step diffusion/flow models and their multi-step predecessors, and we hope it will motivate future research to revisit the foundations of these powerful models.
Towards Reliable Code-as-Policies: ANeuro-Symbolic Framework for Embodied Task Planning
Recent advances in large language models (LLMs) have enabled the automatic generation of executable code for task planning and control in embodied agents such as robots, demonstrating the potential of LLM-based embodied intelligence. However, these LLM-based code-as-policies approaches often suffer from limited environmental grounding, particularly in dynamic or partially observable settings, leading to suboptimal task success rates due to incorrect or incomplete code generation. In this work, we propose a neuro-symbolic embodied task planning framework that incorporates explicit symbolic verification and interactive validation processes during code generation. In the validation phase, the framework generates exploratory code that actively interacts with the environment to acquire missing observations while preserving task-relevant states. This integrated process enhances the grounding of generated code, resulting in improved task reliability and success rates in complex environments. We evaluate our framework on RLBench and in realworld settings across dynamic, partially observable scenarios. Experimental results demonstrate that our framework improves task success rates by 46.2% over Code as Policies baselines and attains over 86.8% executability of task-relevant actions, thereby enhancing the reliability of task planning in dynamic environments.
Controlling the Flow: Stability and Convergence for Stochastic Gradient Descent with Decaying Regularization
The present article studies the minimization of convex, L-smooth functions defined on a separable real Hilbert space. We analyze regularized stochastic gradient descent (reg-SGD), a variant of stochastic gradient descent that uses a Tikhonov regularization with time-dependent, vanishing regularization parameter. We prove strong convergence of reg-SGD to the minimum-norm solution of the original problem without additional boundedness assumptions. Moreover, we quantify the rate of convergence and optimize the interplay between step-sizes and regularization decay. Our analysis reveals how vanishing Tikhonov regularization controls the flow of SGD and yields stable learning dynamics, offering new insights into the design of iterative algorithms for convex problems, including those that arise in ill-posed inverse problems.
VITA-1.5: Towards GPT-4o Level Real-Time Vision and Speech Interaction
Recent Multimodal Large Language Models (MLLMs) have typically focused on integrating visual and textual modalities, with less emphasis placed on the role of speech in enhancing interaction. However, speech plays a crucial role in multimodal dialogue systems, and implementing high-performance in both vision and speech tasks remains a challenge due to the fundamental modality differences. In this paper, we propose a carefully designed multi-stage training methodology that progressively trains LLM to understand both visual and speech information, ultimately enabling fluent vision and speech interaction. Our approach not only preserves strong vision-language capacity, but also enables efficient speech-to-speech dialogue capabilities without separate ASR and TTS modules, significantly accelerating multimodal end-to-end response speed. By comparing against state-of-the-art counterparts across benchmarks for image, video, and speech, we demonstrate that our omni model is equipped with both strong visual and speech capabilities, making omni understanding and interaction.
Weak-Shot Keypoint Estimation via Keyness and Correspondence Transfer
Keypoint estimation is a fundamental task in computer vision, but generally requires large-scale annotated data for training. Few-shot and unsupervised keypoint estimation are prevalent economical paradigms, but the former still requires annotations for extensive novel classes while the latter only supports for single class. In this paper, we focus on the task of weak-shot keypoint estimation, where multiple novel classes are learned from unlabeled images with the help of labeled base classes. The key problem is what to transfer from base classes to novel classes, and we propose to transfer keyness and correspondence, which essentially belong to comparing entities and thus are class-agnostic and class-wise transferable. The keyness compares which pixel in the local region is more key, which can guide the keypoints of novel classes to move towards the local maximum (i.e., obtaining precise keypoints). The correspondence compares whether the two pixels belongs to the same semantic part, which can activate the keypoints of novel classes by reinforcing the consistency between two paired images. Extensive experiments and analyses on large-scale benchmark MP-100 demonstrate our effectiveness.
MALinZero: Efficient Low-Dimensional Search for Mastering Complex Multi-Agent Planning
Monte Carlo Tree Search (MCTS), which leverages Upper Confidence Bound for Trees (UCTs) to balance exploration and exploitation through randomized sampling, is instrumental to solving complex planning problems. However, for multi-agent planning, MCTS is confronted with a large combinatorial action space that often grows exponentially with the number of agents. As a result, the branching factor of MCTS during tree expansion also increases exponentially, making it very difficult to efficiently explore and exploit during tree search. To this end, we propose MALinZero, a new approach to leverage low-dimensional representational structures on joint-action returns and enable efficient MCTS in complex multiagent planning. Our solution can be viewed as projecting the joint-action returns into the low-dimensional space representable using a contextual linear bandit problem formulation. We solve the contextual linear bandit problem with convex and ยต-smooth loss functions - in order to place more importance on better joint actions and mitigate potential representational limitations - and derive a linear Upper Confidence Bound applied to trees (LinUCT) to enable novel multi-agent exploration and exploitation in the low-dimensional space. We analyze the regret of MALinZero for low-dimensional reward functions and propose an (1 1e)approximation algorithm for the joint action selection by maximizing a sub-modular objective. MALinZero demonstrates state-of-the-art performance on multi-agent benchmarks such as matrix games, SMAC, and SMACv2, outperforming both model-based and model-free multi-agent reinforcement learning baselines with faster learning speed and better performance.
Fit the Distribution: Cross-Image/Prompt Adversarial Attacks on Multimodal Large Language Models
Although Multimodal Large Language Models (MLLMs) have demonstrated remarkable achievements in recent years, they remain vulnerable to adversarial examples that result in harmful responses. Existing attacks typically focus on optimizing adversarial perturbations for a certain multimodal image-prompt pair or fixed training dataset, which often leads to overfitting. Consequently, these perturbations fail to remain malicious once transferred to attack unseen image-prompt pairs, suffering from significant resource costs to cover the diverse multimodal inputs in complicated real-world scenarios. To alleviate this issue, this paper proposes a novel adversarial attack on MLLMs based on distribution approximation theory, which models the potential image-prompt input distribution and adds the same distribution-fitting adversarial perturbation on multimodal input pairs to achieve effective cross-image/prompt transfer attacks. Specifically, we exploit the Laplace approximation to model the Gaussian distribution of the image and prompt inputs for the MLLM, deriving an estimate of the mean and covariance parameters. By sampling from this approximated distribution with Monte Carlo mechanism, we efficiently optimize and fit a single input-agnostic perturbation over diverse image-prompt pairs, yielding strong universality and transferability. Extensive experiments are conducted to verify the strong adversarial capabilities of our proposed attack against prevalent MLLMs spanning a spectrum of images/prompts.
Knowledge Editing Benchmark
Model editing aims to efficiently revise incorrect or outdated knowledge within LLMs without incurring the high cost of full retraining and risking catastrophic forgetting. Currently, most LLM editing datasets are confined to narrow knowledge domains and cover a limited range of editing evaluation. They often overlook the broad scope of editing demands and the diversity of ripple effects resulting from edits. In this context, we introduce UNIEDIT, a unified benchmark for LLM editing grounded in open-domain knowledge. First, we construct editing samples by selecting entities from 25 common domains across five major categories, utilizing the extensive triple knowledge available in open-domain knowledge graphs to ensure comprehensive coverage of the knowledge domains. To address the issues of generality and locality in editing, we design an Neighborhood Multi-hop Chain Sampling (NMCS) algorithm to sample subgraphs based on a given knowledge piece to entail comprehensive ripple effects to evaluate. Finally, we employ proprietary LLMs to convert the sampled knowledge subgraphs into natural language text, guaranteeing grammatical accuracy and syntactical diversity. Extensive statistical analysis confirms the scale, comprehensiveness, and diversity of our UNIEDIT benchmark. We conduct comprehensive experiments across multiple LLMs and editors, analyzing their performance to highlight strengths and weaknesses in editing across open knowledge domains and various evaluation criteria, thereby offering valuable insights for future research endeavors.
Towards Principled Unsupervised Multi-Agent Reinforcement Learning
In reinforcement learning, we typically refer to unsupervised pre-training when we aim to pre-train a policy without a priori access to the task specification, i.e., rewards, to be later employed for efficient learning of downstream tasks. In singleagent settings, the problem has been extensively studied and mostly understood. A popular approach casts the unsupervised objective as maximizing the entropy of the state distribution induced by the agent's policy, from which principles and methods follow. In contrast, little is known about state entropy maximization in multi-agent settings, which are ubiquitous in the real world. What are the pros and cons of alternative problem formulations in this setting? How hard is the problem in theory, how can we solve it in practice? In this paper, we address these questions by first characterizing those alternative formulations and highlighting how the problem, even when tractable in theory, is non-trivial in practice. Then, we present a scalable, decentralized, trust-region policy search algorithm to address the problem in practical settings. Finally, we provide numerical validations to both corroborate the theoretical findings and pave the way for unsupervised multi-agent reinforcement learning via state entropy maximization in challenging domains, showing that optimizing for a specific objective, namely mixture entropy, provides an excellent trade-off between tractability and performances.