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VisDiff: SDF-Guided Polygon Generation for Visibility Reconstruction, Characterization and Recognition

Neural Information Processing Systems

The ability to capture rich representations of combinatorial structures has enabled the application of machine learning to tasks such as analysis and generation of floorplans, terrains, images, and animations. Recent work has primarily focused on understanding structures with well-defined features, neighborhoods, or underlying distance metrics, while those lacking such characteristics remain largely unstudied. Examples of these combinatorial structures can be found in polygons, where a small change in the vertex locations causes a significant rearrangement of the combinatorial structure, expressed as a visibility or triangulation graphs. Current representation learning approaches fail to capture structures without well-defined features and distance metrics. In this paper, we study the open problem of Visibility Reconstruction: Given a visibility graph G, construct a polygon P whose visibility graph is G.


Attention-based clustering

Neural Information Processing Systems

Transformers have emerged as a powerful neural network architecture capable of tackling a wide range of learning tasks. In this work, we provide a theoretical analysis of their ability to automatically extract structure from data in an unsupervised setting. In particular, we demonstrate their suitability for clustering when the input data is generated from a Gaussian mixture model. To this end, we study a simplified two-head attention layer and define a population risk whose minimization with unlabeled data drives the head parameters to align with the true mixture centroids. This phenomenon highlights the ability of attention-based layers to capture underlying distributional structure. We further examine an attention layer with key, query, and value matrices fixed to the identity, and show that, even without any trainable parameters, it can perform in-context quantization, revealing the surprising capacity of transformer-based methods to adapt dynamically to input-specific distributions.


Towards Understanding Transformers in Learning Random Walks

Neural Information Processing Systems

Transformers have proven highly effective across various applications, especially in handling sequential data such as natural languages and time series. However, transformer models often lack clear interpretability, and the success of transformers has not been well understood in theory. In this paper, we study the capability and interpretability of transformers in learning a family of classic statistical models, namely random walks on circles. We theoretically demonstrate that, after training with gradient descent, a one-layer transformer model can achieve optimal accuracy in predicting random walks. Importantly, our analysis reveals that the trained model is interpretable: the trained softmax attention serves as a token selector, focusing on the direct parent state; subsequently, the value matrix executes a onestep probability transition to predict the location of the next state based on this parent state. We also show that certain edge cases not covered by our theory are indeed failure cases, demonstrating that our theoretical conditions are tight. By investigating these success and failure cases, it is revealed that gradient descent with small initialization may fail or struggle to converge to a good solution in certain simple tasks even beyond random walks. Experiments are conducted to support our theoretical findings.


Table2LaTeX-RL: High-Fidelity LaTeXCode Generation from Table Images via Reinforced Multimodal Language Models

Neural Information Processing Systems

In this work, we address the task of table image to LaTeX code generation, with the goal of automating the reconstruction of high-quality, publication-ready tables from visual inputs. A central challenge of this task lies in accurately handling complex tables--those with large sizes, deeply nested structures, and semantically rich or irregular cell content--where existing methods often fail. We begin with a comprehensive analysis, identifying key challenges and highlighting the limitations of current evaluation protocols. To overcome these issues, we propose a reinforced multimodal large language model (MLLM) framework, where a pre-trained MLLM is fine-tuned on a large-scale table-to-LaTeX dataset. To further improve generation quality, we introduce a dual-reward reinforcement learning strategy based on Group Relative Policy Optimization (GRPO). Unlike standard approaches that optimize purely over text outputs, our method incorporates both a structure-level reward on LaTeX code and a visual fidelity reward computed from rendered outputs, enabling direct optimization of the visual output quality. We adopt a hybrid evaluation protocol combining TEDS-Structure and CW-SSIM, and show that our method achieves state-of-the-art performance, particularly on structurally complex tables, demonstrating the effectiveness and robustness of our approach.


Same Task, Different Circuits: Disentangling Modality-Specific Mechanisms in VLMs

Neural Information Processing Systems

Vision-Language models (VLMs) show impressive abilities to answer questions on visual inputs (e.g., counting objects in an image), yet demonstrate higher accuracies when performing an analogous task on text (e.g., counting words in a text). We investigate this accuracy gap by identifying and comparing the circuits--the task-specific computational sub-graphs--in different modalities. We show that while circuits are largely disjoint between modalities, they implement relatively similar functionalities: the differences lie primarily in processing modality-specific data positions (an image or a text sequence). Zooming in on the image data representations, we observe they become aligned with the higher-performing analogous textual representations only towards later layers, too late in processing to effectively influence subsequent positions. To overcome this, we patch the representations of visual data tokens from later layers back into earlier layers. In experiments with multiple tasks and models, this simple intervention closes a third of the performance gap between the modalities, on average.


Solving Neural Min-Max Games: The Role of Architecture, Initialization & Dynamics

Neural Information Processing Systems

Many emerging applications--such as adversarial training, AI alignment, and robust optimization--can be framed as zero-sum games between neural nets, with von Neumann-Nash equilibria (NE) capturing the desirable system behavior. While such games often involve non-convex non-concave objectives, empirical evidence shows that simple gradient methods frequently converge, suggesting a hidden geometric structure. In this paper, we provide a theoretical framework that explains this phenomenon through the lens of hidden convexity and overparameterization. We identify sufficient conditions--spanning initialization, training dynamics, and network width--that guarantee global convergence to a NE in a broad class of non-convex min-max games. To our knowledge, this is the first such result for games that involve two-layer neural networks. Technically, our approach is twofold: (a) we derive a novel path-length bound for the alternating gradient descent-ascent scheme in min-max games; and (b) we show that the reduction from a hidden convex-concave geometry to two-sided Polyak-ลojasiewicz (PL) min-max condition hold with high probability under overparameterization, using tools from random matrix theory.


On the rankability of visual embeddings

Neural Information Processing Systems

We study whether visual embedding models capture continuous, ordinal attributes along linear directions, which we term rank axes. We define a model as rankable for an attribute if projecting embeddings onto such an axis preserves the attribute's order. Across 7 popular encoders and 9 datasets with attributes like age, crowd count, head pose, aesthetics, and recency, we find that many embeddings are inherently rankable. Surprisingly, a small number of samples, or even just two extreme examples, often suffice to recover meaningful rank axes, without full-scale supervision. These findings open up new use cases for image ranking in vector databases and motivate further study into the structure and learning of rankable embeddings.



Self-Boost via Optimal Retraining: An Analysis via Approximate Message Passing

Neural Information Processing Systems

Retraining a model using its own predictions together with the original, potentially noisy labels is a well-known strategy for improving the model's performance. While prior works have demonstrated the benefits of specific heuristic retraining schemes, the question of how to optimally combine the model's predictions and the provided labels remains largely open.


The Parameterized Complexity of Computing the VC-Dimension

Neural Information Processing Systems

The VC-dimension is a well-studied and fundamental complexity measure of a set system (or hypergraph) that is central to many areas of machine learning. We establish several new results on the complexity of computing the VC-dimension. In particular, given a hypergraph H = (V,E), we prove that the naive 2O(|V|)-time algorithm is asymptotically tight under the Exponential Time Hypothesis (ETH). We then prove that the problem admits a 1-additive fixed-parameter approximation algorithm when parameterized by the maximum degree of Hand a fixed-parameter algorithm when parameterized by its dimension, and that these are essentially the only such exploitable structural parameters.