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Exscientia Enters Strategic Drug Discovery Collaboration with GSK

#artificialintelligence

Exscientia, an innovative company at the forefront of Artificial Intelligence (AI)-driven drug discovery, is pleased to announce it has entered into a strategic drug discovery collaboration with GlaxoSmithKline (GSK). During this collaboration, Exscientia will apply its AI enabled platform and combine this with the expertise of GSK, in order to discover novel and selective small molecules for up to 10 disease-related targets, nominated by GSK across multiple therapeutic areas. Exscientia will receive research payments from GSK to undertake new discovery programmes with nominated targets with the goal of delivering pre-clinical candidates. In addition to research funding, Exscientia is eligible to receive near-term lead and pre-clinical candidate milestones if all objectives are achieved. The total amount payable by GSK to Exscientia on achieving these milestones is £33 million, if all 10 projects are advanced.


Infor Announces Coleman AI Platform

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Infor, a leading provider of beautiful business applications specialized by industry and built for the cloud, today announced Coleman(TM), an enterprise-grade, industry-specific AI platform for Infor CloudSuite(TM) applications. A pervasive platform that operates below an application's surface, Coleman mines data and uses powerful machine learning to improve processes such as inventory management, transportation routing, and predictive maintenance; Coleman also provides AI-driven recommendations and advice to enable users to make smarter business decisions more quickly. Coleman uses natural language processing and image recognition to chat, hear, talk, and recognize images to help people use technology more efficiently. Coleman develops a conversational relationship with the user which can be rendered in Infor Ming.le, a social collaboration platform, or a synthetic conversational user interface. User efficiency is increased as studies show humans are able to speak and hear 3-4 times as many words per minute as they can type.


New Parkinson's Disease Treatment: Dancing With Robots

International Business Times

To dance is human; people of all ages and levels of motor ability express movements in response to music. Professional dancers exert a great deal of creativity and energy toward developing their skills and different styles of dance. How dancers move in beautiful and sometimes unexpected ways can delight, and the synchrony between dancers moving together can be entrancing. To us as a neuroscientist and biomechanist (Lena), and a rehabilitation scientist and dancer (Madeleine), understanding the complexities of motor skill in a ballet move, or the physical language of coordination in partner dance, is an inspiring and daunting challenge. Understanding how dancers move has important real-world implications, too.


Brain Training Does Not Improve Neural Activity, Study Finds; 5 Ways To Sharpen Your Mind

International Business Times

There has been a rise in commercial brain-training programs in the last few years, with games such as the ones from Lumosity, which claim to tap cognitive functions such as attention, memory and cognitive flexibility gaining prominence. However, a new study, conducted by researchers at the University of Pennsylvania and published in the July 10 issue of the Journal of Neuroscience, suggests these training games or commercial brain-training programs do not boost people's neural activity and overall thinking abilities to make them think "smarter." Researchers analyzed brain functioning among 128 young adults between the age group of 18 to 35 years, who were given brain-training or made to play video games and Lumosity games five times a week for 10 weeks. The study found that the ones who played Lumosity games had not become better in terms of cognitive performance or standard tests of memory and attention as compared to players of computer video games. Researchers found that the individuals who played Lumosity games also did not show any differences or betterment in brain activity during decision-making tasks as compared to the ones who played video games.


More funding for AI cybersecurity: Darktrace raises $75M at an $825M valuation

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With cybercrime projected to reap some $6 trillion in damages by 2021, and businesses likely to invest around $1 trillion over the next five years to try to mitigate that, we're seeing a rise of startups that are building innovating ways to combat malicious hackers. In the latest development, Darktrace -- a cybersecurity firm that uses machine learning to detect and stop attacks -- has raised $75 million, giving the startup a post-money valuation of $825 million, on the back of a strong business: the company said it has a total contract value of $200 million, 3,000 global customers and has grown 140 percent in the last year. The funding will be used to expand the company's business operations into more markets. Notably, Darktrace also separately (not in its funding release) announced today that it is now in a strategic partnership with Hong Kong-based CITIC Telecom CPC, a telecoms firm serving China and other parts of Asia, "to bring next-generation cyber defense to businesses across Asia Pacific." We're asking if CITIC, which owns the strategic partner, has also invested in Darktrace as part of this partnership.


Artificial intelligence: Separating the reality from the hype

#artificialintelligence

We live in exciting times. Our relationships with machines, objects and things are quickly changing. Since mankind lived in caves, we have pushed our will into passive tools with our hands and our voices. Our mice and our keyboards do exactly as we tell them to, and devices like the Amazon Echo can help us do simple tasks, like turning on lights, or more complex tasks, like responding to questions with analytics. But with the rise of artificial intelligence (AI), the tides might turn.


The Most Famous Artist: Art Meets AI

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He's known for causing social media frenzies with his artwork and for one day only The McLoughlin Gallery in San Francisco will be exhibiting, 'Artificial Intelligence: THE END OF ART AS WE KNOW IT' by Matty Mo. Going by the name, The Most Famous Artist he has partnered with a group of anonymous hackers to build a proprietary artificial intelligence powered by big data capable of emulating and breeding art styles to produce high-quality original artworks. The first images released utilizing this technology are a series of portraits of people whose jobs will be eventually eliminated by artificial intelligence. These unique portraits resemble the methodical style of photorealist artist Chuck Close, who forced to adopt because of a health complication rendering him partially paralyzed in 1988. This exhibition serves as starting point for a discussion about the challenges facing humanity in light of big data, AI and robots.


Is Artificial Intelligence Possible? - DZone AI

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This rather ostentatious remark made by Marvin Minsky, co-founder of the world-famous MIT Artificial Intelligence Laboratory, was referring to the fact that researchers have been primarily concerned with small facets of machine intelligence as opposed to looking at the problem as a whole. This article examines the contemporary issues of artificial intelligence (AI) and looks at the current status of the AI field together with potent arguments provided by leading experts to illustrate whether AI is an impossible concept to obtain. Because of the scope and ambition, artificial intelligence defies simple definition. Initially, AI was defined as "the science of making machines do things that would require intelligence if done by men." This somewhat meaningless definition shows how AI is still a young discipline -- and similar early definitions have been shaped by the technological and theoretical progress made on the subject.


Designing Chatbots: A Conversation with Two Women Pioneering AI Interaction Design

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How many times have you applied to a job and never heard back? A survey conducted by CareerBuilder found that 52% of employers responded to less than 50% of candidate applications. By providing a space for innovators to share their career stories, Career Chats by Wade & Wendy hopes to inspire a hiring culture of more frequent and empathetic listening. Diane Kim is the AI Interaction Designer at x.ai, where she designs the voices of their two AIs, Amy and Andrew. Both act as personal assistants who schedule and coordinate meetings.


Brain-training game fails test against regular computer games

New Scientist

Are brain-training games any better at improving your ability to think, remember and focus than regular computer games? Possibly not, if the latest study is anything to go by. Joseph Kable at the University of Pennsylvania and his colleagues have tested the popular Luminosity brain-training program from Lumos Labs in San Francisco, California, against other computer games and found no evidence that it is any better at improving your thinking skills. Brain-training is a booming market. It's based on the premise that our brains change in response to learning challenges.