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Towards the Resistance of Neural Network Fingerprinting to Fine tuning

Neural Information Processing Systems

This paper proves a new fingerprinting method to embed the ownership information into a deep neural network (DNN) with theoretically guaranteed robustness to finetuning. Specifically, we prove that when the input feature of a convolutional layer only contains low-frequency components, specific frequency components of the convolutional filter will not be changed by gradient descent during the fine-tuning process, where we propose a revised Fourier transform to extract frequency components from the convolutional filter. Additionally, we also prove that these frequency components are equivariant to weight scaling and weight permutations.


bench Goes Live

Neural Information Processing Systems

The issue-resolving task, where a model generates patches to fix real-world bugs, has emerged as a key benchmark for evaluating the capabilities of large language models (LLMs). While SWE-bench has become the dominant benchmark in this domain, it suffers from several limitations: it has not been updated since its release, is restricted to only 12 repositories, and relies heavily on manual effort for constructing test instances and setting up executable environments, significantly limiting its scalability. We present SWE-bench-Live3, a live-updatable benchmark designed to address these limitations. SWE-bench-Live currently includes 1,890 tasks derived from real GitHub issues created since 2024, spanning 223 repositories. Each task is accompanied by a dedicated Docker image to ensure reproducible execution. Additionally, we introduce an automated curation pipeline that streamlines the entire process from instance creation to environment setup, removing manual bottlenecks and enabling scalability and continuous updates. We evaluate a range of state-of-the-art models and agent frameworks on SWE-bench-Live, offering detailed empirical insights into their real-world bug-fixing capabilities. By providing a fresh, diverse, and executable benchmark grounded in live repository activity, SWE-bench-Live supports reliable, large-scale assessment of code LLMs and code agents in realistic development settings.


Collapsing Taylor Mode Automatic Differentiation

Neural Information Processing Systems

Computing partial differential equation (PDE) operators via nested backpropagation is expensive, yet popular, and severely restricts their utility for scientific machine learning. Recent advances, like the forward Laplacian and randomizing Taylor mode automatic differentiation (AD), propose forward schemes to address this. We introduce an optimization technique for Taylor mode that "collapses" derivatives by rewriting the computational graph, and demonstrate how to apply it to general linear PDE operators, and randomized Taylor mode. The modifications simply require propagating a sum up the computational graph, which could--or should-- be done by a machine learning compiler, without exposing complexity to users. We implement our collapsing procedure and evaluate it on popular PDE operators, confirming it accelerates Taylor mode and outperforms nested backpropagation.


Efficient Pre-Training of LLMs via Topology-Aware Communication Alignment on More Than 9600 GPUs

Neural Information Processing Systems

The scaling law for large language models (LLMs) depicts that the path towards machine intelligence necessitates training at large scale. Thus, companies continuously build large-scale GPU clusters, and launch training jobs that span over thousands of computing nodes. However, LLM pre-training presents unique challenges due to its complex communication patterns, where GPUs exchange data in sparse yet high-volume bursts within specific groups. Inefficient resource scheduling exacerbates bandwidth contention, leading to suboptimal training performance. This paper presents Arnold, a scheduling system summarizing our experience to effectively align LLM communication patterns with data center topology at scale. An in-depth characteristic study is performed to identify the impact of physical network topology to LLM pre-training jobs. Based on the insights, we develop a scheduling algorithm to effectively align communication patterns with the physical network topology in modern data centers. Through simulation experiments, we show the effectiveness of our algorithm in reducing the maximum spread of communication groups by up to 1.67x. In production training, our scheduling system improves the end-to-end performance by 10.6% when training with more than 9600 GPUs, a significant improvement for our training pipeline.


Adjacent Words, Divergent Intents: Jailbreaking Large Language Models via Task Concurrency

Neural Information Processing Systems

Despite their superior performance on a wide range of domains, large language models (LLMs) remain vulnerable to misuse for generating harmful content, a risk that has been further amplified by various jailbreak attacks. Existing jailbreak attacks mainly follow sequential logic, where LLMs understand and answer each given task one by one. However, concurrency, a natural extension of the sequential scenario, has been largely overlooked. In this work, we first propose a wordlevel method to enable task concurrency in LLMs, where adjacent words encode divergent intents. Although LLMs maintain strong utility in answering concurrent tasks, which is demonstrated by our evaluations on mathematical and general question-answering benchmarks, we notably observe that combining a harmful task with a benign one significantly reduces the probability of it being filtered by the guardrail, showing the potential risks associated with concurrency in LLMs. Based on these findings, we introduce JAIL-CON, an iterative attack framework that JAILbreaks LLMs via task CONcurrency. Experiments on widely-used LLMs demonstrate the strong jailbreak capabilities of JAIL-CON compared to existing attacks. Furthermore, when the guardrail is applied as a defense, compared to the sequential answers generated by previous attacks, the concurrent answers in our JAIL-CONexhibit greater stealthiness and are less detectable by the guardrail, highlighting the unique feature of task concurrency in jailbreaking LLMs.1 Disclaimer: This paper contains unsafe information.


ConTextTab: ASemantics-Aware Tabular In-Context Learner

Neural Information Processing Systems

Tabular in-context learning (ICL) has recently achieved state-of-the-art (SOTA) performance on several tabular prediction tasks. Previously restricted to classification problems on small tables, recent advances such as TabPFN [18] and TabICL [30] have extended its use to larger datasets. Although current table-native ICL architectures are architecturally efficient and well-adapted to tabular data structures, their exclusive training on synthetic data limits their ability to fully leverage the rich semantics and world knowledge contained in real-world tabular data. At the other end of the spectrum, tabular ICL models based on pretrained large language models such as TabuLa-8B [12] integrate deep semantic understanding and world knowledge but are only able to make use of a small amount of context due to inherent architectural limitations. With the aim to combine the best of both these worlds, we introduce ConTextTab, integrating semantic understanding and alignment into a table-native ICL framework. By employing specialized embeddings for different data modalities and by training on large-scale real-world tabular data, our model is competitive with SOTA across a broad set of benchmarks while setting a new standard on the semantically rich CARTE benchmark.


Creativity or Brute Force Using Brainteasers as a Window into the Problem Solving Abilities of Large Language Models

Neural Information Processing Systems

Accuracy remains a standard metric for evaluating AI systems, but it offers limited insight into how models arrive at their solutions. In this work, we introduce a benchmark based on brainteasers written in long narrative form to probe more deeply into the types of reasoning strategies that models employ. Brainteasers are well-suited for this goal because they can be solved with multiple approaches, such as a few-step solution that uses a creative insight or a longer solution that uses more brute force. We investigate large language models (LLMs) across multiple layers of reasoning, focusing not only on correctness but also on the quality and creativity of their solutions. We investigate many aspects of the reasoning process: (1) semantic parsing of the brainteasers into precise mathematical competition-style formats; (2) self-correcting solutions based on ground-truth solutions; (3) producing step-bystep sketches of solutions; and (4) making use of hints. We find that LLMs are in many cases able to find creative, insightful solutions to brainteasers, suggesting that they capture some of the capacities needed to solve novel problems in creative ways. Nonetheless, there also remain situations where they rely on brute force, despite the availability of more efficient, creative solutions, highlighting a potential direction for improving LLM reasoning.


Gymnasium: AStandardized Interface for Reinforcement Learning Environments

Neural Information Processing Systems

Reinforcement Learning (RL) is a continuously growing field that has the potential to revolutionize many areas of artificial intelligence. However, despite its promise, RL research is often hindered by the lack of standardization in the environment and algorithmic implementations. This makes it difficult for researchers to compare and build upon each other's work, slowing progress in the field. Gymnasium is an open-source library that provides a standardized API for RL environments, aiming to tackle this issue, with over 18 million installations. Gymnasium's main feature is a set of abstractions that allow for wide interoperability between environments and training algorithms, making it easier for researchers to develop and test new environments and/or RL algorithms. In addition, Gymnasium provides a collection of built-in easy-to-use environments, tools for easily customizing environments, and tools to ensure the reproducibility and robustness of RL research. Through this unified framework, Gymnasium significantly streamlines the process of developing and testing RL algorithms, enabling researchers to focus on innovation and less on implementation details. By providing a standardized platform for RL research, Gymnasium helps to drive forward the field of reinforcement learning and unlock its full potential.


Decreasing Entropic Regularization Averaged Gradient for Semi-Discrete Optimal Transport

Neural Information Processing Systems

Adding entropic regularization to Optimal Transport (OT) problems has become a standard approach for designing efficient and scalable solvers. However, regularization introduces a bias from the true solution. To mitigate this bias while still benefiting from the acceleration provided by regularization, a natural solver would adaptively decrease the regularization as it approaches the solution. Although some algorithms heuristically implement this idea, their theoretical guarantees and the extent of their acceleration compared to using a fixed regularization remain largely open. In the setting of semi-discrete OT, where the source measure is continuous and the target is discrete, we prove that decreasing the regularization can indeed accelerate convergence. To this end, we introduce DRAG: Decreasing (entropic) Regularization Averaged Gradient, a stochastic gradient descent algorithm where the regularization decreases with the number of optimization steps. We provide a theoretical analysis showing that DRAG benefits from decreasing regularization compared to a fixed scheme, achieving an unbiased O(1/t)sample and iteration complexity for both the OT cost and the potential estimation, and a O(1/ t) rate for the OT map. Our theoretical findings are supported by numerical experiments that validate the effectiveness of DRAG and highlight its practical advantages.


AITesting Should Account for Sophisticated Strategic Behaviour

Neural Information Processing Systems

This position paper argues for two claims regarding AI testing and evaluation. First, to remain informative about deployment behaviour, evaluations need account for the possibility that AI systems understand their circumstances and reason strategically. Second, game-theoretic analysis can inform evaluation design by formalising and scrutinising the reasoning in evaluation-based safety cases. Drawing on examples from existing AI systems, a review of relevant research, and formal strategic analysis of a stylised evaluation scenario, we present evidence for these claims and motivate several research directions.