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Understand the cogs, understand AI Interviews Publishing and editorial

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The future of AI is here and it's cognitive. Robert Hecht-Nielsen, professor at the University of California and vice president of the Fair Isaac Corporation, has discovered the universal mechanism of animal cognition and is now developing automated conversational customer service systems with human-level capabilities for use in a variety of industries. He believes his work may revolutionise the study of neuroscience and change the direction of AI research. Justin Richards, BCS, caught up with him to find out more. Please can you provide a brief overview of what you've been doing since your college years to the present day? Well since I'm old that wouldn't be very brief at all, so I'll summarise if possible! The fact is that since 1968 my passion has been understanding how cognition works and this is something I got into as a mathematics student, so I've always been leaning in the direction of trying to understand these things from underlying mathematical principles as implemented by neural tissue. Now as you know neurons are very difficult to study because the brain is a three dimensional structure and you can't even get at a neuron without destroying the tissue between you and it. Another problem is being able to witness the behaviour of neurons during normal behaviour is extraordinarily difficult. Even though centuries of study have gone on there's still very limited capability to do that. And if you can do it you can only do it for brief periods under extraordinarily tense conditions and you're never quite sure what you're seeing. So this is an important place where theory plays an important role because there is no theory that is definitive, so without a theory to tie it all together it's not very easy to make progress. Basically, I've been focused on building a theory, of course informed by the large number of microscopic facts that exist. So we know a great deal about the brain, and being able to appreciate and understand what is known, that's a process that takes decades in itself. And then being able to use that understanding to craft theories is a further difficulty. Anyway, I've been through all of that and have been working on this.


Computing's too important to be left to men Society Subject areas Publishing and editorial

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Karen Spรคrck Jones is winner of the 2007 BCS Lovelace Medal. BCS managing editor Brian Runciman interviewed her. This interview also appears in the ebook Leaders in Computing. By way of introduction, can you tell us something about your work? In some respects I'm not a central computing person, on the other hand the area I've worked in has become more central and important to computing. I've always worked in what I like to call natural language information processing. That is to say dealing with information in natural language and information that is conveyed by natural language, because that's what we use. I think that what has been happening is that those kind of things that were initially thought of as external applications, rather like accounting packages, are becoming more central and not just because more people are using browsers and search engines, but because the information itself they are working with is becoming much more central to what people do.


AI pioneer Marvin Minsky dies aged 88 - BBC News

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Marvin Minsky, one of the pioneers of artificial intelligence, has died of a cerebral haemorrhage, aged 88. The mathematician and computer scientist was one of the world's foremost AI experts. As a student, he built one of the first neural-network learning machines, using vacuum tubes. He went on to cofound the Massachusetts Institute of Technology's Artificial Intelligence Lab, in 1959, with John McCarthy. Prof Minsky's ideas and influence were wide-ranging - from computational linguistics, mathematics and robotics - but underpinning it all was a desire, in his own words, "to impart to machines the human capacity for commonsense reasoning".


Alan Kotok, 64, created joystick

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Computer pioneer Alan Kotok, an MIT alumnus who helped create both the first video game and the gaming joystick, died of a heart attack in his home in Cambridge, Mass., on Friday, May 26. A native of Philadelphia, he was 64. Kotok (S.B. 1962) entered MIT at age 16 and became swiftly involved in developing chess-playing computer programs, designing new systems for MIT's Tech Model Railroad and, with a group of friends, coming up with their original video game, Spacewar. Tim Berners-Lee, founder and director of the World Wide Web Consortium (W3C), which is housed in MIT's Computer Science and Artificial Intelligence Laboratory, described Kotok as "one of the early wise men of computer science." The unflappable Kotok was "not only technically adept well beyond the norm, but also possessed a childlike delight in all things ingenious or intriguing. Wit, wisdom and sheer human warmth defined him, yet he commanded total respect. He would humbly take on anything which simply needed doing," Berners-Lee said.


Joseph Weizenbaum, professor emeritus of computer science, 85

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Joseph Weizenbaum, a professor emeritus of computer science at MIT who grew skeptical of artificial intelligence after creating a program that made many users feel like they were speaking with an empathic psychologist, died March 5 in Berlin. Weizenbaum, who was Jewish, fled Nazi Germany with his parents and arrived in the United States in the mid-1930s. At the beginning of his career with computers, in the early 1950s, he worked on analog computers; later, he helped design and build a digital computer at Wayne University in Detroit. In 1955, Weizenbaum became a member of the General Electric team that designed and built the first computer system dedicated to banking operations. Among his early technical contributions were the list processing system SLIP and the natural language understanding program ELIZA, which was an important development in artificial intelligence and cemented his role in the folklore of computer science research.


Marvin Minsky's Home Page

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Marvin Minsky has made many contributions to AI, cognitive psychology, mathematics, computational linguistics, robotics, and optics. In recent years he has worked chiefly on imparting to machines the human capacity for commonsense reasoning. His conception of human intellectual structure and function is presented in two books: The Emotion Machine and The Society of Mind (which is also the title of the course he teaches at MIT). He received the BA and PhD in mathematics at Harvard (1950) and Princeton (1954). In 1951 he built the SNARC, the first neural network simulator.


Westworld raises uncomfortable questions about A.I., VR, and video games

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Techies and gamers should pay attention to HBO's Westworld, which debuts on Sunday as a major TV show that delves into human artificial intelligence. The sci-fi series explores the morality of creating human-like artificial intelligent beings, how we should treat them, and what the difference is between humans and machines. In a press briefing, I talked with the creators of the show, and during that conversation, video games, virtual reality, and real-world technology came up a lot. The show is a remake of Michael Crichton's sci-fi film of 1973, where rich guests can take a vacation in the almost-real theme park of Westworld, which is full of androids who are instructed not to harm the human guests. The human guests can do anything they want, with no consequences, according to the corporation that runs the technological paradise.


Ubiquity: An Interview with Stuart Russell

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Stuart Russell is a leading researcher in the field of artificial intelligence. He is a Professor of Computer Science at the University of California at Berkeley, Associate Editor of the Journal of the ACM, and author of "Artificial Intelligence: A Modern Approach" (Prentice Hall, 1995, 2003), the leading textbook in the field. His research interests include machine learning, limited rationality, real-time decision-making, intelligent agent architectures, autonomous vehicles, search, game-playing, reasoning under uncertainty, and commonsense knowledge representation. UBIQUITY: The original grand vision of artificial intelligence (AI) in the 1950s and '60s seemed to dissipate into many small, disparate projects. Should this fragmentation be written off as an inevitable Humpty-Dumpty problem or is it possible to bring the fragments back together into a single field? RUSSELL: I think we can put it back together in the sense of being able to join the pieces.


Ubiquity: An Interview with John Markoff

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UBIQUITY: Congratulations on "What the Dormouse Said" it's a fascinating book. MARKOFF: Well, I guess I'd call it a revisionist history. It about things that happened around Stanford University between roughly 1960 and 1975, and is a kind of pre-history of personal computing and the personal computer industry. What I was trying to do was to get at some of the culture through which the technology was developed. MARKOFF: Because technology never happens in a vacuum. The book was an effort to try to pin down how personal computing first emerged around the Stanford campus at two laboratories in the 1960's: one was run by John McCarthy, and was called the Stanford Artificial Intelligence Laboratory; and the other was run by Doug Engelbart and known as the Augmentation Research Center or the Augmented Human Intellect Research Center.


Obituary: John Backus

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The following correction was printed in the Guardian's Corrections and clarifications column, Wednesday April 11 2007 In the article below, the "whirring tapes" of IBM's latest computer in 1949 were an anachronism. Magnetic tape was first used to record computer data in 1951. In the mid-1950s, John Backus, who has died aged 82, led a team at IBM that created a revolutionary new way to communicate with early electronic computers. They invented Fortran, the first true programming language, and in doing so laid the foundations of today's multi-billion dollar software industry. During a long career at IBM, Backus continued to seek better methods of computer programming, but his enduring legacy is Fortran, the language that is still used today to solve complex scientific problems such as weather forecasting and aircraft design.