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Constrained Multi-Slot Optimization for Ranking Recommendations

arXiv.org Machine Learning

Ranking items to be recommended to users is one of the main problems in large scale social media applications. This problem can be set up as a multi-objective optimization problem to allow for trading off multiple, potentially conflicting objectives (that are driven by those items) against each other. Most previous approaches to this problem optimize for a single slot without considering the interaction effect of these items on one another. In this paper, we develop a constrained multi-slot optimization formulation, which allows for modeling interactions among the items on the different slots. We characterize the solution in terms of problem parameters and identify conditions under which an efficient solution is possible. The problem formulation results in a quadratically constrained quadratic program (QCQP). We provide an algorithm that gives us an efficient solution by relaxing the constraints of the QCQP minimally. Through simulated experiments, we show the benefits of modeling interactions in a multi-slot ranking context, and the speed and accuracy of our QCQP approximate solver against other state of the art methods.


Static Gesture Recognition using Leap Motion

arXiv.org Machine Learning

In this report, an automated bartender system was developed for making orders in a bar using hand gestures. The gesture recognition of the system was developed using Machine Learning techniques, where the model was trained to classify gestures using collected data. The final model used in the system reached an average accuracy of 95%. The system raised ethical concerns both in terms of user interaction and having such a system in a real world scenario, but it could initially work as a complement to a real bartender.


The Incremental Multiresolution Matrix Factorization Algorithm

arXiv.org Machine Learning

Multiresolution analysis and matrix factorization are foundational tools in computer vision. In this work, we study the interface between these two distinct topics and obtain techniques to uncover hierarchical block structure in symmetric matrices -- an important aspect in the success of many vision problems. Our new algorithm, the incremental multiresolution matrix factorization, uncovers such structure one feature at a time, and hence scales well to large matrices. We describe how this multiscale analysis goes much farther than what a direct global factorization of the data can identify. We evaluate the efficacy of the resulting factorizations for relative leveraging within regression tasks using medical imaging data. We also use the factorization on representations learned by popular deep networks, providing evidence of their ability to infer semantic relationships even when they are not explicitly trained to do so. We show that this algorithm can be used as an exploratory tool to improve the network architecture, and within numerous other settings in vision.


Dynamic Move Tables and Long Branches with Backtracking in Computer Chess

arXiv.org Artificial Intelligence

The idea of dynamic move chains has been described in a preceding paper [10]. Re-using an earlier piece of search allows the tree to be forward-pruned, which is known to be dangerous, because it can potentially remove new information that would only be realised through a more exhaustive search process. The justification is the integrity in the position and small changes between positions make it more likely that an earlier result still applies. Larger problems where exhaustive search is not possible would also like a method that can guess accurately. This paper has added to the forward-pruning technique by using 'move tables' that can act in the same way as Transposition Tables, but for moves not positions. They use an efficient memory structure and have put the design into the context of short or long-term memories. The long-term memory includes simply rote-learning of other players' games. The forward-pruning technique can also be fortified to help to remove some potential errors. Another idea is 'long branches'. This plays a short move sequence, before returning to a full search at the resulting leaf nodes. Therefore, with some configuration the dynamic tables can be reliably used and relatively independently of the position. This has advanced some of the future work theory of the earlier paper, and made more explicit where logical plans and more knowledge-based approaches might be applied. The author would argue that the process is a very human approach to searching for chess moves.


Learning Convex Regularizers for Optimal Bayesian Denoising

arXiv.org Machine Learning

We propose a data-driven algorithm for the maximum a posteriori (MAP) estimation of stochastic processes from noisy observations. The primary statistical properties of the sought signal is specified by the penalty function (i.e., negative logarithm of the prior probability density function). Our alternating direction method of multipliers (ADMM)-based approach translates the estimation task into successive applications of the proximal mapping of the penalty function. Capitalizing on this direct link, we define the proximal operator as a parametric spline curve and optimize the spline coefficients by minimizing the average reconstruction error for a given training set. The key aspects of our learning method are that the associated penalty function is constrained to be convex and the convergence of the ADMM iterations is proven. As a result of these theoretical guarantees, adaptation of the proposed framework to different levels of measurement noise is extremely simple and does not require any retraining. We apply our method to estimation of both sparse and non-sparse models of L\'{e}vy processes for which the minimum mean square error (MMSE) estimators are available. We carry out a single training session and perform comparisons at various signal-to-noise ratio (SNR) values. Simulations illustrate that the performance of our algorithm is practically identical to the one of the MMSE estimator irrespective of the noise power.


To tune or not to tune the number of trees in random forest?

arXiv.org Machine Learning

The number of trees T in the random forest (RF) algorithm for supervised learning has to be set by the user. It is controversial whether T should simply be set to the largest computationally manageable value or whether a smaller T may in some cases be better. While the principle underlying bagging is that "more trees are better", in practice the classification error rate sometimes reaches a minimum before increasing again for increasing number of trees. The goal of this paper is four-fold: (i) providing theoretical results showing that the expected error rate may be a non-monotonous function of the number of trees and explaining under which circumstances this happens; (ii) providing theoretical results showing that such non-monotonous patterns cannot be observed for other performance measures such as the Brier score and the logarithmic loss (for classification) and the mean squared error (for regression); (iii) illustrating the extent of the problem through an application to a large number (n = 306) of datasets from the public database OpenML; (iv) finally arguing in favor of setting it to a computationally feasible large number, depending on convergence properties of the desired performance measure.


A sequential Monte Carlo approach to Thompson sampling for Bayesian optimization

arXiv.org Machine Learning

Bayesian optimization through Gaussian process regression is an effective method of optimizing an unknown function for which every measurement is expensive. It approximates the objective function and then recommends a new measurement point to try out. This recommendation is usually selected by optimizing a given acquisition function. After a sufficient number of measurements, a recommendation about the maximum is made. However, a key realization is that the maximum of a Gaussian process is not a deterministic point, but a random variable with a distribution of its own. This distribution cannot be calculated analytically. Our main contribution is an algorithm, inspired by sequential Monte Carlo samplers, that approximates this maximum distribution. Subsequently, by taking samples from this distribution, we enable Thompson sampling to be applied to (armed-bandit) optimization problems with a continuous input space. All this is done without requiring the optimization of a nonlinear acquisition function. Experiments have shown that the resulting optimization method has a competitive performance at keeping the cumulative regret limited.


Locally linear representation for image clustering

arXiv.org Machine Learning

It is a key to construct a similarity graph in graph-oriented subspace learning and clustering. In a similarity graph, each vertex denotes a data point and the edge weight represents the similarity between two points. There are two popular schemes to construct a similarity graph, i.e., pairwise distance based scheme and linear representation based scheme. Most existing works have only involved one of the above schemes and suffered from some limitations. Specifically, pairwise distance based methods are sensitive to the noises and outliers compared with linear representation based methods. On the other hand, there is the possibility that linear representation based algorithms wrongly select inter-subspaces points to represent a point, which will degrade the performance. In this paper, we propose an algorithm, called Locally Linear Representation (LLR), which integrates pairwise distance with linear representation together to address the problems. The proposed algorithm can automatically encode each data point over a set of points that not only could denote the objective point with less residual error, but also are close to the point in Euclidean space. The experimental results show that our approach is promising in subspace learning and subspace clustering.


Statistical Data Analysis in Python

@machinelearnbot

Editor's note: This tutorial was originally published as course instructional material, and may contain out-of-context references to other courses therein; this takes nothing away from the validity or usefulness of the material. This tutorial will introduce the use of Python for statistical data analysis, using data stored as Pandas DataFrame objects. Much of the work involved in analyzing data resides in importing, cleaning and transforming data in preparation for analysis. Therefore, the first half of the course is comprised of a 2-part overview of basic and intermediate Pandas usage that will show how to effectively manipulate datasets in memory. This includes tasks like indexing, alignment, join/merge methods, date/time types, and handling of missing data.


Teleperformance Launches Sophisticated AI-Powered Chat Bots with Capabilities in 35 Languages

#artificialintelligence

Teleperformance (Paris:RCF), the worldwide leader in outsourced omnichannel customer experience management, today announced the launch of its chat bot (artificial intelligence) technology, increasing its portfolio of services. The new solution was leveraged by a strategic partnership with Artificial Solutions, a technology leader in artificial intelligence and Natural Language Interaction (NLI). Teleperformance provides services in 265 languages and will initially provide artificial intelligence services in 35 languages, using sophisticated chat bots with state-of-the-art natural language understanding and intelligence capabilities. The chat bots can assist customers in factual inquiries by offering automated customer services in natural written language. Teleperformance has developed a distinctive capability of blending chat bots with live support to make the process of addressing customer inquiries seamless, personalized and efficient.