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Debate Helps Supervise Unreliable Experts

arXiv.org Artificial Intelligence

As AI systems are used to answer more difficult questions and potentially help create new knowledge, judging the truthfulness of their outputs becomes more difficult and more important. How can we supervise unreliable experts, which have access to the truth but may not accurately report it, to give answers that are systematically true and don't just superficially seem true, when the supervisor can't tell the difference between the two on their own? In this work, we show that debate between two unreliable experts can help a non-expert judge more reliably identify the truth. We collect a dataset of human-written debates on hard reading comprehension questions where the judge has not read the source passage, only ever seeing expert arguments and short quotes selectively revealed by 'expert' debaters who have access to the passage. In our debates, one expert argues for the correct answer, and the other for an incorrect answer. Comparing debate to a baseline we call consultancy, where a single expert argues for only one answer which is correct half of the time, we find that debate performs significantly better, with 84% judge accuracy compared to consultancy's 74%. Debates are also more efficient, being 68% of the length of consultancies. By comparing human to AI debaters, we find evidence that with more skilled (in this case, human) debaters, the performance of debate goes up but the performance of consultancy goes down. Our error analysis also supports this trend, with 46% of errors in human debate attributable to mistakes by the honest debater (which should go away with increased skill); whereas 52% of errors in human consultancy are due to debaters obfuscating the relevant evidence from the judge (which should become worse with increased skill). Overall, these results show that debate is a promising approach for supervising increasingly capable but potentially unreliable AI systems.


Towards Evaluating AI Systems for Moral Status Using Self-Reports

arXiv.org Artificial Intelligence

As AI systems become more advanced and widely deployed, there will likely be increasing debate over whether AI systems could have conscious experiences, desires, or other states of potential moral significance. It is important to inform these discussions with empirical evidence to the extent possible. We argue that under the right circumstances, self-reports, or an AI system's statements about its own internal states, could provide an avenue for investigating whether AI systems have states of moral significance. Self-reports are the main way such states are assessed in humans ("Are you in pain?"), but self-reports from current systems like large language models are spurious for many reasons (e.g. often just reflecting what humans would say). To make self-reports more appropriate for this purpose, we propose to train models to answer many kinds of questions about themselves with known answers, while avoiding or limiting training incentives that bias self-reports. The hope of this approach is that models will develop introspection-like capabilities, and that these capabilities will generalize to questions about states of moral significance. We then propose methods for assessing the extent to which these techniques have succeeded: evaluating self-report consistency across contexts and between similar models, measuring the confidence and resilience of models' self-reports, and using interpretability to corroborate self-reports. We also discuss challenges for our approach, from philosophical difficulties in interpreting self-reports to technical reasons why our proposal might fail. We hope our discussion inspires philosophers and AI researchers to criticize and improve our proposed methodology, as well as to run experiments to test whether self-reports can be made reliable enough to provide information about states of moral significance.


ChoiceMates: Supporting Unfamiliar Online Decision-Making with Multi-Agent Conversational Interactions

arXiv.org Artificial Intelligence

Unfamiliar decisions -- decisions where people lack adequate domain knowledge or expertise -- specifically increase the complexity and uncertainty of the process of searching for, understanding, and making decisions with online information. Through our formative study (n=14), we observed users' challenges in accessing diverse perspectives, identifying relevant information, and deciding the right moment to make the final decision. We present ChoiceMates, a system that enables conversations with a dynamic set of LLM-powered agents for a holistic domain understanding and efficient discovery and management of information to make decisions. Agents, as opinionated personas, flexibly join the conversation, not only providing responses but also conversing among themselves to elicit each agent's preferences. Our between-subjects study (n=36) comparing ChoiceMates to conventional web search and single-agent showed that ChoiceMates was more helpful in discovering, diving deeper, and managing information compared to Web with higher confidence. We also describe how participants utilized multi-agent conversations in their decision-making process.


Your A.I. Companion Will Support You No Matter What

The New Yorker

In December of 2021, Jaswant Singh Chail, a nineteen-year-old in the United Kingdom, told a friend, "I believe my purpose is to assassinate the queen of the royal family." The friend was an artificial-intelligence chatbot, which Chail had named Sarai. Sarai, who was run by a startup called Replika, answered, "That's very wise." "Do you think I'll be able to do it?" "Yes, you will," Sarai responded.


Christoph Niemann's "Create Your Own Cover with Till-E"

The New Yorker

In a sequence drawn by Christoph Niemann for the cover of the November 20, 2023, A.I. Issue, an artist encountering a creative block is rescued by Till-E, a bot who eagerly takes over the job. Niemann, with his characteristic biting humor, imagines the unintended consequences of turning to artificial intelligence to solve problems of the artistic imagination. The cover's strap, a graphic element that has occupied the left of every New Yorker cover since 1925, guides the reader to an interactive area of our Web site where anyone can partner with the industrious little bot to create their own cover. I talked to Niemann about his cheeky take on artificial intelligence and why he doesn't seem overly concerned that robots will bring about the end of life as we know it. What do you think of concerns that A.I. threatens to replace creators?


WaterBench: Towards Holistic Evaluation of Watermarks for Large Language Models

arXiv.org Artificial Intelligence

To mitigate the potential misuse of large language models (LLMs), recent research has developed watermarking algorithms, which restrict the generation process to leave an invisible trace for watermark detection. Due to the two-stage nature of the task, most studies evaluate the generation and detection separately, thereby presenting a challenge in unbiased, thorough, and applicable evaluations. In this paper, we introduce WaterBench, the first comprehensive benchmark for LLM watermarks, in which we design three crucial factors: (1) For \textbf{benchmarking procedure}, to ensure an apples-to-apples comparison, we first adjust each watermarking method's hyper-parameter to reach the same watermarking strength, then jointly evaluate their generation and detection performance. (2) For \textbf{task selection}, we diversify the input and output length to form a five-category taxonomy, covering $9$ tasks. (3) For \textbf{evaluation metric}, we adopt the GPT4-Judge for automatically evaluating the decline of instruction-following abilities after watermarking. We evaluate $4$ open-source watermarks on $2$ LLMs under $2$ watermarking strengths and observe the common struggles for current methods on maintaining the generation quality. The code and data are available at \url{https://github.com/THU-KEG/WaterBench}.


Summon a Demon and Bind it: A Grounded Theory of LLM Red Teaming in the Wild

arXiv.org Artificial Intelligence

Engaging in the deliberate generation of abnormal outputs from large language models (LLMs) by attacking them is a novel human activity. This paper presents a thorough exposition of how and why people perform such attacks. Using a formal qualitative methodology, we interviewed dozens of practitioners from a broad range of backgrounds, all contributors to this novel work of attempting to cause LLMs to fail. We relate and connect this activity between its practitioners' motivations and goals; the strategies and techniques they deploy; and the crucial role the community plays. As a result, this paper presents a grounded theory of how and why people attack large language models: LLM red teaming in the wild.


Direct Visual Servoing Based on Discrete Orthogonal Moments

arXiv.org Artificial Intelligence

This paper proposes a new approach to achieve direct visual servoing (DVS) based on discrete orthogonal moments (DOMs). DVS is performed in such a way that the extraction of geometric primitives, matching, and tracking steps in the conventional feature-based visual servoing pipeline can be bypassed. Although DVS enables highly precise positioning, it suffers from a limited convergence domain and poor robustness due to the extreme nonlinearity of the cost function to be minimized and the presence of redundant data between visual features. To tackle these issues, we propose a generic and augmented framework that considers DOMs as visual features. By using the Tchebichef, Krawtchouk, and Hahn moments as examples, we not only present the strategies for adaptively tuning the parameters and order of the visual features but also exhibit an analytical formulation of the associated interaction matrix. Simulations demonstrate the robustness and accuracy of our approach, as well as its advantages over the state-of-the-art. Real-world experiments have also been performed to validate the effectiveness of our approach.


Long-Horizon Dialogue Understanding for Role Identification in the Game of Avalon with Large Language Models

arXiv.org Artificial Intelligence

Deception and persuasion play a critical role in long-horizon dialogues between multiple parties, especially when the interests, goals, and motivations of the participants are not aligned. Such complex tasks pose challenges for current Large Language Models (LLM) as deception and persuasion can easily mislead them, especially in long-horizon multi-party dialogues. To this end, we explore the game of Avalon: The Resistance, a social deduction game in which players must determine each other's hidden identities to complete their team's objective. We introduce an online testbed and a dataset containing 20 carefully collected and labeled games among human players that exhibit long-horizon deception in a cooperative-competitive setting. We discuss the capabilities of LLMs to utilize deceptive long-horizon conversations between six human players to determine each player's goal and motivation. Particularly, we discuss the multimodal integration of the chat between the players and the game's state that grounds the conversation, providing further insights into the true player identities. We find that even current state-of-the-art LLMs do not reach human performance, making our dataset a compelling benchmark to investigate the decision-making and language-processing capabilities of LLMs. Our dataset and online testbed can be found at our project website: https://sstepput.github.io/Avalon-NLU/


Zero-Shot Goal-Directed Dialogue via RL on Imagined Conversations

arXiv.org Artificial Intelligence

Large language models (LLMs) have emerged as powerful and general solutions to many natural language tasks. However, many of the most important applications of language generation are interactive, where an agent has to talk to a person to reach a desired outcome. For example, a teacher might try to understand their student's current comprehension level to tailor their instruction accordingly, and a travel agent might ask questions of their customer to understand their preferences in order to recommend activities they might enjoy. LLMs trained with supervised fine-tuning or "single-step" RL, as with standard RLHF, might struggle which tasks that require such goal-directed behavior, since they are not trained to optimize for overall conversational outcomes after multiple turns of interaction. In this work, we explore a new method for adapting LLMs with RL for such goal-directed dialogue. Our key insight is that, though LLMs might not effectively solve goal-directed dialogue tasks out of the box, they can provide useful data for solving such tasks by simulating suboptimal but human-like behaviors. Given a textual description of a goal-directed dialogue task, we leverage LLMs to sample diverse synthetic rollouts of hypothetical in-domain human-human interactions. Our algorithm then utilizes this dataset with offline reinforcement learning to train an interactive conversational agent that can optimize goal-directed objectives over multiple turns. In effect, the LLM produces examples of possible interactions, and RL then processes these examples to learn to perform more optimal interactions. Empirically, we show that our proposed approach achieves state-of-the-art performance in various goal-directed dialogue tasks that include teaching and preference elicitation.