Genre
Provably Efficient Online RLHF with One-Pass Reward Modeling
Reinforcement Learning from Human Feedback (RLHF) has shown remarkable success in aligning Large Language Models (LLMs) with human preferences. Traditional RLHF methods rely on a fixed dataset, which often suffers from limited coverage. To this end, online RLHF has emerged as a promising direction, enabling iterative data collection and refinement. Despite its potential, this paradigm faces a key bottleneck: the requirement to continuously integrate new data into the dataset and re-optimize the model from scratch at each iteration, resulting in computational and storage costs that grow linearly with the number of iterations. In this work, we address this challenge by proposing a one-pass reward modeling method that eliminates the need to store historical data and achieves constant-time updates per iteration. Specifically, we first formalize RLHF as a contextual preference bandit and develop a new algorithm based on online mirror descent with a tailored local norm, replacing the standard maximum likelihood estimation for reward modeling. We then apply it to various online RLHF settings, including passive data collection, active data collection, and deployment-time adaptation. We provide theoretical guarantees showing that our method enhances both statistical and computational efficiency.
Understanding Prompt Tuning and In-Context Learning via Meta-Learning
Prompting is one of the main ways to adapt a pretrained model to target tasks. Besides manually constructing prompts, many prompt optimization methods have been proposed in the literature. Method development is mainly empirically driven, with less emphasis on a conceptual understanding of prompting. In this paper we discuss how optimal prompting can be understood through a Bayesian view, which also implies some fundamental limitations of prompting that can only be overcome by tuning weights. The paper explains in detail how meta-trained neural networks behave as Bayesian predictors over the pretraining distribution, whose hallmark feature is rapid in-context adaptation. Optimal prompting can be studied formally as conditioning these Bayesian predictors, yielding criteria for target tasks where optimal prompting is and is not possible. We support the theory with educational experiments on LSTMs and Transformers, where we compare different versions of prefix-tuning and different weight-tuning methods. We also confirm that soft prefixes, which are sequences of real-valued vectors outside the token alphabet, can lead to very effective prompts for trained and even untrained networks by manipulating activations in ways that are not achievable by hard tokens. This adds an important mechanistic aspect beyond the conceptual Bayesian theory.
CPRet: ADataset, Benchmark, and Model for Retrieval in Competitive Programming
Competive programming benchmarks are widely used in scenarios such as programming contests and large language model assessments. However, the growing presence of duplicate or highly similar problems raises concerns not only about competition fairness, but also about the validity of competitive programming as a benchmark for model evaluation. In this paper, we propose a new problem--similar question retrieval--to tackle the problem. Due to the lack of both data and models, solving this problem is challenging. To this end, we introduce CPRet, a retrievaloriented benchmark suite for competitive programming, covering four retrieval tasks: two code-centric (i.e., Text-to-Code, Code-to-Code) and two newly proposed problem-centric tasks (i.e., Problem-to-Duplicate, Simplified-to-Full)--built from a combination of automatically crawled problem-solution data and manually curated annotations. Our contribution includes both high-quality training data and temporally separated test sets for reliable evaluation. Besides, we further develop two task-specialized retrievers based on this dataset: CPRetriever-Code, trained with a novel Group-InfoNCE loss for problem-code alignment, and CPRetriever-Prob, fine-tuned for indentifying problem-level similarity. Both models achieve strong results and are open-sourced for local use. Finally, we analyze LiveCodeBench and find that high-similarity problems inflate model pass rates and reduce differentiation, underscoring the need for similarity-aware evaluation in future benchmarks.
Decoupling Contrastive Decoding: Robust Hallucination Mitigation in Multimodal Large Language Models
Although multimodal large language models (MLLMs) exhibit remarkable reasoning capabilities on complex multimodal understanding tasks, they still suffer from the notorious "hallucination" issue: generating outputs misaligned with obvious visual or factual evidence. Currently, training-based solutions, like direct preference optimization (DPO), leverage paired preference data to suppress hallucinations. However, they risk sacrificing general reasoning capabilities due to the likelihood displacement. Meanwhile, training-free solutions, like contrastive decoding, achieve this goal by subtracting the estimated hallucination pattern from a distorted input. Yet, these handcrafted perturbations (e.g., add noise to images) may poorly capture authentic hallucination patterns. To avoid these weaknesses of existing methods, and realize "robust" hallucination mitigation (i.e., maintaining general reasoning performance), we propose a novel framework: Decoupling Contrastive Decoding (DCD).
Reward-Instruct: AReward-Centric Approach to Fast Photo-Realistic Image Generation
This paper addresses the challenge of achieving high-quality and fast image generation that aligns with complex human preferences. While recent advancements in diffusion models and distillation have enabled rapid generation, the effective integration of reward feedback for improved abilities like controllability and preference alignment remains a key open problem. Existing reward-guided post-training approaches targeting accelerated few-step generation often deem diffusion distillation losses indispensable. However, in this paper, we identify an interesting yet fundamental paradigm shift: as conditions become more specific, well-designed reward functions emerge as the primary driving force in training strong, few-step image generative models. Motivated by this insight, we introduce Reward-Instruct, a novel and surprisingly simple reward-centric approach for converting pre-trained base diffusion models into reward-enhanced few-step generators. Unlike existing methods, Reward-Instruct does not rely on expensive yet tricky diffusion distillation losses.
Machine Unlearning viaTask Simplex Arithmetic
As foundation Vision-Language Models (VLMs) unlock fine-tuning on smaller datasets while leveraging large-scale pre-training data, machine unlearning becomes critical in addressing privacy concerns and regulatory compliance. Task vector, representing the difference between parameters of models fine-tuned with and without specific data, is a popular retraining-free unlearning strategy. However, we observe that task vectors exhibit substantial sensitivity to various fine-tuning configurations, resulting in unstable unlearning effectiveness that correlates negatively with the prediction-level variance. While aggregating multiple functions (e.g., VLM with classifier) whose parameters are represented by different task vectors reduces function variance and improves unlearning, the computational cost of obtaining numerous task vectors and aggregating functions is computationally high. Thus, in order to capture the space of task vectors induced by diverse fine-tuning strategies, we propose modeling it within the convex hull of (Q 1)-simplex whose vertices represent Q task vectors. Although a function ensemble can be formed by sampling numerous task vectors from such a simplex, we derive a closed-form ensemble of an infinite number of functions whose parameters are uniformly sampled from the simplex, enabling efficient function-level task vector ensembling with enhanced unlearning performance. Extensive experiments and analyses across diverse datasets and scenarios demonstrate the efficacy of our method.
Computable universal online learning
Understanding when learning is possible is a fundamental task in the theory of machine learning. However, many characterizations known from the literature deal with abstract learning as a mathematical object and ignore the crucial question: when can learning be implemented as a computer program? We address this question for universal online learning, a generalist theoretical model of online binary classification, recently characterized by Bousquet et al. (STOC 21). In this model, there is no hypothesis fixed in advance; instead, Adversary--playing the role of Nature--can change their mind as long as local consistency with the given class of hypotheses is maintained. We require Learner to achieve a finite number of mistakes while using a strategy that can be implemented as a computer program. We show that universal online learning does not imply computable universal online learning, even if the class of hypotheses is relatively easy from a computabilitytheoretic perspective. We then study the agnostic variant of computable universal online learning and provide an exact characterization of classes that are learnable in this sense. We also consider a variant of proper universal online learning and show exactly when it is possible. Together, our results give a more realistic perspective on the existing theory of online binary classification and the related problem of inductive inference.
Diffusion Models Meet Contextual Bandits
Efficient online decision-making in contextual bandits is challenging, as methods without informative priors often suffer from computational or statistical inefficiencies. In this work, we leverage pre-trained diffusion models as expressive priors to capture complex action dependencies and develop a practical algorithm that efficiently approximates posteriors under such priors, enabling both fast updates and sampling. Empirical results demonstrate the effectiveness and versatility of our approach across diverse contextual bandit settings.
Time Travel is Cheating: Going Live with DeepFund for Real-Time Fund Investment Benchmarking
Large Language Models (LLMs) have demonstrated notable capabilities across financial tasks, including financial report summarization, earnings call transcript analysis, and asset classification. However, their real-world effectiveness in managing complex fund investment remains inadequately assessed. A fundamental limitation of existing benchmarks for evaluating LLM-driven trading strategies is their reliance on historical back-testing, inadvertently enabling LLMs to "time travel" - leveraging future information embedded in their training corpora, thus resulting in possible information leakage and overly optimistic performance estimates. To address this issue, we introduce DeepFund, a live fund benchmark tool designed to rigorously evaluate LLM in real-time market conditions. Utilizing a multi-agent architecture, DeepFund connects directly with real-time stock market data - specifically data published after each model's pretraining cutoff - to ensure fair and leakage-free evaluations. Empirical tests on nine flagship LLMs from leading global institutions across multiple investment dimensions--including ticker-level analysis, investment decision-making, portfolio management, and risk control--reveal significant practical challenges.
OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Model
Understanding and synthesizing realistic 3D hand-object interactions (HOI) is critical for applications ranging from immersive AR/VR to dexterous robotics. Existing methods struggle with generalization, performing well on closed-set objects and predefined tasks but failing to handle unseen objects or open-vocabulary instructions. We introduce OpenHOI, the first framework for open-world HOI synthesis, capable of generating long-horizon manipulation sequences for novel objects guided by free-form language commands. Our approach integrates a 3DMultimodal Large Language Model (MLLM) fine-tuned for joint affordance grounding and semantic task decomposition, enabling precise localization of interaction regions (e.g., handles, buttons) and breakdown of complex instructions (e.g., "Find a water bottle and take a sip") into executable sub-tasks. To synthesize physically plausible interactions, we propose an affordance-driven diffusion model paired with a training-free physics refinement stage that minimizes penetration and optimizes affordance alignment. Evaluations across diverse scenarios demonstrate OpenHOI's superiority over state-of-the-art methods in generalizing to novel object categories, multi-stage tasks, and complex language instructions.