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Graph Neural Networks for Pressure Estimation in Water Distribution Systems

arXiv.org Artificial Intelligence

Pressure and flow estimation in Water Distribution Networks (WDN) allows water management companies to optimize their control operations. For many years, mathematical simulation tools have been the most common approach to reconstructing an estimate of the WDN hydraulics. However, pure physics-based simulations involve several challenges, e.g. partially observable data, high uncertainty, and extensive manual configuration. Thus, data-driven approaches have gained traction to overcome such limitations. In this work, we combine physics-based modeling and Graph Neural Networks (GNN), a data-driven approach, to address the pressure estimation problem. First, we propose a new data generation method using a mathematical simulation but not considering temporal patterns and including some control parameters that remain untouched in previous works; this contributes to a more diverse training data. Second, our training strategy relies on random sensor placement making our GNN-based estimation model robust to unexpected sensor location changes. Third, a realistic evaluation protocol considers real temporal patterns and additionally injects the uncertainties intrinsic to real-world scenarios. Finally, a multi-graph pre-training strategy allows the model to be reused for pressure estimation in unseen target WDNs. Our GNN-based model estimates the pressure of a large-scale WDN in The Netherlands with a MAE of 1.94mH$_2$O and a MAPE of 7%, surpassing the performance of previous studies. Likewise, it outperformed previous approaches on other WDN benchmarks, showing a reduction of absolute error up to approximately 52% in the best cases.


Deep Residual CNN for Multi-Class Chest Infection Diagnosis

arXiv.org Artificial Intelligence

The advent of deep learning has significantly propelled the capabilities of automated medical image diagnosis, providing valuable tools and resources in the realm of healthcare and medical diagnostics. This research delves into the development and evaluation of a Deep Residual Convolutional Neural Network (CNN) for the multi-class diagnosis of chest infections, utilizing chest X-ray images. The implemented model, trained and validated on a dataset amalgamated from diverse sources, demonstrated a robust overall accuracy of 93%. However, nuanced disparities in performance across different classes, particularly Fibrosis, underscored the complexity and challenges inherent in automated medical image diagnosis. The insights derived pave the way for future research, focusing on enhancing the model's proficiency in classifying conditions that present more subtle and nuanced visual features in the images, as well as optimizing and refining the model architecture and training process. This paper provides a comprehensive exploration into the development, implementation, and evaluation of the model, offering insights and directions for future research and development in the field.


Exposition on over-squashing problem on GNNs: Current Methods, Benchmarks and Challenges

arXiv.org Artificial Intelligence

Graph message passing neural networks (MPNNs) have achieved remarkable success in terms of both node and graph level classification tasks [80, 86, 81]. Despite these successes, there are several major problems such as over-smoothing (OSM) [51], limited expressive power [82], and over-squashing (OSQ) [70, 2] that restrict their performance. Established from the earlier days, OSM and limited expressive problems have been well studied and many solutions have been proposed to alleviate these problems [55, 82, 88]. However, the OSQ problem, identified recently in [70], is still a rather mysterious and perplexing topic in the machine learning community. Initially discovered from empirical observations in [2], the OSQ problem can be conceptually interpreted as a phenomenon of information distortion. In deep MPNNs, the rich information from long-range neighbouring nodes becomes overly compressed into a limited information pack due to the graph connectivity and MPNN architecture [70, 40]. This leads to the fact that nodes distant from each other fail to transmit their messages appropriately, causing MPNNs to perform poorly in tasks that require long-term interactions. Although it is seemingly straightforward to intuitively understand the notion of OSQ, quantifying the OSQ problem has become the foremost challenge for studies in this realm.


The Development of LLMs for Embodied Navigation

arXiv.org Artificial Intelligence

In recent years, the rapid advancement of Large Language Models (LLMs) such as the Generative Pre-trained Transformer (GPT) has attracted increasing attention due to their potential in a variety of practical applications. The application of LLMs with Embodied Intelligence has emerged as a significant area of focus. Among the myriad applications of LLMs, navigation tasks are particularly noteworthy because they demand a deep understanding of the environment and quick, accurate decision-making. LLMs can augment embodied intelligence systems with sophisticated environmental perception and decision-making support, leveraging their robust language and image-processing capabilities. This article offers an exhaustive summary of the symbiosis between LLMs and embodied intelligence with a focus on navigation. It reviews state-of-the-art models, research methodologies, and assesses the advantages and disadvantages of existing embodied navigation models and datasets. Finally, the article elucidates the role of LLMs in embodied intelligence, based on current research, and forecasts future directions in the field. A comprehensive list of studies in this survey is available at https://github.com/Rongtao-Xu/Awesome-LLM-EN


A Review of Intelligent Music Generation Systems

arXiv.org Artificial Intelligence

With the introduction of ChatGPT, the public's perception of AI-generated content (AIGC) has begun to reshape. Artificial intelligence has significantly reduced the barrier to entry for non-professionals in creative endeavors, enhancing the efficiency of content creation. Recent advancements have seen significant improvements in the quality of symbolic music generation, which is enabled by the use of modern generative algorithms to extract patterns implicit in a piece of music based on rule constraints or a musical corpus. Nevertheless, existing literature reviews tend to present a conventional and conservative perspective on future development trajectories, with a notable absence of thorough benchmarking of generative models. This paper provides a survey and analysis of recent intelligent music generation techniques, outlining their respective characteristics and discussing existing methods for evaluation. Additionally, the paper compares the different characteristics of music generation techniques in the East and West as well as analysing the field's development prospects.


Contribution Evaluation in Federated Learning: Examining Current Approaches

arXiv.org Artificial Intelligence

Federated Learning (FL) has seen increasing interest in cases where entities want to collaboratively train models while maintaining privacy and governance over their data. In FL, clients with private and potentially heterogeneous data and compute resources come together to train a common model without raw data ever leaving their locale. Instead, the participants contribute by sharing local model updates, which, naturally, differ in quality. Quantitatively evaluating the worth of these contributions is termed the Contribution Evaluation (CE) problem. We review current CE approaches from the underlying mathematical framework to efficiently calculate a fair value for each client. Furthermore, we benchmark some of the most promising state-of-the-art approaches, along with a new one we introduce, on MNIST and CIFAR-10, to showcase their differences. Designing a fair and efficient CE method, while a small part of the overall FL system design, is tantamount to the mainstream adoption of FL.


Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art

arXiv.org Artificial Intelligence

Procedural content generation (PCG) can be applied to a wide variety of tasks in games, from narratives, levels and sounds, to trees and weapons. A large amount of game content is comprised of graphical assets, such as clouds, buildings or vegetation, that do not require gameplay function considerations. There is also a breadth of literature examining the procedural generation of such elements for purposes outside of games. The body of research, focused on specific methods for generating specific assets, provides a narrow view of the available possibilities. Hence, it is difficult to have a clear picture of all approaches and possibilities, with no guide for interested parties to discover possible methods and approaches for their needs, and no facility to guide them through each technique or approach to map out the process of using them. Therefore, a systematic literature review has been conducted, yielding 200 accepted papers. This paper explores state-of-the-art approaches to graphical asset generation, examining research from a wide range of applications, inside and outside of games. Informed by the literature, a conceptual framework has been derived to address the aforementioned gaps.


DRESS: Instructing Large Vision-Language Models to Align and Interact with Humans via Natural Language Feedback

arXiv.org Artificial Intelligence

We present DRESS, a large vision language model (LVLM) that innovatively exploits Natural Language feedback (NLF) from Large Language Models to enhance its alignment and interactions by addressing two key limitations in the state-of-the-art LVLMs. First, prior LVLMs generally rely only on the instruction finetuning stage to enhance alignment with human preferences. Without incorporating extra feedback, they are still prone to generate unhelpful, hallucinated, or harmful responses. Second, while the visual instruction tuning data is generally structured in a multi-turn dialogue format, the connections and dependencies among consecutive conversational turns are weak. This reduces the capacity for effective multi-turn interactions. To tackle these, we propose a novel categorization of the NLF into two key types: critique and refinement. The critique NLF identifies the strengths and weaknesses of the responses and is used to align the LVLMs with human preferences. The refinement NLF offers concrete suggestions for improvement and is adopted to improve the interaction ability of the LVLMs-- which focuses on LVLMs' ability to refine responses by incorporating feedback in multi-turn interactions. To address the non-differentiable nature of NLF, we generalize conditional reinforcement learning for training. Our experimental results demonstrate that DRESS can generate more helpful (9.76%), honest (11.52%), and harmless (21.03%) responses, and more effectively learn from feedback during multi-turn interactions compared to SOTA LVMLs.


Which Modality should I use -- Text, Motif, or Image? : Understanding Graphs with Large Language Models

arXiv.org Artificial Intelligence

Large language models (LLMs) are revolutionizing various fields by leveraging large text corpora for context-aware intelligence. Due to the context size, however, encoding an entire graph with LLMs is fundamentally limited. This paper explores how to better integrate graph data with LLMs and presents a novel approach using various encoding modalities (e.g., text, image, and motif) and approximation of global connectivity of a graph using different prompting methods to enhance LLMs' effectiveness in handling complex graph structures. The study also introduces GraphTMI, a new benchmark for evaluating LLMs in graph structure analysis, focusing on factors such as homophily, motif presence, and graph difficulty. Key findings reveal that image modality, supported by advanced vision-language models like GPT-4V, is more effective than text in managing token limits while retaining critical information. The research also examines the influence of different factors on each encoding modality's performance. This study highlights the current limitations and charts future directions for LLMs in graph understanding and reasoning tasks.


FollowEval: A Multi-Dimensional Benchmark for Assessing the Instruction-Following Capability of Large Language Models

arXiv.org Artificial Intelligence

The effective assessment of the instruction-following ability of large language models (LLMs) is of paramount importance. A model that cannot adhere to human instructions might be not able to provide reliable and helpful responses. In pursuit of this goal, various benchmarks have been constructed to evaluate the instruction-following capacity of these models. However, these benchmarks are limited to a single language and are constructed using automated approaches, which restricts their applicability and the quality of the test examples they contain. To bridge this gap, we introduce the FollowEval benchmark in this paper. This benchmark is composed of instances in both English and Chinese, and all test examples are crafted by human experts. Furthermore, the FollowEval benchmark is designed to assess LLMs across five critical dimensions of instruction following: string manipulation, commonsense reasoning, logical reasoning, spatial reasoning, and response constraints. To enhance the complexity and present a sufficient challenge, each test example is designed to evaluate more than one dimension. We have evaluated various LLMs using the FollowEval benchmark and found that their performance significantly lags behind that of humans. This highlights the considerable room for improvement in the instruction-following ability of these models.