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Should Violent Video Games Be Banned? Playing Doesn't Affect Empathy

International Business Times

Researchers compared a group of gamers' emotional responses to those of others who didn't play frequently and found that their ability to empathize wasn't hindered by violent video games. Researchers at the Hannover Medical School in Germany studied a group of males who played first-person shooter video games for at least two hours daily for the past year. Those subjects were compared to another group of gamers who had not played violent video games or any video games on a regular basis. Each participant underwent an MRI scan while being presented with images designed to produce an emotional response. They were also asked questions on various subjects to determine how empathetic their responses were.


What Every Business Should Know About The Artificial Intelligence Revolution

#artificialintelligence

Opinions expressed by Forbes Contributors are their own. The author is a Forbes contributor. The opinions expressed are those of the writer. Artificial intelligence (AI) is no longer science fiction. And like any game-changing technology, AI is not exactly what we expected โ€“ at least not yet.


The Dazzling Reinvention of Zelda

The New Yorker

The video-game designer Shigeru Miyamoto once called the land of Hyrule "a miniature garden that you can put into a drawer and revisit anytime you like." Miyamoto conceived Hyrule, the setting for Nintendo's Legend of Zelda series, in 1986, and though its layout has changed often in the intervening decades, its ambiance of bucolic, occasionally threatening whimsy hasn't. Neither has the company's understanding of Zelda's essential purpose: to bring the great outdoors--the rollicking hills, the whispering caves, all that breezy, alfresco escapade--indoors. In recent years, Miyamoto, who is now sixty-four, has retreated to the position of Zelda's overseer, relinquishing control to younger directors inside the clandestine, Willy Wonka-esque factory that is Nintendo's Kyoto headquarters. But Hyrule remains indelibly his.


Microsoft And NVIDIA Announce HGX-1 Platform Standard For AI/ML Cloud Computing

Forbes - Tech

NVIDIA, Microsoft, and Ingrasys, a subsidiary of Foxconn) announced today their plans for HGX-1, a hyperscale GPU accelerator for AI and cloud computing. This open-source design is being released in conjunction with Microsoft's Project Olympus initiative at the OCP (Open Compute Project) conference and is designed to give hyperscale datacenters a high performance and flexible path for the machine learning industry. I see this release part of a larger narrative for NVIDIA, which has truly been seeing incredible momentum in cloud/hyperscale over the past year--their Tesla business tripled (yes, tripled) last year. The compute model is changing, and machine learning training currently favors GPU computing--NVIDIA's bread and butter. HGX-1 is a component of Microsoft's Project Olympus contribution to OCP, which, for those who are unfamiliar, is a consortium that is seeking to speed up the pace of innovation by applying the benefits of open source to hardware, which then opens up the design to the OCP community so it can easily be built and deployed.


Quantiphi Inc Recognized for Google Cloud Partner Specialization in Machine Learning - Press Release - Digital Journal

#artificialintelligence

Quantiphi, Inc., a Google Cloud Services Partner, announced today that it has received Specialization Status in Machine Learning as part of Google Cloud's new Partner Specialization Program. "We started Quantiphi over three years ago with the belief that artificial intelligence and machine learning will be essential building blocks of digital transformation, and a new breed of expertise will be necessary to help businesses harness the full potential of these technologies," said Asif Hasan, Co-founder, Quantiphi, Inc. "We are committed to bringing the power of Google Cloud Platform's machine learning technologies together with Quantiphi's experience and proven use cases in applied machine learning to customers of any size who want to achieve transformational analytics." Quantiphi has put together a wide array of machine learning models that help businesses build AI products, find and retain high value customers, improve operating efficiencies and reduce risk across several industries including Healthcare, Insurance, Media, Retail, Manufacturing and Consumer Products. About Quantiphi Inc Quantiphi is a category defining Data Science and Machine Learning software and services company focused on helping organizations translate the big promise of big data and machine learning technologies into quantifiable business impact. It is founded on the belief that machine learning and artificial intelligence are transformative technologies that will create the next quantum gain in customer experience and unit economics of businesses.


Dutch scientists on how to get super-sized memory in days

Daily Mail - Science & tech

Anyone can teach themselves to have a memory the size of a champion, a study shows. Scans found ordinary members of the public had brains as sharp as the world's greatest memorisers after a simple brain training course using'memory palaces'. It means the ability to perform astonishing feats - such as remembering lists of several dozen words - can be learned, say scientists. After 40 days of daily 30-minute training sessions individuals who had typical memory skills at the start and no previous practise more than doubled their capacity. In this study, the learning strategy scientists chose was loci training, also known as creating a'memory palace'.


15 Amazing Infographics and Other Visual Tutorials

#artificialintelligence

This resource is part of a series on specific topics related to data science: regression, clustering, neural networks, deep learning, Hadoop, decision trees, ensembles, correlation, ouliers, regression Python, R, Tensorflow, SVM, data reduction, feature selection, experimental design, time series, cross-validation, model fitting, and many more. To keep receiving these articles, sign up on DSC. Previous entries are listed below the picture.


IBM and Salesforce team up on artificial intelligence

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IBM and Salesforce partnered to integrate IBM's Watson AI capabilities directly into the Salesforce Intelligent Customer Success Platform. The overarching goal is to combine deep customer insights from Salesforce Einstein with Watson's structured and unstructured data across many sources and industries including weather, healthcare, financial services and retail, the vendors said. Both companies already have in place healthcare platforms that stand to benefit from the initiative: IBM Watson for Oncology analyzes a patient's medical information against a vast array of data and expertise to provide evidence-based treatment options while Salesforce's Health Cloud patient management software incorporates Einstein. In addition to tools for application integration and weather insights, the partnership will combine predictive analytics and unstructured Watson data with Salesforce Einstein to enable data-driven decision making, the companies said, which could enable personalized and localized campaigns to patients. "The combination of Einstein and Watson will make businesses smarter and our customers more successful," Salesforce CEO Marc Benioff said in a statement.



Violent video games do not affect empathy

Daily Mail - Science & tech

Gory video games are often thought to make people more aggressive and less empathetic because they normalise brutal violence. But a new study has found that regular players of violent video games are not affected in the long-term. Researchers measured the brain signals of 15 avid gamers and found that their empathetic neural responses were untouched by long hours of violent games. GTA is one of the most successful and controversial game franchises of all time due to its graphic depictions of sex and violence. A new study suggests that violent video video games do not affect players' empathy Earlier this month, a pair of British psychologists claimed that violent video games can have a positive social impact.