Overview
Pre-Trained Policy Discriminators are General Reward Models
We offer a novel perspective on reward modeling by formulating it as a policy discriminator, which quantifies the difference between two policies to generate a reward signal, guiding the training policy towards a target policy with desired behaviors. Based on this conceptual insight, we propose a scalable pre-training method named POLicy DiscriminAtive LeaRning (POLAR), which trains a reward model (RM) to discern identical policies and discriminate different ones. Unlike traditional reward modeling methods relying on absolute preferences, POLAR captures the relative difference between one policy and an arbitrary target policy, which is a scalable, high-level optimization objective suitable for modeling generic ranking relationships. Leveraging the POLAR pre-training paradigm, we present a series of RMs with parameter scales from 1.8B to 7B. Empirical results show that POLAR substantially outperforms traditional non-pre-trained methods, significantly enhancing RM performance. For instance, POLAR-7B could improve preference accuracy from 54.8% to 81.0% on STEM tasks and from 57.9% to 85.5% on creative writing tasks compared to SOTA baselines. POLAR also shows robust generalization capabilities in RLHF using Reinforcement Finetuning (RFT), providing reliable reward signals and markedly enhancing policy performance--improving LLaMa3.1-8B
MindForge: Empowering Embodied Agents with Theory of Mind for Lifelong Cultural Learning
Embodied agents powered by large language models (LLMs), such as Voyager, promise open-ended competence in worlds such as Minecraft. However, when powered by open-weight LLMs they still falter on elementary tasks after domainspecific fine-tuning. We propose MINDFORGE, a generative-agent framework for cultural lifelong learning through explicit perspective taking. We introduce three key innovations: (1) a structured theory of mind representation linking percepts, beliefs, desires, and actions; (2) natural inter-agent communication; and (3) a multi-component memory system. Following the cultural learning framework, we test MINDFORGE in both instructive and collaborative settings within Minecraft. In an instructive setting with GPT-4, MINDFORGE agents powered by open-weight LLMs significantly outperform their Voyager counterparts in basic tasks yielding 3 more tech-tree milestones and collecting 2.3 more unique items than the Voyager baseline. Furthermore, in fully collaborative settings, we find that the performance of two underachieving agents improves with more communication rounds, echoing the Condorcet Jury Theorem. MINDFORGE agents demonstrate sophisticated behaviors, including expert-novice knowledge transfer, collaborative problem solving, and adaptation to out-of-distribution tasks through accumulated cultural experiences.
Generalizable Insights for Graph Transformers in Theory and Practice
Graph transformers (GTs) have shown strong empirical performance, yet current architectures vary widely in their use of attention mechanisms, positional embeddings (PEs), and expressivity. Existing expressivity results are often tied to specific design choices and lack comprehensive empirical validation on large-scale data. This leaves a gap between theory and practice, preventing generalizable insights that exceed particular application domains. Here, we propose the GeneralizedDistance Transformer (GDT), a GT architecture based on standard attention that incorporates many recent advancements for GTs, and we develop a fine-grained understanding of the GDT's representation power in terms of attention and PEs. Through extensive experiments, we identify design choices that consistently perform well across various applications, tasks, and model scales, demonstrating strong performance in a few-shot transfer setting without fine-tuning. Our evaluation covers over eight million graphs with roughly 270M tokens across diverse domains, including image-based object detection, molecular property prediction, code summarization, and out-of-distribution algorithmic reasoning.
Principled Fine-tuning of LLMs from User-Edits: AMedley of Preference, Supervision, and Reward
We study how to fine-tune LLMs using user-edit deployment data consisting of a set of context, an agent's response, and user edits. This deployment data is naturally generated by users in applications such as LLMs-based writing assistants and coding agents. The natural origin of user edits makes it a desired source for adapting and personalizing of LLMs. In this setup, there emerges a unification of various feedback types namely preferences, supervised labels, and cost that are typically studied separately in the literature. In this paper, we initiate the theoretical investigation of learning from user edits.
Amplifying Prominent Representations in Multimodal Learning via Variational Dirichlet Process
Developing effective multimodal fusion approaches has become increasingly essential in many real-world scenarios, such as health care and finance. The key challenge is how to preserve the feature expressiveness in each modality while learning cross-modal interactions. Previous approaches primarily focus on the cross-modal alignment, while over-emphasis on the alignment of marginal distributions of modalities may impose excess regularization and obstruct meaningful representations within each modality. The Dirichlet process (DP) mixture model is a powerful Bayesian non-parametric method that can amplify the most prominent features by its richer-gets-richer property, which allocates increasing weights to them. Inspired by this unique characteristic of DP, we propose a new DP-driven multimodal learning framework that automatically achieves an optimal balance between prominent intra-modal representation learning and cross-modal alignment. Specifically, we assume that each modality follows a mixture of multivariate Gaussian distributions and further adopt DP to calculate the mixture weights for all the components. This paradigm allows DP to dynamically allocate the contributions of features and select the most prominent ones, leveraging its richer-gets-richer property, thus facilitating multimodal feature fusion. Extensive experiments on several multimodal datasets demonstrate the superior performance of our model over other competitors.
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However, due to the high cost of obtaining feedback, PbRL typically relies on a limited set of preference-labeled samples. This data scarcity introduces two key inefficiencies: (1) the reward model overfits to the limited feedback, leading to poor generalization to unseen samples, and (2) the agent exploits the learned reward model, exacerbating overestimation of action values in temporal difference (TD) learning. To address these issues, we propose STAR, an efficient PbRL method that integrates preference margin regularization and policy regularization.
MACS: Multi-Agent Reinforcement Learning for Optimization of Crystal Structures
Geometry optimization of atomic structures is a common and crucial task in computational chemistry and materials design. Following the learning to optimize paradigm, we propose a new multi-agent reinforcement learning method called Multi-Agent Crystal Structure optimization (MACS) to address periodic crystal structure optimization. MACS treats geometry optimization as a partially observable Markov game in which atoms are agents that adjust their positions to collectively discover a stable configuration. We train MACS across various compositions of reported crystalline materials to obtain a policy that successfully optimizes structures from the training compositions as well as structures of larger sizes and unseen compositions, confirming its excellent scalability and zero-shot transferability. We benchmark our approach against a broad range of state-of-theart optimization methods and demonstrate that MACS optimizes periodic crystal structures significantly faster, with fewer energy calculations, and the lowest failure rate. Code is available at https://github.com/lrcfmd/macs.
Balancing Multimodal Training Through Game-Theoretic Regularization
Multimodal learning holds promise for richer information extraction by capturing dependencies across data sources. Yet, current training methods often underperform due to modality competition, a phenomenon where modalities contend for training resources leaving some underoptimized. This raises a pivotal question: how can we address training imbalances, ensure adequate optimization across all modalities, and achieve consistent performance improvements as we transition from unimodal to multimodal data? This paper proposes the Multimodal Competition Regularizer (MCR), inspired by a mutual information (MI) decomposition designed to prevent the adverse effects of competition in multimodal training. Our key contributions are: 1) A game-theoretic framework that adaptively balances modality contributions by encouraging each to maximize its informative role in the final prediction 2) Refining lower and upper bounds for each MI term to enhance the extraction of both taskrelevant unique and shared information across modalities.
DREAM: Drafting with Refined Target Features and Entropy-Adaptive Cross-Attention Fusion for Multimodal Speculative Decoding
Speculative decoding (SD) has emerged as a powerful method for accelerating autoregressive generation in large language models (LLMs), yet its integration into vision-language models (VLMs) remains underexplored. We introduce DREAM, a novel speculative decoding framework tailored for VLMs that combines three key innovations: (1) a cross-attention-based mechanism to inject intermediate features from the target model into the draft model for improved alignment, (2) adaptive intermediate feature selection based on attention entropy to guide efficient draft model training, and (3) visual token compression to reduce draft model latency. DREAM enables efficient, accurate, and parallel multimodal decoding with significant throughput improvement. Experiments across a diverse set of recent popular VLMs, including LLaVA, Pixtral, SmolVLM and Gemma3, demonstrate up to 3.6 speedup over conventional decoding and significantly outperform prior SD baselines in both inference throughput and speculative draft acceptance length across a broad range of multimodal benchmarks.
IPAD Inverse Prompt for and Interpretable LLM Generated Text Detector
Large Language Models (LLMs) have attained human-level fluency in text generation, which complicates the distinguishing between human-written and LLMgenerated texts. This increases the risk of misuse and highlights the need for reliable detectors. Yet, existing detectors exhibit poor robustness on out-of-distribution (OOD) data and attacked data, which is critical for real-world scenarios. Also, they struggle to provide interpretable evidence to support their decisions, thus undermining the reliability. In light of these challenges, we propose IPAD (Inverse Prompt for AIDetection), a novel framework consisting of a Prompt Inverter that identifies predicted prompts that could have generated the input text, and two Distinguishers that examine the probability that the input texts align with the predicted prompts. Empirical evaluations demonstrate that IPAD outperforms the strongest baselines by 9.05% (Average Recall) on in-distribution data, 12.93% (AUROC) on out-of-distribution data, and 5.48% (AUROC) on attacked data. IPAD also performs robustly on structured datasets. Furthermore, an interpretability assessment is conducted to illustrate that IPAD enhances the AI detection trustworthiness by allowing users to directly examine the decision-making evidence, which provides interpretable support for its state-of-the-art detection results.