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Analysis of Disinformation and Fake News Detection Using Fine-Tuned Large Language Model

arXiv.org Artificial Intelligence

The paper considers the possibility of fine-tuning Llama 2 large language model (LLM) for the disinformation analysis and fake news detection. For fine-tuning, the PEFT/LoRA based approach was used. In the study, the model was fine-tuned for the following tasks: analysing a text on revealing disinformation and propaganda narratives, fact checking, fake news detection, manipulation analytics, extracting named entities with their sentiments. The obtained results show that the fine-tuned Llama 2 model can perform a deep analysis of texts and reveal complex styles and narratives. Extracted sentiments for named entities can be considered as predictive features in supervised machine learning models.


Exploring the Intersection of Complex Aesthetics and Generative AI for Promoting Cultural Creativity in Rural China after the Post-Pandemic Era

arXiv.org Artificial Intelligence

This paper explores using generative AI and aesthetics to promote cultural creativity in rural China amidst COVID-19's impact. Through literature reviews, case studies, surveys, and text analysis, it examines art and technology applications in rural contexts and identifies key challenges. The study finds artworks often fail to resonate locally, while reliance on external artists limits sustainability. Hence, nurturing grassroots "artist villagers" through AI is proposed. Our approach involves training machine learning on subjective aesthetics to generate culturally relevant content. Interactive AI media can also boost tourism while preserving heritage. This pioneering research puts forth original perspectives on the intersection of AI and aesthetics to invigorate rural culture. It advocates holistic integration of technology and emphasizes AI's potential as a creative enabler versus replacement. Ultimately, it lays the groundwork for further exploration of leveraging AI innovations to empower rural communities. This timely study contributes to growing interest in emerging technologies to address critical issues facing rural China.


InterviewBot: Real-Time End-to-End Dialogue System to Interview Students for College Admission

arXiv.org Artificial Intelligence

We present the InterviewBot that dynamically integrates conversation history and customized topics into a coherent embedding space to conduct 10 mins hybrid-domain (open and closed) conversations with foreign students applying to U.S. colleges for assessing their academic and cultural readiness. To build a neural-based end-to-end dialogue model, 7,361 audio recordings of human-to-human interviews are automatically transcribed, where 440 are manually corrected for finetuning and evaluation. To overcome the input/output size limit of a transformer-based encoder-decoder model, two new methods are proposed, context attention and topic storing, allowing the model to make relevant and consistent interactions. Our final model is tested both statistically by comparing its responses to the interview data and dynamically by inviting professional interviewers and various students to interact with it in real-time, finding it highly satisfactory in fluency and context awareness.


"An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-To-Image-Generation AI by Game Industry Professionals

arXiv.org Artificial Intelligence

Text-to-image generation (TTIG) models, a recent addition to creative AI, can generate images based on a text description. These models have begun to rival the work of professional creatives, and sparked discussions on the future of creative work, loss of jobs, and copyright issues, amongst other important implications. To support the sustainable adoption of TTIG, we must provide rich, reliable and transparent insights into how professionals perceive, adopt and use TTIG. Crucially though, the public debate is shallow, narrow and lacking transparency, while academic work has focused on studying the use of TTIG in a general artist population, but not on the perceptions and attitudes of professionals in a specific industry. In this paper, we contribute a qualitative, exploratory interview study on TTIG in the Finnish videogame industry. Through a Template Analysis on semi-structured interviews with 14 game professionals, we reveal 12 overarching themes, structured into 49 sub-themes on professionals' perception, adoption and use of TTIG systems in games industry practice. Experiencing (yet another) change of roles and creative processes, our participants' reflections can inform discussions within the industry, be used by policymakers to inform urgently needed legislation, and support researchers in games, HCI and AI to support the sustainable, professional use of TTIG to benefit people and games as cultural artefacts.


Can We Talk to Whales?

The New Yorker

David Gruber began his almost impossibly varied career studying bluestriped grunt fish off the coast of Belize. He was an undergraduate, and his job was to track the fish at night. He navigated by the stars and slept in a tent on the beach. "It was a dream," he recalled recently. "I didn't know what I was doing, but I was performing what I thought a marine biologist would do."


Reasoning over the Air: A Reasoning-based Implicit Semantic-Aware Communication Framework

arXiv.org Artificial Intelligence

Semantic-aware communication is a novel paradigm that draws inspiration from human communication focusing on the delivery of the meaning of messages. It has attracted significant interest recently due to its potential to improve the efficiency and reliability of communication and enhance users' QoE. Most existing works focus on transmitting and delivering the explicit semantic meaning that can be directly identified from the source signal. This paper investigates the implicit semantic-aware communication in which the hidden information that cannot be directly observed from the source signal must be recognized and interpreted by the intended users. To this end, a novel implicit semantic-aware communication (iSAC) architecture is proposed for representing, communicating, and interpreting the implicit semantic meaning between source and destination users. A projection-based semantic encoder is proposed to convert the high-dimensional graphical representation of explicit semantics into a low-dimensional semantic constellation space for efficient physical channel transmission. To enable the destination user to learn and imitate the implicit semantic reasoning process of source user, a generative adversarial imitation learning-based solution, called G-RML, is proposed. Different from existing communication solutions, the source user in G-RML does not focus only on sending as much of the useful messages as possible; but, instead, it tries to guide the destination user to learn a reasoning mechanism to map any observed explicit semantics to the corresponding implicit semantics that are most relevant to the semantic meaning. Compared to the existing solutions, our proposed G-RML requires much less communication and computational resources and scales well to the scenarios involving the communication of rich semantic meanings consisting of a large number of concepts and relations.


Examining the Effectiveness of Chatbots in Gathering Family History Information in Comparison to the Standard In-Person Interview-Based Approach

arXiv.org Artificial Intelligence

One of the most common things that a genealogist is tasked with is the gathering of a person's initial family history, normally via in-person interviews or with the use of a platform such as ancestry.com, as this can provide a strong foundation upon which a genealogist may build. However, the ability to conduct these interviews can often be hindered by both geographical constraints and the technical proficiency of the interviewee, as the interviewee in these types of interviews is most often an elderly person with a lower than average level of technical proficiency. With this in mind, this study presents what we believe, based on prior research, to be the first chatbot geared entirely towards the gathering of family histories, and explores the viability of utilising such a chatbot by comparing the performance and usability of such a method with the aforementioned alternatives. With a chatbot-based approach, we show that, though the average time taken to conduct an interview may be longer than if the user had used ancestry.com or participated in an in-person interview, the number of mistakes made and the level of confusion from the user regarding the UI and process required is lower than the other two methods. Note that the final metric regarding the user's confusion is not applicable for the in-person interview sessions due to its lack of a UI. With refinement, we believe this use of a chatbot could be a valuable tool for genealogists, especially when dealing with interviewees who are based in other countries where it is not possible to conduct an in-person interview.


AIhub monthly digest: August 2023 โ€“ ML for biological research, methods in computational creativity, and conferences galore

AIHub

Welcome to our August 2023 monthly digest, where you can catch up with any AIhub stories you may have missed, peruse the latest news, find out about recent events, and more. This month, we take a whistle-stop tour around some of the big conferences, popping in to IJCAI, AIES and ICML, find out about interdisciplinary methods in computational creativity, and say goodbye to a well-loved podcast. Nadia Ady and Faun Rice are working on a research project exploring where AI researchers find inspiration and ideas about human intelligence, and what approaches they use to translate ideas from the disciplines that study human intelligence (e.g. We spoke to Nadia and Faun about the project, what they've learnt so far, and how they plan to further develop the work. The 32nd International Joint Conference on Artificial Intelligence (IJCAI 2023) took place in Macao from 19-25 August 2023. The programme included plenary talks, workshops, symposia and tutorials.


Challenges and Practices of Deep Learning Model Reengineering: A Case Study on Computer Vision

arXiv.org Artificial Intelligence

Many engineering organizations are reimplementing and extending deep neural networks from the research community. We describe this process as deep learning model reengineering. Deep learning model reengineering - reusing, reproducing, adapting, and enhancing state-of-the-art deep learning approaches - is challenging for reasons including under-documented reference models, changing requirements, and the cost of implementation and testing. In addition, individual engineers may lack expertise in software engineering, yet teams must apply knowledge of software engineering and deep learning to succeed. Prior work has examined on DL systems from a "product" view, examining defects from projects regardless of the engineers' purpose. Our study is focused on reengineering activities from a "process" view, and focuses on engineers specifically engaged in the reengineering process. Our goal is to understand the characteristics and challenges of deep learning model reengineering. We conducted a case study of this phenomenon, focusing on the context of computer vision. Our results draw from two data sources: defects reported in open-source reeengineering projects, and interviews conducted with open-source project contributors and the leaders of a reengineering team. Our results describe how deep learning-based computer vision techniques are reengineered, analyze the distribution of defects in this process, and discuss challenges and practices. Integrating our quantitative and qualitative data, we proposed a novel reengineering workflow. Our findings inform several future directions, including: measuring additional unknown aspects of model reengineering; standardizing engineering practices to facilitate reengineering; and developing tools to support model reengineering and model reuse.


Mom speaks out after baby dies from swallowing water bead, plus ethical AI use in classrooms

FOX News

Esther Jo Bethard loved playing with her siblings and going to the zoo. She died at 10 months of age after accidentally swallowing a water bead. HEARTBREAKING LOSS โ€“ Mom from Wisconsin calls for change after her 10-month-old daughter dies from swallowing a water bead. 'WATCH FOR INACCURACIES' โ€“ Here's how parents and teachers can ensure an ethical use of AI by kids during this back-to-school season. AVIATION TRAILBLAZER โ€“ Amelia Earhart becomes first woman to fly solo coast-to-coast on this day in history, 1932.