Genre
On the Value of Cross-Modal Misalignment in Multimodal Representation Learning
Multimodal representation learning, exemplified by multimodal contrastive learning (MMCL) using image-text pairs, aims to learn powerful representations by aligning cues across modalities. This approach relies on the core assumption that the exemplar image-text pairs constitute two representations of an identical concept. However, recent research has revealed that real-world datasets often exhibit cross-modal misalignment. There are two distinct viewpoints on how to address this issue: one suggests mitigating the misalignment, and the other leveraging it. We seek here to reconcile these seemingly opposing perspectives, and to provide a practical guide for practitioners. Using latent variable models we thus formalize cross-modal misalignment by introducing two specific mechanisms: Selection bias, where some semantic variables are absent in the text, and perturbation bias, where semantic variables are altered--both leading to misalignment in data pairs. Our theoretical analysis demonstrates that, under mild assumptions, the representations learned by MMCL capture exactly the information related to the subset of the semantic variables invariant to selection and perturbation biases. This provides a unified perspective for understanding misalignment. Based on this, we further offer actionable insights into how misalignment should inform the design of real-world ML systems.
Efficient Kernelized Learning in Polyhedral Games beyond Full Information: From Colonel Blotto to Congestion Games
We examine the problem of efficiently learning coarse correlated equilibria (CCE) in polyhedral games, that is, normal-form games with an exponentially large number of actions per player and an underlying combinatorial structure--such as the classic Colonel Blotto game or congestion games. Achieving computational efficiency in this setting requires learning algorithms whose regret and per-iteration complexity scale at most polylogarithmically with the size of the players' action sets. This challenge has recently been addressed in the full-information setting, primarily through the use of kernelization; however, in the more realistic partial information setting, the situation is much more challenging, and existing approaches result in suboptimal and impractical runtime complexity to learn CCE. We address this gap via a novel kernelization-based framework for payoff-based learning in polyhedral games, which we then apply to certain key classes of polyhedral games--namely Colonel Blotto, graphic matroid and network congestion games. In so doing, we obtain a range of computationally efficient payoff-based learning algorithms which significantly improve upon prior work in terms of the runtime for learning CCE.
Active Measurement: Efficient Estimation at Scale
AI has the potential to transform scientific discovery by analyzing vast datasets with little human effort. However, current workflows often do not provide the accuracy or statistical guarantees that are needed. We introduce active measurement, a human-in-the-loop AI framework for scientific measurement. An AI model is used to predict measurements for individual units, which are then sampled for human labeling using importance sampling. With each new set of human labels, the AI model is improved and an unbiased Monte Carlo estimate of the total measurement is refined. Active measurement can provide precise estimates even with an imperfect AI model, and requires little human effort when the AI model is very accurate. We derive novel estimators, weighting schemes, and confidence intervals, and show that active measurement reduces estimation error compared to alternatives in several measurement tasks.
Near-Optimal Regret-Queue Length Tradeoff in Online Learning for Two-Sided Markets
We study a two-sided market, wherein, price-sensitive heterogeneous customers and servers arrive and join their respective queues. A compatible customer-server pair can then be matched by the platform, at which point, they leave the system. Our objective is to design pricing and matching algorithms that maximize the platform's profit, while maintaining reasonable queue lengths. As the demand and supply curves governing the price-dependent arrival rates may not be known in practice, we design a novel online-learning-based pricing policy and establish its near-optimality. In particular, we prove a tradeoff among three performance metrics: OpT1 ฮณq regret, OpTฮณ{2q average queue length, and OpTฮณq maximum queue length for ฮณ P p0,1{6s, significantly improving over existing results [1]. Moreover, barring the permissible range of ฮณ, we show that this trade-off between regret and average queue length is optimal up to logarithmic factors under a class of policies, matching the optimal one as in [2] which assumes the demand and supply curves to be known. Our proposed policy has two noteworthy features: a dynamic component that optimizes the tradeoff between low regret and small queue lengths; and a probabilistic component that resolves the tension between obtaining useful samples for fast learning and maintaining small queue lengths.
Smooth Regularization for Efficient Video Recognition
We propose a smooth regularization technique that instills a strong temporal inductive bias in video recognition models, particularly benefiting lightweight architectures. Our method encourages smoothness in the intermediate-layer embeddings of consecutive frames by modeling their changes as a Gaussian Random Walk (GRW). This penalizes abrupt representational shifts, thereby promoting low-acceleration solutions that better align with the natural temporal coherence inherent in videos. By leveraging this enforced smoothness, lightweight models can more effectively capture complex temporal dynamics. Applied to such models, our technique yields a 3.8%-6.4%
ALIGNVLM: Bridging Vision and Language Latent Spaces for Multimodal Document Understanding
Aligning visual features with language embeddings is a key challenge in visionlanguage models (VLMs). The performance of such models hinges on having a good connector that maps visual features generated by a vision encoder to a shared embedding space with the LLM while preserving semantic similarity. Existing connectors, such as multilayer perceptrons (MLPs), lack inductive bias to constrain visual features within the linguistic structure of the LLM's embedding space, making them data-hungry and prone to cross-modal misalignment. In this work, we propose a novel vision-text alignment method, ALIGNVLM, that maps visual features to a weighted average of LLM text embeddings. Our approach leverages the linguistic priors encoded by the LLM to ensure that visual features are mapped to regions of the space that the LLM can effectively interpret. ALIGNVLM is particularly effective for document understanding tasks, where visual and textual modalities are highly correlated. Our extensive experiments show that ALIGNVLM achieves state-of-the-art performance compared to prior alignment methods, with larger gains on document understanding tasks and under low-resource setups. We provide further analysis demonstrating its efficiency and robustness to noise.
2 (a) Visual Domain View (RGB) (b) Spectral Domain View (MSI)
Drone-based multi-object tracking is essential yet highly challenging due to small targets, severe occlusions, and cluttered backgrounds. Existing RGB-based multiobject tracking algorithms heavily depend on spatial appearance cues such as color and texture, which often degrade in aerial views, compromising tracking reliability. Multispectral imagery, capturing pixel-level spectral reflectance, provides crucial spectral cues that significantly enhance object discriminability under degraded spatial conditions. However, the lack of dedicated multispectral UAV datasets has hindered progress in this domain. To bridge this gap, we introduce MMOT, the first challenging benchmark for drone-based multispectral multi-object tracking dataset. It features three key characteristics: (i) Large Scale -- 125 video sequences with over 488.8K annotations across eight object categories; (ii) Comprehensive Challenges -- covering diverse real-world challenges such as extreme small targets, high-density scenarios, severe occlusions, and complex platform motion; and (iii) Precise Oriented Annotations -- enabling accurate localization and reduced object ambiguity under aerial perspectives.
RrED: Black-box Unsupervised Domain Adaptation via Rectifying-reasoning Errors of Diffusion
Black-box Unsupervised Domain Adaptation (BUDA) aims to transfer source domain knowledge to an unlabeled target domain, without accessing the source data or trained source model. Recent diffusion models have significantly advanced the ability to generate images from texts. While they can produce realistic visuals across diverse prompts and demonstrate impressive compositional generalization, these diffusion-based domain adaptation methods focus solely on composition, overlooking their sensitivity to textual nuances. In this work, we propose a novel diffusion-based method, called Rectifying-reasoning Errors of Diffusion (RrED) for BUDA. RrED is a two-stage learning strategy under diffusion supervision to effectively enhance the target model via the decomposed text and visual encoders from the diffusion model. Specifically, RrED consists of two stages: DiffusionTarget model Rectification (DTR) and Self-rectifying Reasoning Model (SRM). In DTR, we decouple the image and text encoders within the diffusion model: the visual encoder integrates our proposed feature-sensitive module to generate inferentially-enhanced visuals, while the text encoder enables multi-modal joint fine-tuning.
PRESCRIBE: Predicting Single-Cell Responses with Bayesian Estimation
In single-cell perturbation prediction, a central task is to forecast the effects of perturbing a gene unseen in the training data. The efficacy of such predictions depends on two factors: (1) the similarity of the target gene to those covered in the training data, which informs model (epistemic) uncertainty, and (2) the quality of the corresponding training data, which reflects data (aleatoric) uncertainty. Both factors are critical for determining the reliability of a prediction, particularly as gene perturbation is an inherently stochastic biochemical process. In this paper, we propose PRESCRIBE (PREdicting Single-Cell Response wIth Bayesian Estimation), a multivariate deep evidential regression framework designed to measure both sources of uncertainty jointly. Our analysis demonstrates that PRESCRIBE effectively estimates a confidence score for each prediction, which strongly correlates with its empirical accuracy. This capability enables the filtering of untrustworthy results, and in our experiments, it achieves steady accuracy improvements of over 3% compared to comparable baselines.
Guiding LLMDecision-Making with Fairness Reward Models
Large language models are increasingly used to support high-stakes decisions, potentially influencing who is granted bail or receives a loan. Naive chain-ofthought sampling can improve average decision accuracy, but has also been shown to amplify unfair bias. To address this challenge and enable the trustworthy use of reasoning models in high-stakes decision-making, we propose a framework for training a generalizable Fairness Reward Model (FRM). Our model assigns a fairness score to LLM reasoning, enabling the system to down-weight biased trajectories and favor equitable ones when aggregating decisions across reasoning chains. We show that a single Fairness Reward Model, trained on weakly supervised, LLM-annotated examples of biased versus unbiased reasoning, transfers across tasks, domains, and model families without additional fine-tuning. When applied to real-world decision-making tasks including recidivism prediction and social media moderation, our approach consistently improves fairness while matching, or even surpassing, baseline accuracy.