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ASTROVISBENCH: ACode Benchmark for Scientific Computing and Visualization in Astronomy

Neural Information Processing Systems

Large Language Models (LLMs) are being explored for applications in scientific research, including their capabilities to synthesize literature, answer research questions, generate research ideas, and even conduct computational experiments. Ultimately, our goal is for these to help scientists derive novel scientific insights. In many areas of science, such insights often arise from processing and visualizing data to understand its patterns. However, evaluating whether an LLM-mediated scientific workflow produces outputs conveying the correct scientific insights is challenging to evaluate and has not been addressed in past work. We introduce ASTROVISBENCH, the first benchmark for both scientific computing and visualization in the astronomy domain. ASTROVISBENCH judges a language model's ability to both (1) create astronomy-specific workflows to process and analyze data and (2) visualize the results of these workflows through complex plots.


Towards Understanding Camera Motions in Any Video

Neural Information Processing Systems

We introduce CameraBench, a large-scale dataset and benchmark designed to assess and improve camera motion understanding. CameraBench consists of 3,000 diverse internet videos, annotated by experts through a rigorous multi-stage quality control process. One of our core contributions is a taxonomy or "language" of camera motion primitives, designed in collaboration with cinematographers. We find, for example, that some primitives like "follow" (or tracking) require understanding scene content like moving subjects. We conduct a large-scale human study to quantify human annotation performance, revealing that domain expertise and tutorial-based training can significantly enhance accuracy. For example, a novice may confuse zoom-in(a change of intrinsics) with translating forward (a change of extrinsics), but can be trained to differentiate the two. Using CameraBench, we evaluate Structure-from-Motion (SfM) and Video-Language Models (VLMs), finding that SfM models struggle to capture semantic primitives that depend on scene content, while VLMs struggle to capture geometric primitives that require precise estimation of trajectories. We then fine-tune a generative VLM on CameraBench to achieve the best of both worlds and showcase its applications, including motion-augmented captioning, video question answering, and video-text retrieval. We hope our taxonomy, benchmark, and tutorials will drive future efforts towards the ultimate goal of understanding camera motions in any video.


Towards Understanding Camera Motions in Any Video

Neural Information Processing Systems

We introduce CameraBench, a large-scale dataset and benchmark designed to assess and improve camera motion understanding. CameraBench consists of 3,000 diverse internet videos, annotated by experts through a rigorous multi-stage quality control process. One of our core contributions is a taxonomy or "language" of camera motion primitives, designed in collaboration with cinematographers. We find, for example, that some primitives like "follow" (or tracking) require understanding scene content like moving subjects. We conduct a large-scale human study to quantify human annotation performance, revealing that domain expertise and tutorial-based training can significantly enhance accuracy. For example, a novice may confuse zoom-in(a change of intrinsics) with translating forward (a change of extrinsics), but can be trained to differentiate the two. Using CameraBench, we evaluate Structure-from-Motion (SfM) and Video-Language Models (VLMs), finding that SfM models struggle to capture semantic primitives that depend on scene content, while VLMs struggle to capture geometric primitives that require precise estimation of trajectories. We then fine-tune a generative VLM on CameraBench to achieve the best of both worlds and showcase its applications, including motion-augmented captioning, video question answering, and video-text retrieval. We hope our taxonomy, benchmark, and tutorials will drive future efforts towards the ultimate goal of understanding camera motions in any video.


Finite-Time Analysis of Stochastic Nonconvex Nonsmooth Optimization on the Riemannian Manifolds

Neural Information Processing Systems

This work addresses the finite-time analysis of nonsmooth nonconvex stochastic optimization under Riemannian manifold constraints. We adapt the notion of Goldstein stationarity to the Riemannian setting as a performance metric for nonsmooth optimization on manifolds. We then propose a Riemannian Online to NonConvex (RO2NC) algorithm, for which we establish the sample complexity of O(ฯต 3ฮด 1)in finding (ฮด,ฯต)-stationary points. This result is the first-ever finite-time guarantee for fully nonsmooth, nonconvex optimization on manifolds and matches the optimal complexity in the Euclidean setting. When gradient information is unavailable, we develop a zeroth order version of RO2NC algorithm (ZO-RO2NC), for which we establish the same sample complexity. The numerical results support the theory and demonstrate the practical effectiveness of the algorithms.


IBGS: Image-Based Gaussian Splatting

Neural Information Processing Systems

However, its use of low-degree spherical harmonics limits its ability to capture spatially varying color and view-dependent effects such as specular highlights. Existing works augment Gaussians with either a global texture map, which struggles with complex scenes, or per-Gaussian texture maps, which introduces high storage overhead. We propose Image-Based Gaussian Splatting, an efficient alternative that leverages high-resolution source images for fine details and view-specific color modeling. Specifically, we model each pixel color as a combination of a base color from standard 3DGS rendering and a learned residual inferred from neighboring training images. This promotes accurate surface alignment and enables rendering images of high-frequency details and accurate view-dependent effects. Experiments on standard NVS benchmarks show that our method significantly outperforms prior Gaussian Splatting approaches in rendering quality, without increasing the storage footprint.


macOSWorld: AMultilingual Interactive Benchmark for GUIAgents

Neural Information Processing Systems

Graphical User Interface (GUI) agents show promising capabilities for automating computer-use tasks and facilitating accessibility, but existing interactive benchmarks are mostly English-only, covering web-use or Windows, Linux, and Android environments, but not macOS.


Semi-supervised Graph Anomaly Detection via Robust Homophily Learning

Neural Information Processing Systems

Current semi-supervised graph anomaly detection (GAD) methods utilizes a small set of labeled normal nodes to identify abnormal nodes from a large set of unlabeled nodes in a graph. These methods posit that 1) normal nodes share a similar level of homophily and 2) the labeled normal nodes can well represent the homophily patterns in the entire normal class. However, this assumption often does not hold well since normal nodes in a graph can exhibit diverse homophily in real-world GAD datasets. In this paper, we propose RHO, namely Robust Homophily Learning, to adaptively learn such homophily patterns. RHO consists of two novel modules, adaptive frequency response filters (AdaFreq) and graph normality alignment (GNA). AdaFreq learns a set of adaptive spectral filters that capture different frequency components of the labeled normal nodes with varying homophily in the channel-wise and cross-channel views of node attributes. GNA is introduced to enforce consistency between the channel-wise and cross-channel homophily representations to robustify the normality learned by the filters in the two views. Experiments on eight real-world GAD datasets show that RHO can effectively learn varying, often under-represented, homophily in the small labeled node set and substantially outperforms state-of-the-art competing methods. Code is available at https://github.com/mala-lab/RHO.


Rotary Masked Autoencoders are Versatile Learners

Neural Information Processing Systems

Applying Transformers to irregular time-series typically requires specializations to their baseline architecture, which can result in additional computational overhead and increased method complexity. We present the Rotary Masked Autoencoder (RoMAE), which utilizes the popular Rotary Positional Embedding (RoPE) method for continuous positions. RoMAE is an extension to the Masked Autoencoder (MAE) that enables interpolation and representation learning with multidimensional continuous positional information while avoiding any time-series-specific architectural specializations.


Hierarchical Fine-grained Preference Optimization for Physically Plausible Video Generation

Neural Information Processing Systems

Recent advancements in video generation have enabled the creation of high-quality, visually compelling videos. However, generating videos that adhere to the laws of physics remains a critical challenge for applications requiring realism and accuracy. In this work, we propose PhysHPO, a novel framework for Hierarchical CrossModal Direct Preference Optimization, to tackle this challenge by enabling finegrained preference alignment for physically plausible video generation. PhysHPO optimizes video alignment across four hierarchical granularities: a) Instance Level, aligning the overall video content with the input prompt; b) State Level, ensuring temporal consistency using boundary frames as anchors; c) Motion Level, modeling motion trajectories for realistic dynamics; and d) Semantic Level, maintaining logical consistency between narrative and visuals. Recognizing that real-world videos are the best reflections of physical phenomena, we further introduce an automated data selection pipeline to efficiently identify and utilize "good data" from existing large-scale text-video datasets, thereby eliminating the need for costly and time-intensive dataset construction. Extensive experiments on both physicsfocused and general capability benchmarks demonstrate that PhysHPO significantly improves physical plausibility and overall video generation quality of advanced models. To the best of our knowledge, this is the first work to explore fine-grained preference alignment and data selection for video generation, paving the way for more realistic and human-preferred video generation paradigms.


Treatment Effect Estimation for Optimal Decision-Making

Neural Information Processing Systems

Decision-making in various fields, such as medicine, is heavily based on conditional average treatment effects (CATEs). Practitioners commonly make decisions by checking whether the estimated CATE is positive, even though the decision-making performance of modern CATE estimators (meta-learners) is poorly understood. In this paper, we study optimal decision-making based on two-stage meta-learners (e.g., DR-learner), which estimate CATE via a second-stage regression. We show that these meta-learners can be suboptimal when used for decision-making in common settings where the second-stage regression is over a restricted function class (e.g., when using regularization or employing fairness/interpretability constraints). Intuitively, this occurs because such estimators prioritize CATE accuracy in regions far away from the decision boundary, which is ultimately irrelevant to decision-making. As a remedy, we propose a novel two-stage learning objective that re-targets the CATE to balance CATE estimation error and decision performance. We then propose a neural method that optimizes an adaptively-smoothed approximation of our learning objective. Finally, we confirm the effectiveness of our method both empirically and theoretically.