Genre
PAC-Bayes Bounds for Multivariate Linear Regression and Linear Autoencoders
Linear Autoencoders (LAEs) have shown strong performance in state-of-the-art recommender systems. However, this success remains largely empirical, with limited theoretical understanding. In this paper, we investigate the generalizability - a theoretical measure of model performance in statistical learning - of multivariate linear regression and LAEs. We first propose a PAC-Bayes bound for multivariate linear regression, extending the earlier bound for single-output linear regression by Shalaeva et al. [45], and establish sufficient conditions for its convergence. We then show that LAEs, when evaluated under a relaxed mean squared error, can be interpreted as constrained multivariate linear regression models on bounded data, to which our bound adapts. Furthermore, we develop theoretical methods to improve the computational efficiency of optimizing the LAE bound, enabling its practical evaluation on large models and real-world datasets. Experimental results demonstrate that our bound is tight and correlates well with practical ranking metrics such as Recall@K and NDCG@K.
Test Ground Truth Train OursGS-3 NRHints
Out-of-distribution (OOD) 3D relighting requires novel view synthesis under unseen lighting conditions that differ significantly from the observed images. Existing relighting methods, which assume consistent light source distributions between training and testing, often degrade in OOD scenarios. We introduce MetaGS to tackle this challenge from two perspectives. First, we propose a meta-learning approach to train 3DGaussian splatting, which explicitly promotes learning generalizable Gaussian geometries and appearance attributes across diverse lighting conditions, even with biased training data. Second, we embed fundamental physical priors from the Blinn-Phong reflection model into Gaussian splatting, which enhances the decoupling of shading components and leads to more accurate 3D scene reconstruction. Results on both synthetic and real-world datasets demonstrate the effectiveness of MetaGS in challenging OOD relighting tasks, supporting efficient point-light relighting and generalizing well to unseen environment lighting maps.
LangSplatV2: High-dimensional 3DLanguage Gaussian Splatting with 450+ FPS
In this paper, we introduce LangSplatV2, which achieves high-dimensional feature splatting at 476.2 FPS and 3D open-vocabulary text querying at 384.6 FPS for high-resolution images, providing a 42 speedup and a 47 boost over LangSplat respectively, along with improved query accuracy. LangSplat employs Gaussian Splatting to embed 2DCLIP language features into 3D, significantly enhancing speed and learning a precise 3D language field with SAM semantics. Such advancements in 3D language fields are crucial for applications that require language interaction within complex scenes. However, LangSplat does not yet achieve realtime inference performance (8.2 FPS), even with advanced A100 GPUs, severely limiting its broader application. In this paper, we first conduct a detailed time analysis of LangSplat, identifying the heavyweight decoder as the primary speed bottleneck. Our solution, LangSplatV2 assumes that each Gaussian acts as a sparse code within a global dictionary, leading to the learning of a 3D sparse coefficient field that entirely eliminates the need for a heavyweight decoder. By leveraging this sparsity, we further propose an efficient sparse coefficient splatting method with CUDA optimization, rendering high-dimensional feature maps at high quality while incurring only the time cost of splatting an ultra-low-dimensional feature. Our experimental results demonstrate that LangSplatV2 not only achieves better or competitive query accuracy but is also significantly faster. Codes and demos are available at our project page: https://langsplat-v2.github.io.
Latent Policy Barrier: Learning Robust Visuomotor Policies by Staying In-Distribution
Visuomotor policies trained via behavior cloning are vulnerable to covariate shift, where small deviations from expert trajectories can compound into failure. Common strategies to mitigate this issue involve expanding the training distribution through human-in-the-loop corrections or synthetic data augmentation. However, these approaches are often labor-intensive, rely on strong task assumptions, or compromise the quality of imitation. We introduce Latent Policy Barrier, a framework for robust visuomotor policy learning. Inspired by Control Barrier Functions, LPB treats the latent embeddings of expert demonstrations as an implicit barrier separating safe, in-distribution states from unsafe, out-of-distribution (OOD) ones. Our approach decouples the role of precise expert imitation and OOD recovery into two separate modules: a base diffusion policy solely on expert data, and a dynamics model trained on both expert and suboptimal policy rollout data. At inference time, the dynamics model predicts future latent states and optimizes them to stay within the expert distribution. Both simulated and real-world experiments show that LPB improves both policy robustness and data efficiency, enabling reliable manipulation from limited expert data and without additional human correction or annotation.
Think-RM: Enabling Long-Horizon Reasoning in Generative Reward Models
Reinforcement learning from human feedback (RLHF) has become a powerful posttraining paradigm for aligning large language models with human preferences. A core challenge in RLHF is constructing accurate reward signals, where the conventional Bradley-Terry reward models (BTRMs) often suffer from sensitivity to data size and coverage, as well as vulnerability to reward hacking. Generative reward models (GenRMs) offer a more robust alternative by generating chain-of-thought (CoT) rationales followed by a final verdict. However, existing GenRMs rely on shallow, vertically scaled reasoning, limiting their capacity to handle nuanced or complex tasks. Moreover, their pairwise preference outputs are incompatible with standard RLHF algorithms that require pointwise reward signals. In this work, we introduce Think-RM, a training framework that enables long-horizon reasoning in GenRMs by modeling an internal thinking process. Rather than producing structured, externally provided rationales, Think-RM generates flexible, self-guided reasoning traces that support advanced capabilities such as self-reflection, hypothetical reasoning, and divergent reasoning.
Towards Building Model/Prompt-Transferable Attackers against Large Vision-Language Models
Although Large Vision-Language Models (LVLMs) exhibit impressive multimodal capabilities, their vulnerability to adversarial examples has raised serious security concerns. Existing LVLM attackers simply optimize adversarial images that easily overfit a certain model/prompt, making them ineffective once they are transferred to attack a different model/prompt. Motivated by this research gap, this paper aims to develop a more powerful attack that is transferable to black-box LVLM models of different structures and task-aware prompts of different semantics. Specifically, we introduce a new perspective of information theory to investigate LVLMs' transferable characteristics by exploring the relative dependence between outputs of the LVLM model and input adversarial samples. Our empirical observations suggest that enlarging/decreasing the mutual information between outputs and the disentangled adversarial/benign patterns of input images helps to generate more agnostic perturbations for misleading LVLMs' perception with better transferability. In particular, we formulate the complicated calculation of information gain as an estimation problem and incorporate such informative constraints into the adversarial learning process. Extensive experiments on various LVLM models/prompts demonstrate our significant transfer-attack performance.
Solving and Learning Partial Differential Equations with Variational Q-Exponential Processes
Solving and learning partial differential equations (PDEs) lies at the core of physicsinformed machine learning. Traditional numerical methods, such as finite difference and finite element approaches, are rooted in domain-specific techniques and often lack scalability. Recent advances have introduced neural networks and Gaussian processes (GPs) as flexible tools for automating PDE solving and incorporating physical knowledge into learning frameworks. While GPs offer tractable predictive distributions and a principled probabilistic foundation, they may be suboptimal in capturing complex behaviors such as sharp transitions or non-smooth dynamics. To address this limitation, we propose the use of the q-exponential process (Q-EP), a recently developed generalization of GPs designed to better handle data with abrupt changes and to more accurately model derivative information. We advocate for Q-EP as a superior alternative to GPs in solving PDEs and associated inverse problems. Leveraging sparse variational inference, our method enables principled uncertainty quantification - a capability not naturally afforded by neural network-based approaches. Through a series of experiments, including the Eikonal equation, Burgers' equation, and an inverse Darcy flow problem, we demonstrate that the variational Q-EP method consistently yields more accurate solutions while providing meaningful uncertainty estimates.
Regret Lower Bounds for Decentralized Multi-Agent Stochastic Shortest Path Problems
Multi-agent systems (MAS) are central to applications such as swarm robotics and traffic routing, where agents must coordinate in a decentralized manner to achieve a common objective. Stochastic Shortest Path (SSP) problems provide a natural framework for modeling decentralized control in such settings. While the problem of learning in SSP has been extensively studied in single-agent settings, the decentralized multi-agent variant remains largely unexplored. In this work, we take a step towards addressing that gap. We study decentralized multi-agent SSPs (Dec-MASSPs) under linear function approximation, where the transition dynamics and costs are represented using linear models. Applying novel symmetry-based arguments, we identify the structure of optimal policies. Our main contribution is the first regret lower bound for this setting based on the construction of hard-tolearn instances for any number of agents, n. Our regret lower bound of Ω( K), over K episodes, highlights the inherent learning difficulty in Dec-MASSPs. These insights clarify the learning complexity of decentralized control and can further guide the design of efficient learning algorithms in multi-agent systems.
3BASiL: An Algorithmic Framework for Sparseplus Low-Rank Compression of LLMs
Sparse plus Low-Rank (S + LR) decomposition of Large Language Models (LLMs) has emerged as a promising direction in model compression, aiming to decompose pre-trained model weights into a sum of sparse and low-rank matrices W S + LR. Despite recent progress, existing methods often suffer from substantial performance degradation compared to dense models. In this work, we introduce 3BASiL-TM, an efficient one-shot post-training method for (S + LR) decomposition of LLMs that addresses this gap. Our approach first introduces a novel 3-Block Alternating Direction Method of Multipliers (ADMM) method, termed 3BASiL, to minimize the layer-wise reconstruction error with convergence guarantees.