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A Well-Tempered Landscape for Non-convex Robust Subspace Recovery

arXiv.org Machine Learning

We present a mathematical analysis of a non-convex energy landscape for Robust Subspace Recovery. We prove that an underlying subspace is the only stationary point and local minimizer in a large neighborhood if a generic condition holds for a dataset. We further show that if the generic condition is satisfied, a geodesic gradient descent method over the Grassmannian manifold can exactly recover the underlying subspace with proper initialization. The condition is shown to hold with high probability for a certain model of data.


Multilevel Clustering via Wasserstein Means

arXiv.org Machine Learning

We propose a novel approach to the problem of multilevel clustering, which aims to simultaneously partition data in each group and discover grouping patterns among groups in a potentially large hierarchically structured corpus of data. Our method involves a joint optimization formulation over several spaces of discrete probability measures, which are endowed with Wasserstein distance metrics. We propose a number of variants of this problem, which admit fast optimization algorithms, by exploiting the connection to the problem of finding Wasserstein barycenters. Consistency properties are established for the estimates of both local and global clusters. Finally, experiment results with both synthetic and real data are presented to demonstrate the flexibility and scalability of the proposed approach.


SmoothGrad: removing noise by adding noise

arXiv.org Machine Learning

Explaining the output of a deep network remains a challenge. In the case of an image classifier, one type of explanation is to identify pixels that strongly influence the final decision. A starting point for this strategy is the gradient of the class score function with respect to the input image. This gradient can be interpreted as a sensitivity map, and there are several techniques that elaborate on this basic idea. This paper makes two contributions: it introduces SmoothGrad, a simple method that can help visually sharpen gradient-based sensitivity maps, and it discusses lessons in the visualization of these maps. We publish the code for our experiments and a website with our results.


The loss surface of deep and wide neural networks

arXiv.org Machine Learning

While the optimization problem behind deep neural networks is highly non-convex, it is frequently observed in practice that training deep networks seems possible without getting stuck in suboptimal points. It has been argued that this is the case as all local minima are close to being globally optimal. We show that this is (almost) true, in fact almost all local minima are globally optimal, for a fully connected network with squared loss and analytic activation function given that the number of hidden units of one layer of the network is larger than the number of training points and the network structure from this layer on is pyramidal.


Asynchronous Distributed Variational Gaussian Processes for Regression

arXiv.org Machine Learning

Gaussian processes (GPs) are powerful non-parametric function estimators. However, their applications are largely limited by the expensive computational cost of the inference procedures. Existing stochastic or distributed synchronous variational inferences, although have alleviated this issue by scaling up GPs to millions of samples, are still far from satisfactory for real-world large applications, where the data sizes are often orders of magnitudes larger, say, billions. To solve this problem, we propose ADVGP, the first Asynchronous Distributed Variational Gaussian Process inference for regression, on the recent large-scale machine learning platform, PARAMETERSERVER. ADVGP uses a novel, flexible variational framework based on a weight space augmentation, and implements the highly efficient, asynchronous proximal gradient optimization. While maintaining comparable or better predictive performance, ADVGP greatly improves upon the efficiency of the existing variational methods. With ADVGP, we effortlessly scale up GP regression to a real-world application with billions of samples and demonstrate an excellent, superior prediction accuracy to the popular linear models.


Continual Learning Through Synaptic Intelligence

arXiv.org Machine Learning

While deep learning has led to remarkable advances across diverse applications, it struggles in domains where the data distribution changes over the course of learning. In stark contrast, biological neural networks continually adapt to changing domains, possibly by leveraging complex molecular machinery to solve many tasks simultaneously. In this study, we introduce intelligent synapses that bring some of this biological complexity into artificial neural networks. Each synapse accumulates task relevant information over time, and exploits this information to rapidly store new memories without forgetting old ones. We evaluate our approach on continual learning of classification tasks, and show that it dramatically reduces forgetting while maintaining computational efficiency.


Multiplicative Normalizing Flows for Variational Bayesian Neural Networks

arXiv.org Machine Learning

We reinterpret multiplicative noise in neural networks as auxiliary random variables that augment the approximate posterior in a variational setting for Bayesian neural networks. We show that through this interpretation it is both efficient and straightforward to improve the approximation by employing normalizing flows (Rezende & Mohamed, 2015) while still allowing for local reparametrizations (Kingma et al., 2015) and a tractable lower bound (Ranganath et al., 2015; Maalรธe et al., 2016). In experiments we show that with this new approximation we can significantly improve upon classical mean field for Bayesian neural networks on both predictive accuracy as well as predictive uncertainty.


Optimal resampling for the noisy OneMax problem

arXiv.org Artificial Intelligence

The OneMax problem is a standard benchmark optimisation problem for a binary search space. Recent work on applying a Bandit-Based Random Mutation Hill-Climbing algorithm to the noisy OneMax Problem showed that it is important to choose a good value for the resampling number to make a careful trade off between taking more samples in order to reduce noise, and taking fewer samples to reduce the total computational cost. This paper extends that observation, by deriving an analytical expression for the running time of the RMHC algorithm with resampling applied to the noisy OneMax problem, and showing both theoretically and empirically that the optimal resampling number increases with the number of dimensions in the search space.


Stabilising Experience Replay for Deep Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Many real-world problems, such as network packet routing and urban traffic control, are naturally modeled as multi-agent reinforcement learning (RL) problems. However, existing multi-agent RL methods typically scale poorly in the problem size. Therefore, a key challenge is to translate the success of deep learning on single-agent RL to the multi-agent setting. A major stumbling block is that independent Q-learning, the most popular multi-agent RL method, introduces nonstationarity that makes it incompatible with the experience replay memory on which deep Q-learning relies. This paper proposes two methods that address this problem: 1) using a multi-agent variant of importance sampling to naturally decay obsolete data and 2) conditioning each agent's value function on a fingerprint that disambiguates the age of the data sampled from the replay memory. Results on a challenging decentralised variant of StarCraft unit micromanagement confirm that these methods enable the successful combination of experience replay with multi-agent RL.


Input Switched Affine Networks: An RNN Architecture Designed for Interpretability

arXiv.org Artificial Intelligence

There exist many problem domains where the interpretability of neural network models is essential for deployment. Here we introduce a recurrent architecture composed of input-switched affine transformations - in other words an RNN without any explicit nonlinearities, but with input-dependent recurrent weights. This simple form allows the RNN to be analyzed via straightforward linear methods: we can exactly characterize the linear contribution of each input to the model predictions; we can use a change-of-basis to disentangle input, output, and computational hidden unit subspaces; we can fully reverse-engineer the architecture's solution to a simple task. Despite this ease of interpretation, the input switched affine network achieves reasonable performance on a text modeling tasks, and allows greater computational efficiency than networks with standard nonlinearities.