Overview
Prompt-Driven Feature Diffusion for Open-World Semi-Supervised Learning
Heidari, Marzi, Zhang, Hanping, Guo, Yuhong
In this paper, we present a novel approach termed Prompt-Driven Feature Diffusion (PDFD) within a semi-supervised learning framework for Open World Semi-Supervised Learning (OW-SSL). At its core, PDFD deploys an efficient feature-level diffusion model with the guidance of class-specific prompts to support discriminative feature representation learning and feature generation, tackling the challenge of the non-availability of labeled data for unseen classes in OW-SSL. In particular, PDFD utilizes class prototypes as prompts in the diffusion model, leveraging their class-discriminative and semantic generalization ability to condition and guide the diffusion process across all the seen and unseen classes. Furthermore, PDFD incorporates a class-conditional adversarial loss for diffusion model training, ensuring that the features generated via the diffusion process can be discriminatively aligned with the class-conditional features of the real data. Additionally, the class prototypes of the unseen classes are computed using only unlabeled instances with confident predictions within a semi-supervised learning framework. We conduct extensive experiments to evaluate the proposed PDFD. The empirical results show PDFD exhibits remarkable performance enhancements over many state-of-the-art existing methods.
NTIRE 2024 Challenge on Short-form UGC Video Quality Assessment: Methods and Results
Li, Xin, Yuan, Kun, Pei, Yajing, Lu, Yiting, Sun, Ming, Zhou, Chao, Chen, Zhibo, Timofte, Radu, Sun, Wei, Wu, Haoning, Zhang, Zicheng, Jia, Jun, Zhang, Zhichao, Cao, Linhan, Chen, Qiubo, Min, Xiongkuo, Lin, Weisi, Zhai, Guangtao, Sun, Jianhui, Wang, Tianyi, Li, Lei, Kong, Han, Wang, Wenxuan, Li, Bing, Luo, Cheng, Wang, Haiqiang, Chen, Xiangguang, Meng, Wenhui, Pan, Xiang, Shi, Huiying, Zhu, Han, Xu, Xiaozhong, Sun, Lei, Chen, Zhenzhong, Liu, Shan, Kong, Fangyuan, Fan, Haotian, Xu, Yifang, Xu, Haoran, Yang, Mengduo, Zhou, Jie, Li, Jiaze, Wen, Shijie, Xu, Mai, Li, Da, Yao, Shunyu, Du, Jiazhi, Zuo, Wangmeng, Li, Zhibo, He, Shuai, Ming, Anlong, Fu, Huiyuan, Ma, Huadong, Wu, Yong, Xue, Fie, Zhao, Guozhi, Du, Lina, Guo, Jie, Zhang, Yu, Zheng, Huimin, Chen, Junhao, Liu, Yue, Zhou, Dulan, Xu, Kele, Xu, Qisheng, Sun, Tao, Ding, Zhixiang, Hu, Yuhang
This paper reviews the NTIRE 2024 Challenge on Shortform UGC Video Quality Assessment (S-UGC VQA), where various excellent solutions are submitted and evaluated on the collected dataset KVQ from popular short-form video platform, i.e., Kuaishou/Kwai Platform. The KVQ database is divided into three parts, including 2926 videos for training, 420 videos for validation, and 854 videos for testing. The purpose is to build new benchmarks and advance the development of S-UGC VQA. The competition had 200 participants and 13 teams submitted valid solutions for the final testing phase. The proposed solutions achieved state-of-the-art performances for S-UGC VQA. The project can be found at https://github.com/lixinustc/KVQChallenge-CVPR-NTIRE2024.
Developing Situational Awareness for Joint Action with Autonomous Vehicles
Kaufman, Robert, Kirsh, David, Weibel, Nadir
Unanswered questions about how human-AV interaction designers can support rider's informational needs hinders Autonomous Vehicles (AV) adoption. To achieve joint human-AV action goals - such as safe transportation, trust, or learning from an AV - sufficient situational awareness must be held by the human, AV, and human-AV system collectively. We present a systems-level framework that integrates cognitive theories of joint action and situational awareness as a means to tailor communications that meet the criteria necessary for goal success. This framework is based on four components of the shared situation: AV traits, action goals, subject-specific traits and states, and the situated driving context. AV communications should be tailored to these factors and be sensitive when they change. This framework can be useful for understanding individual, shared, and distributed human-AV situational awareness and designing for future AV communications that meet the informational needs and goals of diverse groups and in diverse driving contexts.
Exploring Key Point Analysis with Pairwise Generation and Graph Partitioning
Li, Xiao, Jiang, Yong, Huang, Shen, Xie, Pengjun, Cheng, Gong, Huang, Fei
Key Point Analysis (KPA), the summarization of multiple arguments into a concise collection of key points, continues to be a significant and unresolved issue within the field of argument mining. Existing models adapt a two-stage pipeline of clustering arguments or generating key points for argument clusters. This approach rely on semantic similarity instead of measuring the existence of shared key points among arguments. Additionally, it only models the intra-cluster relationship among arguments, disregarding the inter-cluster relationship between arguments that do not share key points. To address these limitations, we propose a novel approach for KPA with pairwise generation and graph partitioning. Our objective is to train a generative model that can simultaneously provide a score indicating the presence of shared key point between a pair of arguments and generate the shared key point. Subsequently, to map generated redundant key points to a concise set of key points, we proceed to construct an arguments graph by considering the arguments as vertices, the generated key points as edges, and the scores as edge weights. We then propose a graph partitioning algorithm to partition all arguments sharing the same key points to the same subgraph. Notably, our experimental findings demonstrate that our proposed model surpasses previous models when evaluated on both the ArgKP and QAM datasets.
Related Work and Citation Text Generation: A Survey
To convince readers of the novelty of their research paper, authors must perform a literature review and compose a coherent story that connects and relates prior works to the current work. This challenging nature of literature review writing makes automatic related work generation (RWG) academically and computationally interesting, and also makes it an excellent test bed for examining the capability of SOTA natural language processing (NLP) models. Since the initial proposal of the RWG task, its popularity has waxed and waned, following the capabilities of mainstream NLP approaches. In this work, we survey the zoo of RWG historical works, summarizing the key approaches and task definitions and discussing the ongoing challenges of RWG.
Event-Based Eye Tracking. AIS 2024 Challenge Survey
Wang, Zuowen, Gao, Chang, Wu, Zongwei, Conde, Marcos V., Timofte, Radu, Liu, Shih-Chii, Chen, Qinyu, Zha, Zheng-jun, Zhai, Wei, Han, Han, Liao, Bohao, Wu, Yuliang, Wan, Zengyu, Wang, Zhong, Cao, Yang, Tan, Ganchao, Chen, Jinze, Pei, Yan Ru, Brüers, Sasskia, Crouzet, Sébastien, McLelland, Douglas, Coenen, Oliver, Zhang, Baoheng, Gao, Yizhao, Li, Jingyuan, So, Hayden Kwok-Hay, Bich, Philippe, Boretti, Chiara, Prono, Luciano, Lică, Mircea, Dinucu-Jianu, David, Grîu, Cătălin, Lin, Xiaopeng, Ren, Hongwei, Cheng, Bojun, Zhang, Xinan, Vial, Valentin, Yezzi, Anthony, Tsai, James
This survey reviews the AIS 2024 Event-Based Eye Tracking (EET) Challenge. The task of the challenge focuses on processing eye movement recorded with event cameras and predicting the pupil center of the eye. The challenge emphasizes efficient eye tracking with event cameras to achieve good task accuracy and efficiency trade-off. During the challenge period, 38 participants registered for the Kaggle competition, and 8 teams submitted a challenge factsheet. The novel and diverse methods from the submitted factsheets are reviewed and analyzed in this survey to advance future event-based eye tracking research.
Select and Reorder: A Novel Approach for Neural Sign Language Production
Walsh, Harry, Saunders, Ben, Bowden, Richard
This paper introduces Select and Reorder (S&R), a novel approach that addresses data scarcity by breaking down the translation process into two distinct steps: Gloss Selection (GS) and Gloss Reordering (GR). Our method leverages large spoken language models and the substantial lexical overlap between source spoken languages and target sign languages to establish an initial alignment. Both steps make use of Non-AutoRegressive (NAR) decoding for reduced computation and faster inference speeds. Through this disentanglement of tasks, we achieve state-of-the-art BLEU and Rouge scores on the Meine DGS Annotated (mDGS) dataset, demonstrating a substantial BLUE-1 improvement of 37.88% in Text to Gloss (T2G) Translation. This innovative approach paves the way for more effective translation models for sign languages, even in resource-constrained settings.
N-Agent Ad Hoc Teamwork
Wang, Caroline, Rahman, Arrasy, Durugkar, Ishan, Liebman, Elad, Stone, Peter
Current approaches to learning cooperative behaviors in multi-agent settings assume relatively restrictive settings. In standard fully cooperative multi-agent reinforcement learning, the learning algorithm controls \textit{all} agents in the scenario, while in ad hoc teamwork, the learning algorithm usually assumes control over only a $\textit{single}$ agent in the scenario. However, many cooperative settings in the real world are much less restrictive. For example, in an autonomous driving scenario, a company might train its cars with the same learning algorithm, yet once on the road, these cars must cooperate with cars from another company. Towards generalizing the class of scenarios that cooperative learning methods can address, we introduce $N$-agent ad hoc teamwork, in which a set of autonomous agents must interact and cooperate with dynamically varying numbers and types of teammates at evaluation time. This paper formalizes the problem, and proposes the $\textit{Policy Optimization with Agent Modelling}$ (POAM) algorithm. POAM is a policy gradient, multi-agent reinforcement learning approach to the NAHT problem, that enables adaptation to diverse teammate behaviors by learning representations of teammate behaviors. Empirical evaluation on StarCraft II tasks shows that POAM improves cooperative task returns compared to baseline approaches, and enables out-of-distribution generalization to unseen teammates.
The application of Augmented Reality (AR) in Remote Work and Education
Li, Keqin, Xirui, Peng, Song, Jintong, Hong, Bo, Wang, Jin
With the rapid advancement of technology, Augmented Reality (AR) technology, known for its ability to deeply integrate virtual information with the real world, is gradually transforming traditional work modes and teaching methods. Particularly in the realms of remote work and online education, AR technology demonstrates a broad spectrum of application prospects. This paper delves into the application potential and actual effects of AR technology in remote work and education. Through a systematic literature review, this study outlines the key features, advantages, and challenges of AR technology. Based on theoretical analysis, it discusses the scientific basis and technical support that AR technology provides for enhancing remote work efficiency and promoting innovation in educational teaching models. Additionally, by designing an empirical research plan and analyzing experimental data, this article reveals the specific performance and influencing factors of AR technology in practical applications. Finally, based on the results of the experiments, this research summarizes the application value of AR technology in remote work and education, looks forward to its future development trends, and proposes forward-looking research directions and strategic suggestions, offering empirical foundation and theoretical guidance for further promoting the in-depth application of AR technology in related fields.
ViTextVQA: A Large-Scale Visual Question Answering Dataset for Evaluating Vietnamese Text Comprehension in Images
Van Nguyen, Quan, Tran, Dan Quang, Pham, Huy Quang, Nguyen, Thang Kien-Bao, Nguyen, Nghia Hieu, Van Nguyen, Kiet, Nguyen, Ngan Luu-Thuy
Visual Question Answering (VQA) is a complicated task that requires the capability of simultaneously processing natural language and images. Initially, this task was researched, focusing on methods to help machines understand objects and scene contexts in images. However, some text appearing in the image that carries explicit information about the full content of the image is not mentioned. Along with the continuous development of the AI era, there have been many studies on the reading comprehension ability of VQA models in the world. As a developing country, conditions are still limited, and this task is still open in Vietnam. Therefore, we introduce the first large-scale dataset in Vietnamese specializing in the ability to understand text appearing in images, we call it ViTextVQA (\textbf{Vi}etnamese \textbf{Text}-based \textbf{V}isual \textbf{Q}uestion \textbf{A}nswering dataset) which contains \textbf{over 16,000} images and \textbf{over 50,000} questions with answers. Through meticulous experiments with various state-of-the-art models, we uncover the significance of the order in which tokens in OCR text are processed and selected to formulate answers. This finding helped us significantly improve the performance of the baseline models on the ViTextVQA dataset. Our dataset is available at this \href{https://github.com/minhquan6203/ViTextVQA-Dataset}{link} for research purposes.