Genre
Continuous-time Riemannian SGD and SVRGFlows on Wasserstein Probabilistic Space
Recently, optimization on the Riemannian manifold have provided valuable insights to the optimization community. In this regard, extending these methods to to the Wasserstein space is of particular interest, since optimization on Wasserstein space is closely connected to practical sampling processes. Generally, the standard (continuous) optimization method on Wasserstein space is Riemannian gradient flow (i.e., Langevin dynamics when minimizing KL divergence). In this paper, we aim to enrich the family of continuous optimization methods in the Wasserstein space, by extending the gradient flow on it into the stochastic gradient descent (SGD) flow and stochastic variance reduction gradient (SVRG) flow. By leveraging the property of Wasserstein space, we construct stochastic differential equations (SDEs) to approximate the corresponding discrete Euclidean dynamics of the desired Riemannian stochastic methods. Then, we obtain the flows in Wasserstein space by Fokker-Planck equation. Finally, we establish convergence rates of the proposed stochastic flows, which align with those known in the Euclidean setting.
Plug-and-play Feature Causality Decomposition for Multimodal Representation Learning
Multimodal representation learning is critical for a wide range of applications, such as multimodal sentiment analysis. Current multimodal representation learning methods mainly focus on the multimodal alignment or fusion strategies, such that the complementary and consistent information among heterogeneous modalities can be fully explored. However, they mistakenly treat the uncertainty noise within each modality as the complementary information, failing to simultaneously leverage both consistent and complementary information while eliminating the aleatoric uncertainty within each modality. To address this issue, we propose a plug-and-play feature causality decomposition method for multimodal representation learning from causality perspective, which can be integrated into existing models with no affects on the original model structures. Specifically, to deal with the heterogeneity and consistency, according to whether it can be aligned with other modalities, the unimodal feature is first disentangled into two parts: modality-invariant (the synergistic information shared by all heterogeneous modalities) and modality-specific part. To deal with complementarity and uncertainty, the modality-specific part is further decomposed into unique and redundant features, where the redundant feature is removed and the unique feature is reserved based on the backdoor-adjustment. The effectiveness of noise removal is supported by causality theory. Finally, the task-related information, including both synergistic and unique components, is further fed to the original fusion module to obtain the final multimodal representations. Extensive experiments show the effectiveness of our proposed strategies.
HEIR: Learning Graph-Based Motion Hierarchies
Hierarchical structures of motion exist across research fields, including computer vision, graphics, and robotics, where complex dynamics typically arise from coordinated interactions among simpler motion components. Existing methods to model such dynamics typically rely on manually-defined or heuristic hierarchies with fixed motion primitives, limiting their generalizability across different tasks. In this work, we propose a general hierarchical motion modeling method that learns structured, interpretable motion relationships directly from data. Our method represents observed motions using graph-based hierarchies, explicitly decomposing global absolute motions into parent-inherited patterns and local motion residuals. We formulate hierarchy inference as a differentiable graph learning problem, where vertices represent elemental motions and directed edges capture learned parentchild dependencies through graph neural networks. We evaluate our hierarchical reconstruction approach on three examples: 1D translational motion, 2D rotational motion, and dynamic 3D scene deformation via Gaussian splatting. Experimental results show that our method reconstructs the intrinsic motion hierarchy in 1D and 2D cases, and produces more realistic and interpretable deformations compared to the baseline on dynamic 3DGaussian splatting scenes. By providing an adaptable, data-driven hierarchical modeling paradigm, our method offers a formulation applicable to a broad range of motion-centric tasks.
Reward-Aware Proto-Representations in Reinforcement Learning
In recent years, the successor representation (SR) has attracted increasing attention in reinforcement learning (RL), and it has been used to address some of its key challenges, such as exploration, credit assignment, and generalization. The SR can be seen as representing the underlying credit assignment structure of the environment by implicitly encoding its induced transition dynamics. However, the SR is reward-agnostic. In this paper, we discuss a similar representation that also takes into account the reward dynamics of the problem. We study the default representation (DR), a recently proposed representation with limited theoretical (and empirical) analysis. Here, we lay some of the theoretical foundation underlying the DR in the tabular case by (1) deriving dynamic programming and (2) temporaldifference methods to learn the DR, (3) characterizing the basis for the vector space of the DR, and (4) formally extending the DR to the function approximation case through default features. Empirically, we analyze the benefits of the DR in many of the settings in which the SR has been applied, including (1) reward shaping, (2) option discovery, (3) exploration, and (4) transfer learning. Our results show that, compared to the SR, the DR gives rise to qualitatively different, reward-aware behaviour and quantitatively better performance in several settings.
PALQO: Physics-informed Model for Accelerating Large-scale Quantum Optimization
Variational quantum algorithms (VQAs) are leading strategies to reach practical utilities of near-term quantum devices. However, the no-cloning theorem in quantum mechanics precludes standard backpropagation, leading to prohibitive quantum resource costs when applying VQAs to large-scale tasks. To address this challenge, we reformulate the training dynamics of VQAs as a nonlinear partial differential equation and propose a novel protocol that leverages physics-informed neural networks (PINNs) to model this dynamical system efficiently. Given a small amount of training trajectory data collected from quantum devices, our protocol predicts the parameter updates of VQAs over multiple iterations on the classical side, dramatically reducing quantum resource costs. Through systematic numerical experiments, we demonstrate that our method achieves up to a 30x speedup compared to conventional methods and reduces quantum resource costs by as much as 90% for tasks involving up to 40 qubits, including ground state preparation of different quantum systems, while maintaining competitive accuracy. Our approach complements existing techniques aimed at improving the efficiency of VQAs and further strengthens their potential for practical applications.
rStar-Coder: Scaling Competitive Code Reasoning with a Large-Scale Verified Dataset
Advancing code reasoning in large language models (LLMs) is fundamentally limited by the scarcity of high-difficulty datasets, especially those with verifiable input-output test cases necessary for rigorous solution validation at scale. We introduce rStar-Coder, which significantly improves LLM code reasoning capabilities by constructing a large-scale, verified dataset of 418K competitionlevel code problems, 580K long-reasoning solutions along with rich test cases of varying difficulty. This is achieved through three core contributions: (1) we curate competitive programming code problems and solutions to synthesize new, solvable problems; (2) we introduce a reliable input-output test case synthesis pipeline that decouples the generation into a three-step input generation method and a mutual verification mechanism for effective output labeling; (3) we augment problems with high-quality, test-case-verified long-reasoning solutions. Extensive experiments on Qwen models (1.5B-14B) across various code reasoning benchmarks demonstrate the superiority of rStar-Coder dataset, achieving leading performance comparable to frontier reasoning LLMs with significantly smaller model sizes.
Mint Test Time Adaptation of VisionLanguage Models against Common Corruptions
Pretrained vision-language models such as CLIP achieve strong zero-shot generalization but remain vulnerable to distribution shifts caused by input corruptions. In this work, we investigate how corruptions affect CLIP's image embeddings and uncover a consistent phenomenon we term as embedding variance collapse, where both intra-class and inter-class variances shrink as corruption severity increases. We find that this collapse is closely tied to performance degradation, with inter-class variance strongly correlated with classification accuracy. To explain this phenomenon, we analyze how corruptions alter the structure of the embedding space. Our theoretical results suggest that the visual encoder tends to encode corruption-related signals, which dilute class-discriminative features and compress the representation geometry. We further show that maximizing inter-class variance, even when estimated from pseudo-labels, can provably enhance embedding quality. Based on this insight, we propose Mint, a simple test-time adaptation method that maximizes pseudo-label-based inter-class variance on the fly using cumulative prototypes and gradient estimates. Mintoperates effectively with small batch sizes and consistently improves performance across multiple corruption benchmarks and CLIP architectures. Our code is available at https://github.com/baowenxuan/Mint.
Private Zeroth-Order Optimization with Public Data
One of the major bottlenecks for deploying popular first-order differentially private (DP) machine learning algorithms (e.g., DP-SGD) lies in their high computation and memory cost, despite the existence of optimized implementations. Zerothorder methods have promise in mitigating the overhead, as they leverage function evaluations to approximate the gradients, hence significantly easier to privatize. While recent works have explored zeroth-order approaches in both private and non-private settings, they still suffer from relatively low utilities compared with DP-SGD, and have only been evaluated in limited application domains. In this work, we propose to leverage public information to guide and improve gradient approximation of private zeroth-order algorithms. We explore a suite of publicdata-assisted zeroth-order optimizers (PAZO) with minimal overhead. We provide theoretical analyses of the PAZO framework under an assumption of the similarity between public and private data. Empirically, we demonstrate that PAZO achieves superior privacy/utility tradeoffs across vision and text tasks in both pre-training and fine-tuning settings, outperforming the best first-order baselines (with public data) especially in highly private regimes, while offering up to 16 runtime speedup.
Clustering via Hedonic Games: New Concepts and Algorithms
We study fundamental connections between coalition formation games and clustering, illustrating the cross-disciplinary relevance of these concepts. We focus on graphical hedonic games where agents' preferences are compactly represented by a friendship graph and an enmity graph. In the context of clustering, friendship relations naturally align with data point similarities, whereas enmity corresponds to dissimilarities. We consider two stability notions based on single-agent deviations: local popularity and local stability.