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FareShare: A Tool for Labor Organizers to Estimate Lost Wages and Contest Arbitrary AI and Algorithmic Deactivations

arXiv.org Artificial Intelligence

What happens when a rideshare driver is suddenly locked out of the platform connecting them to riders, wages, and daily work? Deactivation-the abrupt removal of gig workers' platform access-typically occurs through arbitrary AI and algorithmic decisions with little explanation or recourse. This represents one of the most severe forms of algorithmic control and often devastates workers' financial stability. Recent U.S. state policies now mandate appeals processes and recovering compensation during the period of wrongful deactivation based on past earnings. Yet, labor organizers still lack effective tools to support these complex, error-prone workflows. We designed FareShare, a computational tool automating lost wage estimation for deactivated drivers, through a 6 month partnership with the State of Washington's largest rideshare labor union. Over the following 3 months, our field deployment of FareShare registered 178 account signups. We observed that the tool could reduce lost wage calculation time by over 95%, eliminate manual data entry errors, and enable legal teams to generate arbitration-ready reports more efficiently. Beyond these gains, the deployment also surfaced important socio-technical challenges around trust, consent, and tool adoption in high-stakes labor contexts.


Safety and optimality in learning-based control at low computational cost

arXiv.org Artificial Intelligence

Applying machine learning methods to physical systems that are supposed to act in the real world requires providing safety guarantees. However, methods that include such guarantees often come at a high computational cost, making them inapplicable to large datasets and embedded devices with low computational power. In this paper, we propose CoLSafe, a computationally lightweight safe learning algorithm whose computational complexity grows sublinearly with the number of data points. We derive both safety and optimality guarantees and showcase the effectiveness of our algorithm on a seven-degrees-of-freedom robot arm.


SciCom Wiki: Fact-Checking and FAIR Knowledge Distribution for Scientific Videos and Podcasts

arXiv.org Artificial Intelligence

Democratic societies need accessible, reliable information. Videos and Podcasts have established themselves as the medium of choice for civic dissemination, but also as carriers of misinformation. The emerging Science Communication Knowledge Infrastructure (SciCom KI) curating non-textual media is still fragmented and not adequately equipped to scale against the content flood. Our work sets out to support the SciCom KI with a central, collaborative platform, the SciCom Wiki, to facilitate FAIR (findable, accessible, interoperable, reusable) media representation and the fact-checking of their content, particularly for videos and podcasts. Building an open-source service system centered around Wikibase, we survey requirements from 53 stakeholders, refine these in 11 interviews, and evaluate our prototype based on these requirements with another 14 participants. To address the most requested feature, fact-checking, we developed a neurosymbolic computational fact-checking approach, converting heterogenous media into knowledge graphs. This increases machine-readability and allows comparing statements against equally represented ground-truth. Our computational fact-checking tool was iteratively evaluated through 10 expert interviews, a public user survey with 43 participants verified the necessity and usability of our tool. Overall, our findings identified several needs to systematically support the SciCom KI. The SciCom Wiki, as a FAIR digital library complementing our neurosymbolic computational fact-checking framework, was found suitable to address the raised requirements. Further, we identified that the SciCom KI is severely underdeveloped regarding FAIR knowledge and related systems facilitating its collaborative creation and curation. Our system can provide a central knowledge node, yet a collaborative effort is required to scale against the imminent (mis-)information flood.


Enterprise Architecture as a Dynamic Capability for Scalable and Sustainable Generative AI adoption: Bridging Innovation and Governance in Large Organisations

arXiv.org Artificial Intelligence

Generative Artificial Intelligence is a powerful new technology with the potential to boost innovation and reshape governance in many industries. Nevertheless, organisations face major challenges in scaling GenAI, including technology complexity, governance gaps and resource misalignments. This study explores how Enterprise Architecture Management can meet the complex requirements of GenAI adoption within large enterprises. Based on a systematic literature review and the qualitative analysis of 16 semi-structured interviews with experts, it examines the relationships between EAM, dynamic capabilities and GenAI adoption. The review identified key limitations in existing EA frameworks, particularly their inability to fully address the unique requirements of GenAI. The interviews, analysed using the Gioia methodology, revealed critical enablers and barriers to GenAI adoption across industries. The findings indicate that EAM, when theorised as sensing, seizing and transforming dynamic capabilities, can enhance GenAI adoption by improving strategic alignment, governance frameworks and organisational agility. However, the study also highlights the need to tailor EA frameworks to GenAI-specific challenges, including low data governance maturity and the balance between innovation and compliance. Several conceptual frameworks are proposed to guide EA leaders in aligning GenAI maturity with organisational readiness. The work contributes to academic understanding and industry practice by clarifying the role of EA in bridging innovation and governance in disruptive technology environments.


An empathic GPT-based chatbot to talk about mental disorders with Spanish teenagers

arXiv.org Artificial Intelligence

This paper presents a chatbot-based system to engage young Spanish people in the awareness of certain mental disorders through a self-disclosure technique. The study was carried out in a population of teenagers aged between 12 and 18 years. The dialogue engine mixes closed and open conversations, so certain controlled messages are sent to focus the chat on a specific disorder, which will change over time. Once a set of trial questions is answered, the system can initiate the conversation on the disorder under the focus according to the user's sensibility to that disorder, in an attempt to establish a more empathetic communication. Then, an open conversation based on the GPT-3 language model is initiated, allowing the user to express themselves with more freedom. The results show that these systems are of interest to young people and could help them become aware of certain mental disorders.


2025 AI Index Report

AIHub

AI performance on demanding benchmarks continues to improve. Performance of advanced AI systems on new benchmarks introduced in 2023 has increased sharply. AI systems also made major strides in generating high-quality video. AI is increasingly embedded in everyday life. In 2023, the FDA (in the US) approved 223 AI-enabled medical devices, up from just six in 2015.


Facilitating Video Story Interaction with Multi-Agent Collaborative System

arXiv.org Artificial Intelligence

Video story interaction enables viewers to engage with and explore narrative content for personalized experiences. However, existing methods are limited to user selection, specially designed narratives, and lack customization. To address this, we propose an interactive system based on user intent. Our system uses a Vision Language Model (VLM) to enable machines to understand video stories, combining Retrieval-Augmented Generation (RAG) and a Multi-Agent System (MAS) to create evolving characters and scene experiences. It includes three stages: 1) Video story processing, utilizing VLM and prior knowledge to simulate human understanding of stories across three modalities. 2) Multi-space chat, creating growth-oriented characters through MAS interactions based on user queries and story stages. 3) Scene customization, expanding and visualizing various story scenes mentioned in dialogue. Applied to the Harry Potter series, our study shows the system effectively portrays emergent character social behavior and growth, enhancing the interactive experience in the video story world.


They Fell in Love Playing 'Minecraft.' Then the Game Became Their Wedding Venue

WIRED

On a crisp Saturday in March, beneath a canopy of pixelated cherry blossoms, two avatars stood in front of a digital altar crafted from shimmering quartz blocks and flickering redstone torches. They were surrounded by a sprawling Minecraft village, complete with custom-coded NPCs reciting lore about the couple's decade-long digital courtship. Nearby, pixelated foxes darted between guests--each one logged in from across the world, dressed in custom skins as forest druids and rogue mages. After the vows (typed and read aloud on Discord), guests dispersed for side quests, scavenger hunts, and an enchanted maze culminating in a virtual fireworks show. This wasn't a rehearsal for an in-person wedding--this was the wedding.


How Russia and Ukraine Are Playing Trump's Blame Game

The New Yorker

On May 9th, Vladimir Putin will oversee a parade in Moscow's Red Square, commemorating the Soviet Union's victory in the Second World War, an annual display of military bravado that, since Russia's full-scale invasion of Ukraine, in 2022, has taken on more explicit political undertones. The country's triumph over Nazism is presented as proof of its righteousness in the current war--and of it's role as a global power. Last year, as intercontinental ballistic missiles capable of carrying nuclear warheads rolled across the square, Putin linked the "radiant memory" of those who gave up their lives in the Second World War with "our brothers-in-arms who have fallen in the struggle against neo-Nazism and in the righteous fight for Russia"--that is, Russian soldiers killed in the current war in Ukraine. The Lede Reporting and commentary on what you need to know today. This year, the celebrations in Moscow serve another purpose: a way for Putin to show that he is not geopolitically isolated--China's Xi Jinping and Brazil's Luiz Inácio Lula da Silva are expected to attend.


Ψ-Arena: Interactive Assessment and Optimization of LLM-based Psychological Counselors with Tripartite Feedback

arXiv.org Artificial Intelligence

Large language models (LLMs) have shown promise in providing scalable mental health support, while evaluating their counseling capability remains crucial to ensure both efficacy and safety. Existing evaluations are limited by the static assessment that focuses on knowledge tests, the single perspective that centers on user experience, and the open-loop framework that lacks actionable feedback. To address these issues, we propose Ψ-Arena, an interactive framework for comprehensive assessment and optimization of LLM-based counselors, featuring three key characteristics: (1) Realistic arena interactions that simulate real-world counseling through multi-stage dialogues with psychologically profiled NPC clients, (2) Tripartite evaluation that integrates assessments from the client, counselor, and supervisor perspectives, and (3) Closed-loop optimization that iteratively improves LLM counselors using diagnostic feedback. Experiments across eight state-of-the-art LLMs show significant performance variations in different real-world scenarios and evaluation perspectives. Moreover, reflection-based optimization results in up to a 141% improvement in counseling performance. We hope PsychoArena provides a foundational resource for advancing reliable and human-aligned LLM applications in mental healthcare.