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Building Persona Consistent Dialogue Agents with Offline Reinforcement Learning

arXiv.org Artificial Intelligence

Maintaining a consistent persona is a key quality for any open domain dialogue system. Current state-of-the-art systems do this by training agents with supervised learning or online reinforcement learning (RL). However, systems trained with supervised learning often lack consistency as they are never punished for uttering contradictions. Additional training with RL can alleviate some of these issues, however the training process is expensive. Instead, we propose an offline RL framework to improve the persona consistency of dialogue systems. Our framework allows us to combine the advantages of previous methods as we can inexpensively train our model on existing data as in supervised learning, while punishing and rewarding specific utterances as in RL. We also introduce a simple importance sampling method to reduce the variance of importance weights in offline RL training which we call Variance-Reducing MLE-Initialized (VaRMI) importance sampling. Our automatic and human evaluations show that our framework improves both the persona consistency and dialogue quality of a state-of-the-art social chatbot.


Who Are All The Stochastic Parrots Imitating? They Should Tell Us!

arXiv.org Artificial Intelligence

Both standalone language models (LMs) as well as LMs within downstream-task systems have been shown to generate statements which are factually untrue. This problem is especially severe for low-resource languages, where training data is scarce and of worse quality than for high-resource languages. In this opinion piece, we argue that LMs in their current state will never be fully trustworthy in critical settings and suggest a possible novel strategy to handle this issue: by building LMs such that can cite their sources - i.e., point a user to the parts of their training data that back up their outputs. We first discuss which current NLP tasks would or would not benefit from such models. We then highlight the expected benefits such models would bring, e.g., quick verifiability of statements. We end by outlining the individual tasks that would need to be solved on the way to developing LMs with the ability to cite. We hope to start a discussion about the field's current approach to building LMs, especially for low-resource languages, and the role of the training data in explaining model generations.


On Generative Agents in Recommendation

arXiv.org Artificial Intelligence

Recommender systems are the cornerstone of today's information dissemination, yet a disconnect between offline metrics and online performance greatly hinders their development. Addressing this challenge, we envision a recommendation simulator, capitalizing on recent breakthroughs in human-level intelligence exhibited by Large Language Models (LLMs). We propose Agent4Rec, a novel movie recommendation simulator, leveraging LLM-empowered generative agents equipped with user profile, memory, and actions modules specifically tailored for the recommender system. In particular, these agents' profile modules are initialized using the MovieLens dataset, capturing users' unique tastes and social traits; memory modules log both factual and emotional memories and are integrated with an emotion-driven reflection mechanism; action modules support a wide variety of behaviors, spanning both taste-driven and emotion-driven actions. Each agent interacts with personalized movie recommendations in a page-by-page manner, relying on a pre-implemented collaborative filtering-based recommendation algorithm. We delve into both the capabilities and limitations of Agent4Rec, aiming to explore an essential research question: to what extent can LLM-empowered generative agents faithfully simulate the behavior of real, autonomous humans in recommender systems? Extensive and multi-faceted evaluations of Agent4Rec highlight both the alignment and deviation between agents and user-personalized preferences. Beyond mere performance comparison, we explore insightful experiments, such as emulating the filter bubble effect and discovering the underlying causal relationships in recommendation tasks.


The CoT Collection: Improving Zero-shot and Few-shot Learning of Language Models via Chain-of-Thought Fine-Tuning

arXiv.org Artificial Intelligence

Language models (LMs) with less than 100B parameters are known to perform poorly on chain-of-thought (CoT) reasoning in contrast to large LMs when solving unseen tasks. In this work, we aim to equip smaller LMs with the step-by-step reasoning capability by instruction tuning with CoT rationales. In order to achieve this goal, we first introduce a new instruction-tuning dataset called the CoT Collection, which augments the existing Flan Collection (including only 9 CoT tasks) with additional 1.84 million rationales across 1,060 tasks. We show that CoT fine-tuning Flan-T5 (3B & 11B) with CoT Collection enables smaller LMs to have better CoT capabilities on unseen tasks. On the BIG-Bench-Hard (BBH) benchmark, we report an average improvement of +4.34% (Flan-T5 3B) and +2.60% (Flan-T5 11B), in terms of zero-shot task accuracy. Furthermore, we show that instruction tuning with CoT Collection allows LMs to possess stronger few-shot learning capabilities on 4 domain-specific tasks, resulting in an improvement of +2.24% (Flan-T5 3B) and +2.37% (Flan-T5 11B), even outperforming ChatGPT utilizing demonstrations until the max length by a +13.98% margin. Our code, the CoT Collection data, and model checkpoints are publicly available.


Prompting and Evaluating Large Language Models for Proactive Dialogues: Clarification, Target-guided, and Non-collaboration

arXiv.org Artificial Intelligence

Conversational systems based on Large Language Models (LLMs), such as ChatGPT, show exceptional proficiency in context understanding and response generation. However, despite their impressive capabilities, they still possess limitations, such as providing randomly-guessed answers to ambiguous queries or failing to refuse users' requests, both of which are considered aspects of a conversational agent's proactivity. This raises the question of whether LLM-based conversational systems are equipped to handle proactive dialogue problems. In this work, we conduct a comprehensive analysis of LLM-based conversational systems, specifically focusing on three aspects of proactive dialogue systems: clarification, target-guided, and non-collaborative dialogues. To trigger the proactivity of LLMs, we propose the Proactive Chain-of-Thought prompting scheme, which augments LLMs with the goal planning capability over descriptive reasoning chains. Empirical findings are discussed to promote future studies on LLM-based proactive dialogue systems.


Global, Unified Representation of Heterogenous Robot Dynamics Using Composition Operators: A Koopman Direct Encoding Method

arXiv.org Artificial Intelligence

The dynamic complexity of robots and mechatronic systems often pertains to the hybrid nature of dynamics, where governing equations consist of heterogenous equations that are switched depending on the state of the system. Legged robots and manipulator robots experience contact-noncontact discrete transitions, causing switching of governing equations. Analysis of these systems have been a challenge due to the lack of a global, unified model that is amenable to analysis of the global behaviors. Composition operator theory has the potential to provide a global, unified representation by converting them to linear dynamical systems in a lifted space. The current work presents a method for encoding nonlinear heterogenous dynamics into a high dimensional space of observables in the form of Koopman operator. First, a new formula is established for representing the Koopman operator in a Hilbert space by using inner products of observable functions and their composition with the governing state transition function. This formula, called Direct Encoding, allows for converting a class of heterogenous systems directly to a global, unified linear model. Unlike prevalent data-driven methods, where results can vary depending on numerical data, the proposed method is globally valid, not requiring numerical simulation of the original dynamics. A simple example validates the theoretical results, and the method is applied to a multi-cable suspension system.


US military needs AI vehicles, weapon systems to be 'superior' global force: experts

FOX News

The House Armed Services Committee holds a hearing on the Department of Defense using artificial intelligence. Retired Army Gen. Mark Milley believes that artificial intelligence will be a critical component of keeping the U.S. military one step ahead of potential adversaries. "Our military is going to have to change if we are going to continue to be superior to every other military on Earth," Milley, the former chairman of the Joint Chiefs of Staff, said during an interview with "60 Minutes" this week. According to Milley, future wars will look drastically different with the seemingly rapid development of AI technology, something the U.S. will have to be prepared for and adopt if they want to win future wars. The XQ-58A Valkyrie demonstrates the separation of the ALTIUS-600 unmanned aircraft system during a test at the U.S. Army Yuma Proving Ground in Arizona on March 26, 2021.


Large Language Model Unlearning

arXiv.org Artificial Intelligence

We study how to perform unlearning, i.e. forgetting undesirable (mis)behaviors, on large language models (LLMs). We show at least three scenarios of aligning LLMs with human preferences can benefit from unlearning: (1) removing harmful responses, (2) erasing copyright-protected content as requested, and (3) eliminating hallucinations. Unlearning, as an alignment technique, has three advantages. (1) It only requires negative (e.g. harmful) examples, which are much easier and cheaper to collect (e.g. via red teaming or user reporting) than positive (e.g. helpful and often human-written) examples required in RLHF (RL from human feedback). (2) It is computationally efficient. (3) It is especially effective when we know which training samples cause the misbehavior. To the best of our knowledge, our work is among the first to explore LLM unlearning. We are also among the first to formulate the settings, goals, and evaluations in LLM unlearning. We show that if practitioners only have limited resources, and therefore the priority is to stop generating undesirable outputs rather than to try to generate desirable outputs, unlearning is particularly appealing. Despite only having negative samples, our ablation study shows that unlearning can still achieve better alignment performance than RLHF with just 2% of its computational time.


AgentCF: Collaborative Learning with Autonomous Language Agents for Recommender Systems

arXiv.org Artificial Intelligence

Recently, there has been an emergence of employing LLM-powered agents as believable human proxies, based on their remarkable decision-making capability. However, existing studies mainly focus on simulating human dialogue. Human non-verbal behaviors, such as item clicking in recommender systems, although implicitly exhibiting user preferences and could enhance the modeling of users, have not been deeply explored. The main reasons lie in the gap between language modeling and behavior modeling, as well as the incomprehension of LLMs about user-item relations. To address this issue, we propose AgentCF for simulating user-item interactions in recommender systems through agent-based collaborative filtering. We creatively consider not only users but also items as agents, and develop a collaborative learning approach that optimizes both kinds of agents together. Specifically, at each time step, we first prompt the user and item agents to interact autonomously. Then, based on the disparities between the agents' decisions and real-world interaction records, user and item agents are prompted to reflect on and adjust the misleading simulations collaboratively, thereby modeling their two-sided relations. The optimized agents can also propagate their preferences to other agents in subsequent interactions, implicitly capturing the collaborative filtering idea. Overall, the optimized agents exhibit diverse interaction behaviors within our framework, including user-item, user-user, item-item, and collective interactions. The results show that these agents can demonstrate personalized behaviors akin to those of real-world individuals, sparking the development of next-generation user behavior simulation.


AXNav: Replaying Accessibility Tests from Natural Language

arXiv.org Artificial Intelligence

Developers and quality assurance testers often rely on manual testing to test accessibility features throughout the product lifecycle. Unfortunately, manual testing can be tedious, often has an overwhelming scope, and can be difficult to schedule amongst other development milestones. Recently, Large Language Models (LLMs) have been used for a variety of tasks including automation of UIs, however to our knowledge no one has yet explored their use in controlling assistive technologies for the purposes of supporting accessibility testing. In this paper, we explore the requirements of a natural language based accessibility testing workflow, starting with a formative study. From this we build a system that takes as input a manual accessibility test (e.g., ``Search for a show in VoiceOver'') and uses an LLM combined with pixel-based UI Understanding models to execute the test and produce a chaptered, navigable video. In each video, to help QA testers we apply heuristics to detect and flag accessibility issues (e.g., Text size not increasing with Large Text enabled, VoiceOver navigation loops). We evaluate this system through a 10 participant user study with accessibility QA professionals who indicated that the tool would be very useful in their current work and performed tests similarly to how they would manually test the features. The study also reveals insights for future work on using LLMs for accessibility testing.