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IBM and WGV Hackathon at Watson IoT Munich Center

#artificialintelligence

IBM Watson Internet of Things 1,760 views IBM Watson presents Soul Machines, LENDIT Conference 2017 (Professional Camera) - Duration: 5:12.


How AI Makes Brand Personalities Come To Life

#artificialintelligence

Artificial intelligence (AI) is reinventing the creative landscape for marketers. One big leap: Brands are no longer merely seen as objects, but entities with personalities that can interact dynamically with people, according to Winston Binch, chief digital officer for Deutsch North America, the ad agency behind Taco Bell's award-winning taco-ordering chatbot, the Tacobot. Binch spoke to Catharine Hays, executive director of the Wharton Future of Advertising Program, on the Marketing Matters show, which airs on Wharton Business Radio, SiriusXM channel 111. Get the entire 10-part series on Ray Dalio in PDF. Save it to your desktop, read it on your tablet, or email to your colleagues.


Continual One-Shot Learning of Hidden Spike-Patterns with Neural Network Simulation Expansion and STDP Convergence Predictions

arXiv.org Machine Learning

This paper presents a constructive algorithm that achieves successful one-shot learning of hidden spike-patterns in a competitive detection task. It has previously been shown (Masquelier et al., 2008) that spike-timing-dependent plasticity (STDP) and lateral inhibition can result in neurons competitively tuned to repeating spike-patterns concealed in high rates of overall presynaptic activity. One-shot construction of neurons with synapse weights calculated as estimates of converged STDP outcomes results in immediate selective detection of hidden spike-patterns. The capability of continual learning is demonstrated through the successful one-shot detection of new sets of spike-patterns introduced after long intervals in the simulation time. Simulation expansion (Lightheart et al., 2013) has been proposed as an approach to the development of constructive algorithms that are compatible with simulations of biological neural networks. A simulation of a biological neural network may have orders of magnitude fewer neurons and connections than the related biological neural systems; therefore, simulated neural networks can be assumed to be a subset of a larger neural system. The constructive algorithm is developed using simulation expansion concepts to perform an operation equivalent to the exchange of neurons between the simulation and the larger hypothetical neural system. The dynamic selection of neurons to simulate within a larger neural system (hypothetical or stored in memory) may be a starting point for a wide range of developments and applications in machine learning and the simulation of biology.


Uniform Random Generation and Dominance Testing for CP-Nets

Journal of Artificial Intelligence Research

The generation of preferences represented as CP-nets for experiments and empirical testing has typically been done in an ad hoc manner that may have introduced a large statistical bias in previous experimental work. We present novel polynomial-time algorithms for generating CP-nets with n nodes and maximum in-degree c uniformly at random. We extend this result to several statistical cultures commonly used in the social choice and preference reasoning literature. A CP-net is composed of both a graph and underlying cp-statements; our algorithm is the first to provably generate both the graph structure and cp-statements, and hence the underlying preference orders themselves, uniformly at random. We have released this code as a free and open source project. We use the uniform generation algorithm to investigate the maximum and expected flipping lengths, i.e., the maximum length over all outcomes o and o', of a minimal proof that o is preferred to o'. Using our new statistical evidence, we conjecture that, for CP-nets with binary variables and complete conditional preference tables, the expected flipping length is polynomial in the number of preference variables. This has positive implications for the usability of CP-nets as compact preference models.


Decision-Theoretic Planning Under Anonymity in Agent Populations

Journal of Artificial Intelligence Research

We study the problem of self-interested planning under uncertainty in settings shared with more than a thousand other agents, each of which plans at its own individual level. We refer to such large numbers of agents as an agent population. The decision-theoretic formalism of interactive partially observable Markov decision process (I-POMDP) is used to model the agent's self-interested planning. The first contribution of this article is a method for drastically scaling the finitely-nested I-POMDP to certain agent populations for the first time. Our method exploits two types of structure that is often exhibited by agent populations -- anonymity and context-specific independence. We present a variant called the many-agent I-POMDP that models both these types of structure to plan efficiently under uncertainty in multiagent settings. In particular, the complexity of the belief update and solution in the many-agent I-POMDP is polynomial in the number of agents compared with the exponential growth that challenges the original framework. While exploiting structure helps mitigate the curse of many agents, the well-known curse of history that afflicts I-POMDPs continues to challenge scalability in terms of the planning horizon. The second contribution of this article is an application of the branch-and-bound scheme to reduce the exponential growth of the search tree for look ahead. For this, we introduce new fast-computing upper and lower bounds for the exact value function of the many-agent I-POMDP. This speeds up the look-ahead computations without trading off optimality, and reduces both memory and run time complexity. The third contribution is a comprehensive empirical evaluation of the methods on three new problems domains -- policing large protests, controlling traffic congestion at a busy intersection, and improving the AI for the popular Clash of Clans multiplayer game. We demonstrate the feasibility of exact self-interested planning in these large problems, and that our methods for speeding up the planning are effective. Altogether, these contributions represent a principled and significant advance toward moving self-interested planning under uncertainty to real-world applications.


Molecular De Novo Design through Deep Reinforcement Learning

arXiv.org Artificial Intelligence

This work introduces a method to tune a sequence-based generative model for molecular de novo design that through augmented episodic likelihood can learn to generate structures with certain specified desirable properties. We demonstrate how this model can execute a range of tasks such as generating analogues to a query structure and generating compounds predicted to be active against a biological target. As a proof of principle, the model is first trained to generate molecules that do not contain sulphur. As a second example, the model is trained to generate analogues to the drug Celecoxib, a technique that could be used for scaffold hopping or library expansion starting from a single molecule. Finally, when tuning the model towards generating compounds predicted to be active against the dopamine receptor type 2, the model generates structures of which more than 95% are predicted to be active, including experimentally confirmed actives that have not been included in either the generative model nor the activity prediction model.


A Connectedness Constraint for Learning Sparse Graphs

arXiv.org Machine Learning

Graphs are naturally sparse objects that are used to study many problems involving networks, for example, distributed learning and graph signal processing. In some cases, the graph is not given, but must be learned from the problem and available data. Often it is desirable to learn sparse graphs. However, making a graph highly sparse can split the graph into several disconnected components, leading to several separate networks. The main difficulty is that connectedness is often treated as a combinatorial property, making it hard to enforce in e.g. convex optimization problems. In this article, we show how connectedness of undirected graphs can be formulated as an analytical property and can be enforced as a convex constraint. We especially show how the constraint relates to the distributed consensus problem and graph Laplacian learning. Using simulated and real data, we perform experiments to learn sparse and connected graphs from data.


Clustering Patients with Tensor Decomposition

arXiv.org Machine Learning

In this paper we present a method for the unsupervised clustering of high-dimensional binary data, with a special focus on electronic healthcare records. We present a robust and efficient heuristic to face this problem using tensor decomposition. We present the reasons why this approach is preferable for tasks such as clustering patient records, to more commonly used distance-based methods. We run the algorithm on two datasets of healthcare records, obtaining clinically meaningful results.


Gradual Learning of Deep Recurrent Neural Networks

arXiv.org Machine Learning

Deep Recurrent Neural Networks (RNNs) achieve state-of-the-art results in many sequence-to-sequence tasks. However, deep RNNs are difficult to train and suffer from overfitting. We introduce a training method that trains the network gradually, and treats each layer individually, to achieve improved results in language modelling tasks. Training deep LSTM with Gradual Learning (GL) obtains perplexity of 61.7 on the Penn Treebank (PTB) corpus. As far as we know (as for the 20.05.2017), GL improves the best state-of-the-art performance by a single LSTM/RHN model on the word-level PTB dataset.